mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Replaced all copyright symbols with (c) to improve cross-platform reading Added classes to XFX::Audio namespace Added and updated classes in XFX::Graphics namespace Updated event function signature Replaced const char* ToString() with const String& ToString()
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/********************************************************
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* SpriteFont.h *
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* *
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* XFX SpriteFont definition file *
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* Copyright (c) XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_GRAPHICS_SPRITEFONT_
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#define _XFX_GRAPHICS_SPRITEFONT_
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#include <Rectangle.h>
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#include "Texture2D.h"
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#include <Vector3.h>
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#include <System/Collections/Generic/List.h>
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#include <System/Object.h>
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#include <System/Types.h>
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using namespace System;
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using namespace System::Collections::Generic;
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namespace XFX
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{
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struct Vector2;
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namespace Graphics
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{
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class SpriteBatch;
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// Represents a font texture.
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class SpriteFont : public virtual Object
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{
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private:
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friend class SpriteBatch;
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List<char> characterMap;
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List<Rectangle> croppingData;
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List<Rectangle> glyphData;
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List<Vector3> kerning;
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int lineSpacing;
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float spacing;
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Texture2D* textureValue;
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int GetIndexForCharacter(char character);
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SpriteFont(Texture2D * const texture, const List<Rectangle>& glyphs, const List<Rectangle>& cropping, const List<char>& charMap, const int lineSpacing, const float spacing, const List<Vector3>& kerning);
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void Draw(String& text, SpriteBatch * const spriteBatch, const Vector2 textblockPosition, const Color color, const float rotation, const Vector2 origin, const Vector2 scale, const SpriteEffects_t spriteEffects, const float depth);
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public:
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int LineSpacing();
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float Spacing;
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virtual ~SpriteFont();
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Vector2 MeasureString(String& text) const;
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};
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}
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}
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#endif //_XFX_GRAPHICS_SPRITEFONT_
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