/******************************************************** * SpriteFont.h * * * * XFX SpriteFont definition file * * Copyright (c) XFX Team. All Rights Reserved * ********************************************************/ #ifndef _XFX_GRAPHICS_SPRITEFONT_ #define _XFX_GRAPHICS_SPRITEFONT_ #include #include "Texture2D.h" #include #include #include #include using namespace System; using namespace System::Collections::Generic; namespace XFX { struct Vector2; namespace Graphics { class SpriteBatch; // Represents a font texture. class SpriteFont : public virtual Object { private: friend class SpriteBatch; List characterMap; List croppingData; List glyphData; List kerning; int lineSpacing; float spacing; Texture2D* textureValue; int GetIndexForCharacter(char character); SpriteFont(Texture2D * const texture, const List& glyphs, const List& cropping, const List& charMap, const int lineSpacing, const float spacing, const List& kerning); void Draw(String& text, SpriteBatch * const spriteBatch, const Vector2 textblockPosition, const Color color, const float rotation, const Vector2 origin, const Vector2 scale, const SpriteEffects_t spriteEffects, const float depth); public: int LineSpacing(); float Spacing; virtual ~SpriteFont(); Vector2 MeasureString(String& text) const; }; } } #endif //_XFX_GRAPHICS_SPRITEFONT_