mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added implicit conversion to base types to all primary types (UInt32 et al) Added implicit conversion from System::String to const char*
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#ifndef _XFX_GRAPHICS_DEPTHSTENCILBUFFER_
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#define _XFX_GRAPHICS_DEPTHSTENCILBUFFER_
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#include <System/Interfaces.h>
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#include <System/Types.h>
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#include "Enums.h"
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using namespace System;
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namespace XFX
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{
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namespace Graphics
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{
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class GraphicsDevice;
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// Queries and prepares depth stencil buffers.
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class DepthStencilBuffer : public IDisposable, virtual Object
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{
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private:
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GraphicsDevice* _graphicsDevice;
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DepthFormat_t _format;
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bool isDisposed;
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int _multiSampleQuality;
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MultiSampleType_t _multiSampleType;
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protected:
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virtual void Dispose(bool __p1);
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public:
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DepthFormat_t Format();
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GraphicsDevice* getGraphicsDevice();
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bool IsDisposed();
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int MultiSampleQuality();
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MultiSampleType_t getMultiSampleType();
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const int Height;
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const int Width;
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DepthStencilBuffer(GraphicsDevice* graphicsDevice, const int width, const int height, DepthFormat_t format);
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DepthStencilBuffer(GraphicsDevice* graphicsDevice, const int width, const int height, DepthFormat_t format, MultiSampleType_t multiSampleType, int multiSampleQuality);
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DepthStencilBuffer(const DepthStencilBuffer &obj);
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virtual ~DepthStencilBuffer();
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void Dispose();
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};
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}
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}
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#endif //_XFX_GRAPHICS_DEPTHSTENCILBUFFER_
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