#ifndef _XFX_GRAPHICS_DEPTHSTENCILBUFFER_ #define _XFX_GRAPHICS_DEPTHSTENCILBUFFER_ #include #include #include "Enums.h" using namespace System; namespace XFX { namespace Graphics { class GraphicsDevice; // Queries and prepares depth stencil buffers. class DepthStencilBuffer : public IDisposable, virtual Object { private: GraphicsDevice* _graphicsDevice; DepthFormat_t _format; bool isDisposed; int _multiSampleQuality; MultiSampleType_t _multiSampleType; protected: virtual void Dispose(bool __p1); public: DepthFormat_t Format(); GraphicsDevice* getGraphicsDevice(); bool IsDisposed(); int MultiSampleQuality(); MultiSampleType_t getMultiSampleType(); const int Height; const int Width; DepthStencilBuffer(GraphicsDevice* graphicsDevice, const int width, const int height, DepthFormat_t format); DepthStencilBuffer(GraphicsDevice* graphicsDevice, const int width, const int height, DepthFormat_t format, MultiSampleType_t multiSampleType, int multiSampleQuality); DepthStencilBuffer(const DepthStencilBuffer &obj); virtual ~DepthStencilBuffer(); void Dispose(); }; } } #endif //_XFX_GRAPHICS_DEPTHSTENCILBUFFER_