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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/Input/GamePadDPad.h
Tom Lint 7e74ae8683 Added System::Type
Added TypeInfo for all relevant types
Added comments
Updated DependencyProperty to work with System::Type
Fixed casing on PropertyMetadata
2013-07-12 21:30:13 +02:00

51 lines
1.4 KiB
C++

/*****************************************************************************
* GamePadDPad.h *
* *
* XFX::Input::GamePadDPad structure definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_INPUT_GAMEPADDPAD_
#define _XFX_INPUT_GAMEPADDPAD_
#include "Enums.h"
#include <System/Object.h>
using namespace System;
namespace XFX
{
namespace Input
{
/**
* Identifies which directions on the directional pad of an Xbox Controller are being pressed.
*/
struct GamePadDPad : Object
{
const ButtonState_t Down;
const ButtonState_t Left;
const ButtonState_t Right;
const ButtonState_t Up;
GamePadDPad(const ButtonState_t upValue, const ButtonState_t downValue, const ButtonState_t leftValue, const ButtonState_t rightValue);
GamePadDPad();
GamePadDPad(const GamePadDPad &obj);
bool Equals(Object const * const obj) const;
bool Equals(const GamePadDPad obj) const;
int GetHashCode() const;
static const Type& GetType();
const String ToString() const;
bool operator!=(const GamePadDPad& right) const;
bool operator==(const GamePadDPad& right) const;
inline GamePadDPad operator=(const GamePadDPad& right)
{
return (right == *this) ? *this : GamePadDPad(right);
}
};
}
}
#endif //_XFX_INPUT_GAMEPADDPAD_