mirror of
https://github.com/Halofreak1990/XFXFramework
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51 lines
1.4 KiB
C
51 lines
1.4 KiB
C
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/*****************************************************************************
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* GamePadDPad.h *
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* *
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* XFX::Input::GamePadDPad structure definition file *
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* Copyright (c) XFX Team. All Rights Reserved *
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*****************************************************************************/
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#ifndef _XFX_INPUT_GAMEPADDPAD_
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#define _XFX_INPUT_GAMEPADDPAD_
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#include "Enums.h"
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#include <System/Object.h>
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using namespace System;
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namespace XFX
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{
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namespace Input
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{
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/**
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* Identifies which directions on the directional pad of an Xbox Controller are being pressed.
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*/
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struct GamePadDPad : Object
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{
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const ButtonState_t Down;
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const ButtonState_t Left;
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const ButtonState_t Right;
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const ButtonState_t Up;
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GamePadDPad(const ButtonState_t upValue, const ButtonState_t downValue, const ButtonState_t leftValue, const ButtonState_t rightValue);
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GamePadDPad();
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GamePadDPad(const GamePadDPad &obj);
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bool Equals(Object const * const obj) const;
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bool Equals(const GamePadDPad obj) const;
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int GetHashCode() const;
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static const Type& GetType();
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const String ToString() const;
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bool operator!=(const GamePadDPad& right) const;
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bool operator==(const GamePadDPad& right) const;
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inline GamePadDPad operator=(const GamePadDPad& right)
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{
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return (right == *this) ? *this : GamePadDPad(right);
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}
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};
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}
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}
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#endif //_XFX_INPUT_GAMEPADDPAD_
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