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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Tom Lint 3a960b5829 Updated comments
Added some new Type infos
Removed excess whitespace
Added some new files
Implemented missing methods
2013-08-13 20:04:25 +02:00

36 lines
1.0 KiB
C++

/*****************************************************************************
* GamePad.h *
* *
* XFX::Input::GamePad class definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_INPUT_GAMEPAD_
#define _XFX_INPUT_GAMEPAD_
#include <Enums.h>
#include "Enums.h"
#include "GamePadState.h"
namespace XFX
{
namespace Input
{
/**
* Allows retrieval of user interaction with an XBOX Controller
* and setting of controller vibration motors.
*/
class GamePad
{
private:
GamePad(); // Private constructor to prevent instantiation.
public:
static GamePadState GetState(const PlayerIndex_t playerIndex);
static GamePadState GetState(const PlayerIndex_t playerIndex, const GamePadDeadZone_t deadZoneMode);
static bool SetVibration(const PlayerIndex_t playerIndex, const float leftMotor, const float rightMotor);
};
}
}
#endif //_XFX_INPUT_GAMEPAD_