/***************************************************************************** * GamePad.h * * * * XFX::Input::GamePad class definition file * * Copyright (c) XFX Team. All Rights Reserved * *****************************************************************************/ #ifndef _XFX_INPUT_GAMEPAD_ #define _XFX_INPUT_GAMEPAD_ #include #include "Enums.h" #include "GamePadState.h" namespace XFX { namespace Input { /** * Allows retrieval of user interaction with an XBOX Controller * and setting of controller vibration motors. */ class GamePad { private: GamePad(); // Private constructor to prevent instantiation. public: static GamePadState GetState(const PlayerIndex_t playerIndex); static GamePadState GetState(const PlayerIndex_t playerIndex, const GamePadDeadZone_t deadZoneMode); static bool SetVibration(const PlayerIndex_t playerIndex, const float leftMotor, const float rightMotor); }; } } #endif //_XFX_INPUT_GAMEPAD_