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// Copyright (C) XFX Team
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the copyright holder nor the names of any
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include <System/Object.h>
#include <System/String.h>
#include <System/Type.h>
#include <string.h>
namespace System
{
const Type ObjectTypeInfo("Object", "System::Object", TypeCode::Object);
bool Object::Equals(Object const * const obj) const
{
return is(this, obj);
}
bool Object::Equals(Object const * const objA, Object const * const objB)
{
return ((objA == objB) || ((objA) && (objB) && objA->Equals(objB)) || ((!objA) && (!objB)));
}
int Object::GetHashCode() const
{
return (int)this;
}
const Type& Object::GetType()
{
return ObjectTypeInfo;
}
bool is(Object const * const obj1, Object const * const obj2)
{
if ((obj1 == NULL) && (obj2 == NULL))
{
return true;
}
if ((obj1 != NULL) && (obj2 != NULL))
{
return (obj1->GetType() == obj2->GetType());
}
return false;
}
bool Object::ReferenceEquals(const Object& objA, const Object& objB)
{
return (&objA == &objB);
}
const String Object::ToString() const
{
return "Object";
}
}