// Copyright (C) XFX Team // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the copyright holder nor the names of any // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. #include #include #include #include namespace System { const Type ObjectTypeInfo("Object", "System::Object", TypeCode::Object); bool Object::Equals(Object const * const obj) const { return is(this, obj); } bool Object::Equals(Object const * const objA, Object const * const objB) { return ((objA == objB) || ((objA) && (objB) && objA->Equals(objB)) || ((!objA) && (!objB))); } int Object::GetHashCode() const { return (int)this; } const Type& Object::GetType() { return ObjectTypeInfo; } bool is(Object const * const obj1, Object const * const obj2) { if ((obj1 == NULL) && (obj2 == NULL)) { return true; } if ((obj1 != NULL) && (obj2 != NULL)) { return (obj1->GetType() == obj2->GetType()); } return false; } bool Object::ReferenceEquals(const Object& objA, const Object& objB) { return (&objA == &objB); } const String Object::ToString() const { return "Object"; } }