2013-05-05 18:18:41 +02:00
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#include <System/Interfaces.h>
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#include <System/Threading/WaitHandle.h>
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using namespace System;
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using namespace System::Threading;
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namespace XFX
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{
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namespace GamerServices
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{
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class Guide;
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class StorageDeviceAsyncResult : public IAsyncResult
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{
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friend class Guide;
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private:
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Object* syncObject;
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int playerIndex;
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StorageDeviceAsyncResult(Object* stateObject, int player);
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StorageDeviceAsyncResult(const StorageDeviceAsyncResult &obj);
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StorageDeviceAsyncResult(IAsyncResult* &obj);
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public:
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Object* AsyncState();
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bool CompletedSynchronously();
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bool IsCompleted();
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WaitHandle* AsyncWaitHandle();
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};
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}
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}
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