#include #include using namespace System; using namespace System::Threading; namespace XFX { namespace GamerServices { class Guide; class StorageDeviceAsyncResult : public IAsyncResult { friend class Guide; private: Object* syncObject; int playerIndex; StorageDeviceAsyncResult(Object* stateObject, int player); StorageDeviceAsyncResult(const StorageDeviceAsyncResult &obj); StorageDeviceAsyncResult(IAsyncResult* &obj); public: Object* AsyncState(); bool CompletedSynchronously(); bool IsCompleted(); WaitHandle* AsyncWaitHandle(); }; } }