// Copyright (C) 2010-2012, XFX Team // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the copyright holder nor the names of any // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. #include #include "PBKit/pbKit.h" namespace XFX { #if ENABLE_XBOX const int GraphicsDeviceManager::DefaultBackBufferWidth = 640; const int GraphicsDeviceManager::DefaultBackBufferHeight = 480; const DeviceType_t GraphicsDeviceManager::ValidDeviceTypes[] = { DeviceType::Hardware }; #else const int GraphicsDeviceManager::DefaultBackBufferWidth = 800; const int GraphicsDeviceManager::DefaultBackBufferHeight = 600; #endif GraphicsDevice GraphicsDeviceManager::GraphicsDevice_() { return graphicsDevice; } bool IsFullScreen() { #if ENABLE_XBOX //On the XBOX we always run Fullscreen return true; #else return isFullScreen; #endif } void GraphicsDeviceManager::ApplyChanges() { } void IGraphicsDeviceManager::CreateDevice() { } GraphicsDeviceManager::GraphicsDeviceManager(Game game) { _game = game; if (game.Services().GetService(typeof(IGraphicsDeviceManager)) != null) { throw ArgumentException("A graphics device manager is already registered. The graphics device manager cannot be changed once it is set."); } game.Services().AddService(typeof(IGraphicsDeviceManager), this); game.Services().AddService(typeof(IGraphicsDeviceService), this); #if !ENABLE_XBOX game.Window.ClientSizeChanged += new EventHandler(this.GameWindowClientSizeChanged); game.Window.ScreenDeviceNameChanged += new EventHandler(this.GameWindowScreenDeviceNameChanged); #endif } void GraphicsDeviceManager::ToggleFullscreen() { #if !ENABLE_XBOX isFullScreen != isFullScreen; //graphicsDevice.PresentationParameters. #endif } bool IGraphicsDeviceManager::BeginDraw() { return true; } }