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// Copyright (C) XFX Team
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the copyright holder nor the names of any
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include <System/Windows/Rect.h>
#include <System/Windows/Point.h>
#include <System/Windows/Size.h>
#include <System/String.h>
#include <System/Type.h>
namespace System
{
namespace Windows
{
const Rect Rect::Empty = Rect();
const Type RectTypeInfo("Rect", "System::Windows::Rect", TypeCode::Object);
int Rect::getBottom() const
{
return (Y + Height);
}
int Rect::getLeft() const
{
return X;
}
int Rect::getRight() const
{
return (X + Width);
}
int Rect::getTop() const
{
return Y;
}
Rect::Rect()
: Height(0), Width(0), X(0), Y(0)
{
}
Rect::Rect(const int x, const int y, const int width, const int height)
: Height(height), Width(width), X(x), Y(y)
{
}
Rect::Rect(const Point point1, const Point point2)
: Height(point2.Y - point1.Y), Width(point2.X - point1.X), X(point1.X), Y(point1.Y)
{
}
Rect::Rect(const Point location, const Size size)
: Height(size.Height), Width(size.Width), X(location.X), Y(location.Y)
{
}
Rect::Rect(const Rect &obj)
: Height(obj.Height), Width(obj.Width), X(obj.X), Y(obj.Y)
{
}
bool Rect::Contains(const Point point) const
{
return ((point.X >= X) && (point.X <= getRight()) &&
(point.Y >= Y) && (point.Y <= getBottom()));
}
bool Rect::Equals(Object const * const obj) const
{
return is(obj, this) ? this->Equals(*(Rect *)obj) : false;
}
bool Rect::Equals(const Rect other) const
{
return (*this == other);
}
int Rect::GetHashCode() const
{
// TODO: implement
}
const Type& Rect::GetType()
{
return RectTypeInfo;
}
void Rect::Intersect(const Rect rect)
{
// TODO: implement
}
const String Rect::ToString() const
{
return String::Format("X:%i Y:%i Width:%i Height:%i", X, Y, Width, Height);
}
void Rect::Union(const Point point)
{
if (point.X < X)
{
int difference = (X - point.X);
X -= difference;
Width += difference;
}
if (point.X > getRight())
{
Width += (point.X - getRight());
}
if (point.Y < Y)
{
int difference = (Y - point.Y);
Y -= difference;
Height += difference;
}
if (point.Y > getBottom())
{
Height += (point.Y - getBottom());
}
}
void Rect::Union(const Rect rect)
{
// TODO: implement
}
bool Rect::operator ==(const Rect& right) const
{
return ((X == right.X) && (Y == right.Y) &&
(Width == right.Width) && (Height == right.Height));
}
bool Rect::operator !=(const Rect& right) const
{
return !((X == right.X) && (Y == right.Y) &&
(Width == right.Width) && (Height == right.Height));
}
}
}