2013-05-05 18:18:41 +02:00
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#include <System/Windows/Rect.h>
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#include <System/Windows/Point.h>
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#include <System/Windows/Size.h>
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#include <System/String.h>
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namespace System
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{
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namespace Windows
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{
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const Rect Rect::Empty = Rect();
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int Rect::getBottom() const
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{
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return (Y + Height);
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}
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int Rect::getLeft() const
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{
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return X;
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}
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int Rect::getRight() const
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{
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return (X + Width);
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}
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int Rect::getTop() const
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{
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return Y;
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}
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Rect::Rect()
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: Height(0), Width(0), X(0), Y(0)
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{
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}
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Rect::Rect(const int x, const int y, const int width, const int height)
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: Height(height), Width(width), X(x), Y(y)
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{
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}
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Rect::Rect(const Point point1, const Point point2)
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: Height(point2.Y - point1.Y), Width(point2.X - point1.X), X(point1.X), Y(point1.Y)
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{
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}
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Rect::Rect(const Point location, const Size size)
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: Height(size.Height), Width(size.Width), X(location.X), Y(location.Y)
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{
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}
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Rect::Rect(const Rect &obj)
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: Height(obj.Height), Width(obj.Width), X(obj.X), Y(obj.Y)
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{
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}
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bool Rect::Contains(const Point point) const
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{
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return ((point.X >= X) && (point.X <= getRight()) &&
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(point.Y >= Y) && (point.Y <= getBottom()));
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}
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2013-05-31 15:58:00 +02:00
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bool Rect::Equals(Object const * const obj) const
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2013-05-05 18:18:41 +02:00
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{
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return is(obj, this) ? this->Equals(*(Rect*)obj) : false;
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}
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bool Rect::Equals(const Rect other) const
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{
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return (*this == other);
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}
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int Rect::GetHashCode() const
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{
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}
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2013-07-11 17:25:49 +02:00
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int Rect::GetType()
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2013-05-05 18:18:41 +02:00
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{
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}
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void Rect::Intersect(const Rect rect)
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{
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}
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const char* Rect::ToString() const
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{
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return String::Format("X:%i Y:%i Width:%i Height:%i", X, Y, Width, Height);
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}
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void Rect::Union(const Point point)
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{
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if (point.X < X)
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{
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int difference = (X - point.X);
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X -= difference;
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Width += difference;
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}
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if (point.X > getRight())
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{
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Width += (point.X - getRight());
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}
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if (point.Y < Y)
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{
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int difference = (Y - point.Y);
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Y -= difference;
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Height += difference;
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}
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if (point.Y > getBottom())
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{
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Height += (point.Y - getBottom());
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}
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}
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void Rect::Union(const Rect rect)
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{
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}
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bool Rect::operator ==(const Rect& right) const
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{
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return ((X == right.X) && (Y == right.Y) &&
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(Width == right.Width) && (Height == right.Height));
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}
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bool Rect::operator !=(const Rect& right) const
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{
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return !((X == right.X) && (Y == right.Y) &&
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(Width == right.Width) && (Height == right.Height));
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}
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}
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}
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