2013-05-05 18:18:41 +02:00
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/*****************************************************************************
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* Enums.h *
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* *
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* XFX::GamerServices enumerations definition file *
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* Copyright (c) XFX Team. All Rights Reserved *
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*****************************************************************************/
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#ifndef _XFX_GAMERSERVICES_ENUMS_H_
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#define _XFX_GAMERSERVICES_ENUMS_H_
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namespace XFX
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{
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namespace GamerServices
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{
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// Indicates how sensitive this gamer prefers controller input to be.
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struct ControllerSensitivity
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{
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enum type
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{
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High,
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Low,
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Medium
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};
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};
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// Indicates how difficult this gamer likes things to be.
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struct GameDifficulty
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{
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enum type
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{
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Easy,
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Hard,
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Normal
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};
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};
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// This style of social gaming preferred by this Xbox Live member.
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struct GamerZone
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{
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enum type
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{
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Family,
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Pro,
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Recreation,
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Underground,
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Unknown
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};
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};
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// Defines the different icons for a message box.
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struct MessageBoxIcon
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{
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enum type
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{
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Alert,
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Error,
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None,
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Warning
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};
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};
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// Determines where notifications appear on the screen.
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struct NotificationPosition
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{
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enum type
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{
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BottomCenter,
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BottomLeft,
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BottomRight,
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Center,
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CenterLeft,
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CenterRight,
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TopCenter,
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TopLeft,
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TopRight
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};
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};
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// Indicates which camera angle this gamer prefers to use in racing games.
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struct RacingCameraAngle
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{
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enum type
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{
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Back,
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Front,
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Inside
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};
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};
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typedef ControllerSensitivity::type ControllerSensitivity_t; // Indicates how sensitive this gamer prefers controller input to be.
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typedef GameDifficulty::type GameDifficulty_t; // Indicates how difficult this gamer likes things to be.
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typedef GamerZone::type GamerZone_t; // This style of social gaming preferred by this Xbox Live member.
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typedef MessageBoxIcon::type MessageBoxIcon_t; // Defines the different icons for a message box.
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typedef NotificationPosition::type NotificationPosition_t; // Determines where notifications appear on the screen.
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typedef RacingCameraAngle::type RacingCameraAngle_t; // Indicates which camera angle this gamer prefers to use in racing games.
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}
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}
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#endif //_GAMERSERVICES_ENUMS_H_
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