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/*****************************************************************************
* Enums.h *
* *
* XFX::GamerServices enumerations definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_GAMERSERVICES_ENUMS_H_
#define _XFX_GAMERSERVICES_ENUMS_H_
namespace XFX
{
namespace GamerServices
{
// Indicates how sensitive this gamer prefers controller input to be.
struct ControllerSensitivity
{
enum type
{
High,
Low,
Medium
};
};
// Indicates how difficult this gamer likes things to be.
struct GameDifficulty
{
enum type
{
Easy,
Hard,
Normal
};
};
// This style of social gaming preferred by this Xbox Live member.
struct GamerZone
{
enum type
{
Family,
Pro,
Recreation,
Underground,
Unknown
};
};
// Defines the different icons for a message box.
struct MessageBoxIcon
{
enum type
{
Alert,
Error,
None,
Warning
};
};
// Determines where notifications appear on the screen.
struct NotificationPosition
{
enum type
{
BottomCenter,
BottomLeft,
BottomRight,
Center,
CenterLeft,
CenterRight,
TopCenter,
TopLeft,
TopRight
};
};
// Indicates which camera angle this gamer prefers to use in racing games.
struct RacingCameraAngle
{
enum type
{
Back,
Front,
Inside
};
};
typedef ControllerSensitivity::type ControllerSensitivity_t; // Indicates how sensitive this gamer prefers controller input to be.
typedef GameDifficulty::type GameDifficulty_t; // Indicates how difficult this gamer likes things to be.
typedef GamerZone::type GamerZone_t; // This style of social gaming preferred by this Xbox Live member.
typedef MessageBoxIcon::type MessageBoxIcon_t; // Defines the different icons for a message box.
typedef NotificationPosition::type NotificationPosition_t; // Determines where notifications appear on the screen.
typedef RacingCameraAngle::type RacingCameraAngle_t; // Indicates which camera angle this gamer prefers to use in racing games.
}
}
#endif //_GAMERSERVICES_ENUMS_H_