/***************************************************************************** * Enums.h * * * * XFX::GamerServices enumerations definition file * * Copyright (c) XFX Team. All Rights Reserved * *****************************************************************************/ #ifndef _XFX_GAMERSERVICES_ENUMS_H_ #define _XFX_GAMERSERVICES_ENUMS_H_ namespace XFX { namespace GamerServices { // Indicates how sensitive this gamer prefers controller input to be. struct ControllerSensitivity { enum type { High, Low, Medium }; }; // Indicates how difficult this gamer likes things to be. struct GameDifficulty { enum type { Easy, Hard, Normal }; }; // This style of social gaming preferred by this Xbox Live member. struct GamerZone { enum type { Family, Pro, Recreation, Underground, Unknown }; }; // Defines the different icons for a message box. struct MessageBoxIcon { enum type { Alert, Error, None, Warning }; }; // Determines where notifications appear on the screen. struct NotificationPosition { enum type { BottomCenter, BottomLeft, BottomRight, Center, CenterLeft, CenterRight, TopCenter, TopLeft, TopRight }; }; // Indicates which camera angle this gamer prefers to use in racing games. struct RacingCameraAngle { enum type { Back, Front, Inside }; }; typedef ControllerSensitivity::type ControllerSensitivity_t; // Indicates how sensitive this gamer prefers controller input to be. typedef GameDifficulty::type GameDifficulty_t; // Indicates how difficult this gamer likes things to be. typedef GamerZone::type GamerZone_t; // This style of social gaming preferred by this Xbox Live member. typedef MessageBoxIcon::type MessageBoxIcon_t; // Defines the different icons for a message box. typedef NotificationPosition::type NotificationPosition_t; // Determines where notifications appear on the screen. typedef RacingCameraAngle::type RacingCameraAngle_t; // Indicates which camera angle this gamer prefers to use in racing games. } } #endif //_GAMERSERVICES_ENUMS_H_