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mirror of https://github.com/Memorix101/UnityXNA/ synced 2024-12-30 15:25:35 +01:00
2023-04-20 01:05:02 +02:00

41 lines
951 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Microsoft.Xna.Framework.Graphics
{
public class GraphicsDevice
{
Viewport viewport = new Viewport();
private DrawQueue drawQueue;
public DrawQueue DrawQueue
{
get { return drawQueue; }
set { drawQueue = value; }
}
public GraphicsDevice(DrawQueue drawQueue)
{
// TODO: Complete member initialization
this.drawQueue = drawQueue;
viewport = new Viewport(0,0,UnityEngine.Screen.width, UnityEngine.Screen.height);
}
public Viewport Viewport
{
get { return viewport; }
set { viewport = value; }
}
internal void Clear(Color color)
{
Camera.main.backgroundColor = new UnityEngine.Color(color.R, color.G, color.B);
}
}
}