using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Microsoft.Xna.Framework.Graphics { public class GraphicsDevice { Viewport viewport = new Viewport(); private DrawQueue drawQueue; public DrawQueue DrawQueue { get { return drawQueue; } set { drawQueue = value; } } public GraphicsDevice(DrawQueue drawQueue) { // TODO: Complete member initialization this.drawQueue = drawQueue; viewport = new Viewport(0,0,UnityEngine.Screen.width, UnityEngine.Screen.height); } public Viewport Viewport { get { return viewport; } set { viewport = value; } } internal void Clear(Color color) { Camera.main.backgroundColor = new UnityEngine.Color(color.R, color.G, color.B); } } }