mirror of
https://github.com/Memorix101/UnityXNA/
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The XNA 4.0 PlatformerGame sample is successfully running inside Unity3D 3.5. Implemented a basic game loop, game timing, content loading for Texture2D, SoundEffect and Song. Emulated SpriteBatch drawing for sprites and strings (note SpriteFont is not yet supported to all strings are rendered using the default GUI label font). Songs can be played using an AudioSource attached to the XNATest game object which acts as an emulator for MediaPlayer. Playing a SoundEffect creates a game object with an AudioSource attached which is automatically deleted when the sound finishes. Implemented keyboard input with a limited set of XNA Keys mapping to Unity3D KeyCodes.
37 lines
858 B
C#
37 lines
858 B
C#
#define ALT_MODE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using System.IO;
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namespace Microsoft.Xna.Framework
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{
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public class TitleContainer
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{
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internal static System.IO.Stream OpenStream(string path)
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{
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// TODO: Improve
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#if ALT_MODE
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path = Path.Combine(Path.GetDirectoryName(path), Path.GetFileNameWithoutExtension(path));
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path = path.Replace("\\","/");
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TextAsset textAsset = (TextAsset)Resources.Load(path);
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MemoryStream ms = new MemoryStream();
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System.Text.UTF8Encoding encoding =new System.Text.UTF8Encoding();
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byte[] bytes = encoding.GetBytes(textAsset.text);
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ms.Write(bytes, 0, bytes.Length);
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ms.Position = 0;
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return ms;
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#else
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return new FileStream(path, FileMode.Open);
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#endif
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}
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}
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}
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