#define ALT_MODE using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using System.IO; namespace Microsoft.Xna.Framework { public class TitleContainer { internal static System.IO.Stream OpenStream(string path) { // TODO: Improve #if ALT_MODE path = Path.Combine(Path.GetDirectoryName(path), Path.GetFileNameWithoutExtension(path)); path = path.Replace("\\","/"); TextAsset textAsset = (TextAsset)Resources.Load(path); MemoryStream ms = new MemoryStream(); System.Text.UTF8Encoding encoding =new System.Text.UTF8Encoding(); byte[] bytes = encoding.GetBytes(textAsset.text); ms.Write(bytes, 0, bytes.Length); ms.Position = 0; return ms; #else return new FileStream(path, FileMode.Open); #endif } } }