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https://github.com/Memorix101/UnityXNA/
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13 lines
338 B
C#
13 lines
338 B
C#
using System.Collections;
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using UnityEngine;
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public class AudioSourceController : MonoBehaviour
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{
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IEnumerator Start()
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{
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// Wait for the audio clip to finish playing, then delete the game object
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yield return new WaitForSeconds(GetComponent<AudioSource>().clip.length);
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Destroy(this.gameObject);
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}
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}
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