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UnityXNA/Assets/Scripts/XNAEmulator/Game/UnityGameWindow.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Microsoft.Xna.Framework
{
class UnityGameWindow : GameWindow
{
public override bool AllowUserResizing
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public override void BeginScreenDeviceChange(bool willBeFullScreen)
{
throw new NotImplementedException();
}
public override Rectangle ClientBounds
{
get { throw new NotImplementedException(); }
}
public override void EndScreenDeviceChange(string screenDeviceName, int clientWidth, int clientHeight)
{
throw new NotImplementedException();
}
public override IntPtr Handle
{
get { throw new NotImplementedException(); }
}
public override string ScreenDeviceName
{
get { throw new NotImplementedException(); }
}
protected override void SetTitle(string title)
{
throw new NotImplementedException();
}
}
}