using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Microsoft.Xna.Framework { class UnityGameWindow : GameWindow { public override bool AllowUserResizing { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public override void BeginScreenDeviceChange(bool willBeFullScreen) { throw new NotImplementedException(); } public override Rectangle ClientBounds { get { throw new NotImplementedException(); } } public override void EndScreenDeviceChange(string screenDeviceName, int clientWidth, int clientHeight) { throw new NotImplementedException(); } public override IntPtr Handle { get { throw new NotImplementedException(); } } public override string ScreenDeviceName { get { throw new NotImplementedException(); } } protected override void SetTitle(string title) { throw new NotImplementedException(); } } }