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This will be required in the future to pass data from the application to the shader compiler.
17 lines
292 B
C++
17 lines
292 B
C++
#pragma once
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#include "dxbc_options.h"
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namespace dxvk {
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/**
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* \brief Shader module info
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*
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* Stores information which may affect shader compilation.
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* This data can be supplied by the client API implementation.
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*/
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struct DxbcModuleInfo {
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DxbcOptions options;
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};
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} |