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mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00
OpenDX/tests/basic_window.cpp

67 lines
1.9 KiB
C++

/**
* Windows API codes were commented to focus
* on what's important: OpenDX.
*
* Code that doesn't work is also commented.
*/
#include <d3d9.h>
#include <string>
#include <iostream>
#include <stdio.h>
#include <string.h>
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
// Create the window
//HWND hWnd = CreateWindow("DX9 Window", "DX9 Window", 0, 0, 0, 640, 480, NULL, NULL, hInstance, NULL);
// Create the Direct3D device
LPDIRECT3D9 pD3D = Direct3DCreate9(D3D_SDK_VERSION);
LPDIRECT3DDEVICE9 pDevice = NULL;
D3DPRESENT_PARAMETERS pp;
/*ZeroMemory(&pp, sizeof(pp));
pp.Windowed = TRUE;
pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &pp, &pDevice);
// Enter the message loop
MSG msg;
ZeroMemory(&msg, sizeof(msg));
while (msg.message != WM_QUIT) {
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else {
// Render the scene
pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 255), 1.0f, 0);
pDevice->BeginScene();
pDevice->EndScene();
pDevice->Present(NULL, NULL, NULL, NULL);
}
}
// Clean up
pDevice->Release();
pD3D->Release();
DestroyWindow(hWnd);
return msg.wParam;*/
return 0;
}
//Linux's main
int main(int argc, char* argv[]) {
char* cmdline = (char*) malloc(sizeof(char));
cmdline[0] = '\0';
for (int i = 0; i < argc; i++) {
cmdline = (char*) realloc(cmdline, strlen(cmdline) + strlen(argv[i]) + 2);
strcat(cmdline, argv[i]);
if (i < argc - 1) {
strcat(cmdline, " ");
}
}
return WinMain(nullptr, nullptr, cmdline, 0);
}