mirror of
https://github.com/EduApps-CDG/OpenDX
synced 2024-12-30 09:45:37 +01:00
67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
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/**
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* Windows API codes were commented to focus
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* on what's important: OpenDX.
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*
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* Code that doesn't work is also commented.
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*/
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#include <d3d9.h>
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#include <string>
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#include <iostream>
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#include <stdio.h>
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#include <string.h>
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
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// Create the window
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//HWND hWnd = CreateWindow("DX9 Window", "DX9 Window", 0, 0, 0, 640, 480, NULL, NULL, hInstance, NULL);
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// Create the Direct3D device
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LPDIRECT3D9 pD3D = Direct3DCreate9(D3D_SDK_VERSION);
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LPDIRECT3DDEVICE9 pDevice = NULL;
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D3DPRESENT_PARAMETERS pp;
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/*ZeroMemory(&pp, sizeof(pp));
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pp.Windowed = TRUE;
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pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &pp, &pDevice);
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// Enter the message loop
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MSG msg;
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ZeroMemory(&msg, sizeof(msg));
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while (msg.message != WM_QUIT) {
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if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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else {
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// Render the scene
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pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 255), 1.0f, 0);
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pDevice->BeginScene();
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pDevice->EndScene();
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pDevice->Present(NULL, NULL, NULL, NULL);
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}
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}
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// Clean up
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pDevice->Release();
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pD3D->Release();
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DestroyWindow(hWnd);
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return msg.wParam;*/
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return 0;
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}
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//Linux's main
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int main(int argc, char* argv[]) {
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char* cmdline = (char*) malloc(sizeof(char));
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cmdline[0] = '\0';
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for (int i = 0; i < argc; i++) {
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cmdline = (char*) realloc(cmdline, strlen(cmdline) + strlen(argv[i]) + 2);
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strcat(cmdline, argv[i]);
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if (i < argc - 1) {
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strcat(cmdline, " ");
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}
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}
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return WinMain(nullptr, nullptr, cmdline, 0);
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}
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