mirror of
https://github.com/EduApps-CDG/OpenDX
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53 lines
1.3 KiB
Plaintext
53 lines
1.3 KiB
Plaintext
#version 450
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#extension GL_GOOGLE_include_directive : enable
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#include "d3d9_convert_common.h"
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layout(constant_id = 1225) const bool s_is_uyvy = false;
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layout(
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local_size_x = 8,
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local_size_y = 8,
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local_size_z = 1) in;
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layout(binding = 0)
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writeonly uniform image2D dst;
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layout(binding = 1) uniform usamplerBuffer src;
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layout(push_constant)
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uniform u_info_t {
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uvec2 extent;
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} u_info;
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void main() {
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ivec3 thread_id = ivec3(gl_GlobalInvocationID);
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if (all(lessThan(thread_id.xy, u_info.extent))) {
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uint offset = thread_id.x
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+ thread_id.y * u_info.extent.x;
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uint value = texelFetch(src, int(offset)).r;
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vec4 data = unpackUnorm4x8(value);
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// Flip around stuff for UYVY
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if (s_is_uyvy)
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data = data.yxwz;
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float y0 = data.x - (16 / 255.0);
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float u = data.y - (128 / 255.0);
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float y1 = data.z - (16 / 255.0);
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float v = data.w - (128 / 255.0);
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vec4 color0 = convertYUV(vec3(y0, u, v));
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vec4 color1 = convertYUV(vec3(y1, u, v));
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// YUY2 has a macropixel of [2, 1]
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// so we write 2 pixels in this run.
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ivec2 writePos = thread_id.xy * ivec2(2, 1);
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imageStore(dst, ivec2(writePos.x, writePos.y), color0);
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imageStore(dst, ivec2(writePos.x + 1, writePos.y), color1);
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}
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} |