Philip Rebohle
|
01a511aa99
|
[dxvk,dxgi,d3d9] Fix shader spec constant IDs
These changed after changing the render target output swizzle stuff.
|
2021-01-29 16:46:01 +01:00 |
|
Joshua Ashton
|
2cfd219024
|
[d3d9] Move some YUV helpers to common and cleanup YUY2 shader
|
2020-08-07 10:56:26 +01:00 |
|
Joshua Ashton
|
1b26fabc6e
|
[d3d9] Use uniform texel buffers for conversion
|
2020-03-02 04:37:20 +00:00 |
|
Joshie
|
54ed8f0bb0
|
[d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
|
2019-12-16 04:28:01 +01:00 |
|