Philip Rebohle
dca63464b4
[meta] Release 1.9
2021-06-15 15:32:19 +02:00
Philip Rebohle
de05728c8c
[dxvk] Check view format as well when deferring clears
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Otherwise, we may accidentally clear to an incorrect value.
Fixes #2100 .
2021-06-14 16:41:31 +02:00
Philip Rebohle
fe00919d5f
[util] Handle upper-case file extensions correctly
2021-06-06 03:57:15 -07:00
Joshua Ashton
fe0dc2d579
[dxvk] Move isUnifiedMemoryArchitecture to adapter
2021-06-01 19:26:41 +02:00
Philip Rebohle
0b88d0deab
[vulkan] Remove getSyncSemaphores from presenter
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Instead, return the semaphores in acquireNextImage.
2021-06-01 04:32:50 +02:00
Philip Rebohle
8116927ec6
[dxvk] Introduce new version of packImageData
2021-05-30 19:42:43 +02:00
Philip Rebohle
4630bbc427
[dxvk] Support multi-plane formats in updateImage
2021-05-30 19:42:43 +02:00
Philip Rebohle
55a67988b2
[dxvk] Support multi-plane formats in computeImageSize
2021-05-30 19:42:43 +02:00
Philip Rebohle
6462174c13
[dxvk] Support multi-plane formats in copyImageToBuffer
2021-05-30 19:42:43 +02:00
Philip Rebohle
a660b35f6e
[dxvk] Support multi-plane formats in clearCompressedColorImage
2021-05-30 19:42:43 +02:00
Philip Rebohle
ed57019e13
[dxvk] Support multi-plane formats in copyImage
2021-05-30 19:42:43 +02:00
Philip Rebohle
41e28cb280
[dxvk] Support multi-plane formats in uploadImage
2021-05-30 19:42:43 +02:00
Philip Rebohle
86542248df
[dxvk] Support multi-plane formats in copyBufferToImage
2021-05-30 19:42:43 +02:00
Philip Rebohle
cd2ea98670
[dxvk] Add helper functions to deal with plane aspects
2021-05-30 19:42:43 +02:00
Philip Rebohle
1d6da6f83e
[dxvk] Add format definition for VK_FORMAT_G8_B8R8_2PLANE_420_UNORM
2021-05-30 19:42:43 +02:00
Philip Rebohle
0f5e126735
[dxvk] Introduce flushSharedImages
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Fixes problems with images not being cleared prior to presentation
if the clear is the last command issued in the frame.
2021-05-30 19:42:43 +02:00
Philip Rebohle
94674ac45e
[dxvk] Skip CPU adapters if GPUs are present
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Because some games try (and fail) to run on Lavapipe despite it already
being the lowest priority device in the list.
2021-05-21 22:55:54 +02:00
Liam Middlebrook
5ce5999232
[dxvk] Add support for debug utils labels
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Reviewed-by: Oleg Kuznetsov <okouznetsov@nvidia.com>
2021-04-08 14:25:02 +02:00
Liam Middlebrook
c89b274325
[dxvk] Track enabled instance extensions
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Reviewed-by: Oleg Kuznetsov <okouznetsov@nvidia.com>
2021-04-08 14:25:02 +02:00
Philip Rebohle
c3feea2bce
[dxvk] Make samplerAnisotropy feature optional
2021-04-04 20:01:30 +01:00
Philip Rebohle
38649372bf
[dxvk] Allow different but matching views in findAttachment as well
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Allows us to merge clears in some further edge cases.
2021-03-18 16:06:21 +01:00
Philip Rebohle
8be777b8e2
[dxvk] Move inline clears out of performClear
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It is easier to reason about this code when there is no way for
performClear to be called within an active render pass instance.
2021-03-18 16:06:21 +01:00
Philip Rebohle
b9360bacc2
[dxvk] Do not clear read-only aspects inside render pass
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Instead, end the render pass as necessary and clear outside of it.
May fix validation errors in some very rare scenarios where the game
performs a clear and then uses a read-only depth-stencil view.
2021-03-18 16:06:18 +01:00
Philip Rebohle
e3b92bcfac
[dxvk] Add conservative rasterization mode to rasterizer state
2021-03-13 20:22:32 +01:00
Philip Rebohle
a77c80f08a
[dxvk] Enable VK_EXT_conservative_rasterization if available
2021-03-13 20:22:32 +01:00
Philip Rebohle
787297ee4e
[dxvk] Fix wrong aspect mask for clear copies
2021-03-07 16:29:21 +01:00
Philip Rebohle
a520c5160e
[dxvk] Pack vertex binding divisor into reserved 14-bit field
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Technically an illegal optimization since it limits the maximum
divisor to 16383, but there are no known applications relying
on very large divisors. Reduces state vector size by 128 bytes,
or roughly 20%.
This also bumps the state cache version to v10.
2021-03-06 16:59:12 +01:00
Philip Rebohle
95740eb78c
[dxvk] Use clears to impelemnt image copies if possible
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Optimizes away a large amount of redundant depth-stencil clear+copy
madness in Final Fantasy XIV for a small performance improvement.
2021-03-06 02:43:28 +01:00
Philip Rebohle
8a4beefd3a
[dxvk] Store new image view when deferring clear/discard with matching subresources
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Otherwise, if the view used for the second clear has a different format than
the first one, we'll end up clearing to the wrong colur. Assumes that images
with more than one aspect never have views with mismatching formats.
Also potentially improves logic around render pass clears depending on usage
patterns.
2021-03-06 02:37:02 +01:00
Philip Rebohle
b579b03047
[dxvk] Spill render pass when clearing overlapping views
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Since we're flushing all pending clears, we need to make sure
that all images are in the correct layout. Found by inspection.
2021-03-06 01:31:55 +01:00
Philip Rebohle
5f0f90f8d4
[dxvk] Merge clears with different views but identical subresources
2021-03-05 19:50:11 +01:00
Liam Middlebrook
1c2edabbcb
[dxvk] Disable NVIDIA HVV bug workaround on fixed drivers
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Reviewed-by: Arthur Huillet <ahuillet@nvidia.com>
2021-03-05 11:21:50 +01:00
Liam Middlebrook
b25d6ba615
[dxvk] Add option to disable workaround for NVIDIA HVV bug
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Adds a new dxvk.halveNvidiaHVVHeap option.
Reviewed-by: Arthur Huillet <ahuillet@nvidia.com>
2021-03-05 11:21:50 +01:00
DadSchoorse
e44a1e614b
[dxvk] preserve order of devices with the same type
2021-03-03 23:17:44 +01:00
Philip Rebohle
94049c0c90
[dxvk] Fix incorrect barrier for fragment shader resolve
2021-03-03 23:16:25 +01:00
Philip Rebohle
5083b8474c
[meta] Release 1.8.1
2021-03-01 16:49:02 +01:00
Philip Rebohle
9bdc491cb7
[dxvk] Fix potential iterator invalidation in deferClear/Discard
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flushClears clears the deferred clear list, so we need to
break out of the loop on that code path.
2021-03-01 16:49:02 +01:00
Philip Rebohle
49f2b4c4a6
[dxvk] Introduce DxvkSwapchainBlitter and new presentation shaders
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This is meant to provide a common rendering code for D3D9 and D3D11 presentation.
2021-02-27 14:54:14 +00:00
Philip Rebohle
277a4f0206
[hud] Explicitly set up viewport state
2021-02-27 14:54:14 +00:00
Joshua Ashton
d51562fc9a
[dxvk] Only pass needed amount of clear values when binding a framebuffer
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Works around a Renderdoc bug and should hopefully make more sense.
The views are compacted in a framebuffer so it should be fine to do this.
2021-02-26 18:43:45 +01:00
Philip Rebohle
db69ade7e7
[dxvk] Include fragment shader stage in render pass barrier as necessary
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If we have readable depth, we need to make sure that the fragment shader
can actually, well, read the image.
2021-02-26 12:59:12 +01:00
Paul Gofman
71ffffb832
[vr] Use registry key to get OpenVR extensions list if available.
2021-02-26 12:46:22 +01:00
Philip Rebohle
1b97ca253f
[dxvk] Actually transition source image in fragment shader blits
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All meta ops should transition all involved images to the correct
image layout.
2021-02-26 05:02:32 +00:00
Philip Rebohle
5e55ced8b2
[dxvk] Fix deferred clear logic for overlapping image views
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If we clear the same image subresources twice with different views
and then start rendering to one view, we may end up clearing to
the wrong clear value.
2021-02-21 14:53:03 +01:00
Philip Rebohle
7168cc160f
[dxvk] Remove layout transition hack for presentable images
2021-02-21 02:19:44 +01:00
Philip Rebohle
e46bf78f31
[dxvk] Implement discardImageView
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Built on top of the deferred clear logic.
2021-02-21 01:56:52 +01:00
Joshua Ashton
80049c360e
[dxvk] Fix resource tracking in attachment transitions
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Fixes a crash in Portal 2 on DXVK native in which an old depth stencil is used after free after a device reset.
2021-02-20 19:34:49 +01:00
Joshua Ashton
e9c91daba7
[dxvk] Fix out of bounds read when uploading HUD texture
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The width + height does not add up to the size of the global array.
2021-02-20 14:37:00 +01:00
Philip Rebohle
5fc83a6075
[dxvk] Add missing trackImage to changeImageLayout
2021-02-20 14:35:57 +01:00
Philip Rebohle
1a1cc32b11
[dxvk] Store VkImage in barrier set rather than DxvkImage*
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Avoids some accidental ref counting.
2021-02-20 14:35:22 +01:00