Philip Rebohle
8bccbbccc8
[dxvk] Using derivative graphics pipelines
2018-01-10 22:54:00 +01:00
Philip Rebohle
ed642a57a7
[dxvk] Simplified state-based pipeline lookup
2018-01-10 21:28:20 +01:00
Philip Rebohle
c64103c73f
[dxvk] Implementing unbound resource handling (1/4)
...
In order to emulate D3D11 behaviour when a resource is not bound,
we use specialization constants. This requires further changes in
the shader compiler.
2018-01-10 11:44:40 +01:00
Philip Rebohle
e872448ca3
[dxbc] Refactored shader compiler to return a DxvkShader
2017-12-08 18:14:05 +01:00
Philip Rebohle
796c200e32
[dxvk] Major refactoring of graphics pipeline state lookup in order to support more dynamic state
2017-12-07 21:47:38 +01:00
Philip Rebohle
27e63cbdc6
[d3d11] Implemented small buffer uploads
2017-12-07 18:51:41 +01:00
Philip Rebohle
19851c8432
[dxvk] Re-implemented pipeline creation within the backend
2017-12-07 09:38:31 +01:00
Philip Rebohle
b5d068366d
[dxvk] Implemented shader resource binding
2017-12-03 20:23:26 +01:00
Philip Rebohle
a6bf7659b0
[dxvk] Refactored shader binding, client APIs must now create pipelines and pipeline layouts
2017-12-03 00:40:58 +01:00
Philip Rebohle
f924931d2d
[general] Removed TRACE calls for now
2017-11-26 14:01:41 +01:00
Philip Rebohle
8bb0325928
[dxvk] Implemented graphics pipeline creation
2017-11-20 14:11:09 +01:00
Philip Rebohle
a9a03fec69
[dxvk] DxvkShader creates a VkShaderModule again
2017-11-20 14:03:00 +01:00
Philip Rebohle
a895b0159b
[dxvk] Added constant state object binding functions
2017-11-20 13:38:24 +01:00
Philip Rebohle
ae0c186f26
[dxvk] Implemented constant state objects
2017-11-20 13:21:27 +01:00
Philip Rebohle
a84e2eabc2
[dxvk] Restructured state tracker again
2017-11-17 19:49:44 +01:00
Philip Rebohle
e433c01ad4
[dxvk] Some more work on shader resources and resource bindings
2017-10-15 17:56:06 +02:00
Philip Rebohle
e9eefbb3e7
[dxvk] Added graphics pipeline stub
2017-10-15 13:02:59 +02:00
Philip Rebohle
883ae9f39d
[dxvk] Added pipeline manager stub
2017-10-14 23:52:47 +02:00