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mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00
OpenDX/src/dxvk/dxvk_graphics.cpp

222 lines
9.0 KiB
C++

#include <cstring>
#include "dxvk_graphics.h"
namespace dxvk {
DxvkGraphicsPipelineStateInfo::DxvkGraphicsPipelineStateInfo() {
std::memset(this, 0, sizeof(DxvkGraphicsPipelineStateInfo));
}
DxvkGraphicsPipelineStateInfo::DxvkGraphicsPipelineStateInfo(
const DxvkGraphicsPipelineStateInfo& other) {
std::memcpy(this, &other, sizeof(DxvkGraphicsPipelineStateInfo));
}
DxvkGraphicsPipelineStateInfo& DxvkGraphicsPipelineStateInfo::operator = (
const DxvkGraphicsPipelineStateInfo& other) {
std::memcpy(this, &other, sizeof(DxvkGraphicsPipelineStateInfo));
return *this;
}
size_t DxvkGraphicsPipelineStateHash::operator () (
const DxvkGraphicsPipelineStateInfo& state) const {
// TODO implement hash
return 0;
}
size_t DxvkGraphicsPipelineStateEq::operator () (
const DxvkGraphicsPipelineStateInfo& a,
const DxvkGraphicsPipelineStateInfo& b) const {
return std::memcmp(&a, &b, sizeof(DxvkGraphicsPipelineStateInfo)) == 0;
}
DxvkGraphicsPipeline::DxvkGraphicsPipeline(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkShader>& vs,
const Rc<DxvkShader>& tcs,
const Rc<DxvkShader>& tes,
const Rc<DxvkShader>& gs,
const Rc<DxvkShader>& fs)
: m_vkd(vkd) {
DxvkDescriptorSlotMapping slotMapping;
if (vs != nullptr) vs ->defineResourceSlots(slotMapping);
if (tcs != nullptr) tcs->defineResourceSlots(slotMapping);
if (tes != nullptr) tes->defineResourceSlots(slotMapping);
if (gs != nullptr) gs ->defineResourceSlots(slotMapping);
if (fs != nullptr) fs ->defineResourceSlots(slotMapping);
m_layout = new DxvkBindingLayout(vkd,
slotMapping.bindingCount(),
slotMapping.bindingInfos());
if (vs != nullptr) m_vs = vs ->createShaderModule(vkd, slotMapping);
if (tcs != nullptr) m_tcs = tcs->createShaderModule(vkd, slotMapping);
if (tes != nullptr) m_tes = tes->createShaderModule(vkd, slotMapping);
if (gs != nullptr) m_gs = gs ->createShaderModule(vkd, slotMapping);
if (fs != nullptr) m_fs = fs ->createShaderModule(vkd, slotMapping);
}
DxvkGraphicsPipeline::~DxvkGraphicsPipeline() {
this->destroyPipelines();
}
VkPipeline DxvkGraphicsPipeline::getPipelineHandle(
const DxvkGraphicsPipelineStateInfo& state) {
std::lock_guard<std::mutex> lock(m_mutex);
auto pair = m_pipelines.find(state);
if (pair != m_pipelines.end())
return pair->second;
VkPipeline pipeline = this->compilePipeline(state);
m_pipelines.insert(std::make_pair(state, pipeline));
return pipeline;
}
VkPipeline DxvkGraphicsPipeline::compilePipeline(
const DxvkGraphicsPipelineStateInfo& state) const {
std::array<VkDynamicState, 4> dynamicStates = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
};
std::vector<VkPipelineShaderStageCreateInfo> stages;
if (m_vs != nullptr) stages.push_back(m_vs->stageInfo());
if (m_tcs != nullptr) stages.push_back(m_tcs->stageInfo());
if (m_tes != nullptr) stages.push_back(m_tes->stageInfo());
if (m_gs != nullptr) stages.push_back(m_gs->stageInfo());
if (m_fs != nullptr) stages.push_back(m_fs->stageInfo());
VkPipelineVertexInputStateCreateInfo viInfo;
viInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
viInfo.pNext = nullptr;
viInfo.flags = 0;
viInfo.vertexBindingDescriptionCount = state.ilBindingCount;
viInfo.pVertexBindingDescriptions = state.ilBindings;
viInfo.vertexAttributeDescriptionCount = state.ilAttributeCount;
viInfo.pVertexAttributeDescriptions = state.ilAttributes;
VkPipelineInputAssemblyStateCreateInfo iaInfo;
iaInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
iaInfo.pNext = nullptr;
iaInfo.flags = 0;
iaInfo.topology = state.iaPrimitiveTopology;
iaInfo.primitiveRestartEnable = state.iaPrimitiveRestart;
VkPipelineViewportStateCreateInfo vpInfo;
vpInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vpInfo.pNext = nullptr;
vpInfo.flags = 0;
vpInfo.viewportCount = state.rsViewportCount;
vpInfo.pViewports = nullptr;
vpInfo.scissorCount = state.rsViewportCount;
vpInfo.pScissors = nullptr;
VkPipelineRasterizationStateCreateInfo rsInfo;
rsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rsInfo.pNext = nullptr;
rsInfo.flags = 0;
rsInfo.depthClampEnable = state.rsEnableDepthClamp;
rsInfo.rasterizerDiscardEnable= state.rsEnableDiscard;
rsInfo.polygonMode = state.rsPolygonMode;
rsInfo.cullMode = state.rsCullMode;
rsInfo.frontFace = state.rsFrontFace;
rsInfo.depthBiasEnable = state.rsDepthBiasEnable;
rsInfo.depthBiasConstantFactor= state.rsDepthBiasConstant;
rsInfo.depthBiasClamp = state.rsDepthBiasClamp;
rsInfo.depthBiasSlopeFactor = state.rsDepthBiasSlope;
rsInfo.lineWidth = 1.0f;
VkPipelineMultisampleStateCreateInfo msInfo;
msInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
msInfo.pNext = nullptr;
msInfo.flags = 0;
msInfo.rasterizationSamples = state.msSampleCount;
msInfo.sampleShadingEnable = state.msEnableSampleShading;
msInfo.minSampleShading = state.msMinSampleShading;
msInfo.pSampleMask = &state.msSampleMask;
msInfo.alphaToCoverageEnable = state.msEnableAlphaToCoverage;
msInfo.alphaToOneEnable = state.msEnableAlphaToOne;
VkPipelineDepthStencilStateCreateInfo dsInfo;
dsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
dsInfo.pNext = nullptr;
dsInfo.flags = 0;
dsInfo.depthTestEnable = state.dsEnableDepthTest;
dsInfo.depthWriteEnable = state.dsEnableDepthWrite;
dsInfo.depthCompareOp = state.dsDepthCompareOp;
dsInfo.depthBoundsTestEnable = state.dsEnableDepthBounds;
dsInfo.stencilTestEnable = state.dsEnableStencilTest;
dsInfo.front = state.dsStencilOpFront;
dsInfo.back = state.dsStencilOpBack;
dsInfo.minDepthBounds = state.dsDepthBoundsMin;
dsInfo.maxDepthBounds = state.dsDepthBoundsMax;
VkPipelineColorBlendStateCreateInfo cbInfo;
cbInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
cbInfo.pNext = nullptr;
cbInfo.flags = 0;
cbInfo.logicOpEnable = state.omEnableLogicOp;
cbInfo.logicOp = state.omLogicOp;
cbInfo.attachmentCount = DxvkLimits::MaxNumRenderTargets;
cbInfo.pAttachments = state.omBlendAttachments;
for (uint32_t i = 0; i < 4; i++)
cbInfo.blendConstants[i] = 0.0f;
VkPipelineDynamicStateCreateInfo dyInfo;
dyInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dyInfo.pNext = nullptr;
dyInfo.flags = 0;
dyInfo.dynamicStateCount = dynamicStates.size();
dyInfo.pDynamicStates = dynamicStates.data();
VkGraphicsPipelineCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.stageCount = stages.size();
info.pStages = stages.data();
info.pVertexInputState = &viInfo;
info.pInputAssemblyState = &iaInfo;
info.pTessellationState = nullptr; // TODO implement
info.pViewportState = &vpInfo;
info.pRasterizationState = &rsInfo;
info.pMultisampleState = &msInfo;
info.pDepthStencilState = &dsInfo;
info.pColorBlendState = &cbInfo;
info.pDynamicState = &dyInfo;
info.layout = m_layout->pipelineLayout();
info.renderPass = state.omRenderPass;
info.subpass = 0;
info.basePipelineHandle = VK_NULL_HANDLE; // TODO use this
info.basePipelineIndex = 0;
VkPipeline pipeline = VK_NULL_HANDLE;
if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(),
VK_NULL_HANDLE, 1, &info, nullptr, &pipeline) != VK_SUCCESS)
throw DxvkError("DxvkGraphicsPipeline::DxvkGraphicsPipeline: Failed to compile pipeline");
return pipeline;
}
void DxvkGraphicsPipeline::destroyPipelines() {
for (const auto& pair : m_pipelines) {
m_vkd->vkDestroyPipeline(
m_vkd->device(), pair.second, nullptr);
}
}
}