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[dxbc] Add missing component count to gs_layer variable type
Fixes an incorrect geometry shader in Overwatch.
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@ -5240,7 +5240,7 @@ namespace dxvk {
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}
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}
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DxbcRegisterPointer ptr;
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DxbcRegisterPointer ptr;
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ptr.type = { DxbcScalarType::Uint32 };
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ptr.type = { DxbcScalarType::Uint32, 1 };
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ptr.id = m_gs.builtinLayer;
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ptr.id = m_gs.builtinLayer;
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emitValueStore(
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emitValueStore(
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