From 8a4e1d11b714e0cb37e63815ff6119e73e99994c Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Mon, 9 Apr 2018 00:20:27 +0200 Subject: [PATCH] [dxbc] Add missing component count to gs_layer variable type Fixes an incorrect geometry shader in Overwatch. --- src/dxbc/dxbc_compiler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/dxbc/dxbc_compiler.cpp b/src/dxbc/dxbc_compiler.cpp index 4260b3e3..d7dd7953 100644 --- a/src/dxbc/dxbc_compiler.cpp +++ b/src/dxbc/dxbc_compiler.cpp @@ -5240,7 +5240,7 @@ namespace dxvk { } DxbcRegisterPointer ptr; - ptr.type = { DxbcScalarType::Uint32 }; + ptr.type = { DxbcScalarType::Uint32, 1 }; ptr.id = m_gs.builtinLayer; emitValueStore(