2017-10-11 23:28:06 +02:00
|
|
|
#pragma once
|
|
|
|
|
2017-10-14 13:44:38 +02:00
|
|
|
#include <vector>
|
|
|
|
|
2017-10-11 23:28:06 +02:00
|
|
|
#include "dxvk_include.h"
|
|
|
|
|
2017-10-18 09:50:30 +02:00
|
|
|
#include "../spirv/spirv_code_buffer.h"
|
2017-10-11 23:28:06 +02:00
|
|
|
|
|
|
|
namespace dxvk {
|
|
|
|
|
2017-10-14 13:44:38 +02:00
|
|
|
/**
|
2017-12-03 00:40:58 +01:00
|
|
|
* \brief Resource slot
|
2017-10-14 13:44:38 +02:00
|
|
|
*
|
2017-12-03 00:40:58 +01:00
|
|
|
* Describes the type of a single resource
|
|
|
|
* binding that a shader can access.
|
2017-10-14 13:44:38 +02:00
|
|
|
*/
|
2017-12-03 00:40:58 +01:00
|
|
|
struct DxvkResourceSlot {
|
|
|
|
uint32_t binding;
|
|
|
|
VkDescriptorType type;
|
2017-10-14 13:44:38 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
|
2017-10-11 23:28:06 +02:00
|
|
|
/**
|
|
|
|
* \brief Shader module
|
|
|
|
*
|
|
|
|
* Manages a Vulkan shader module. This will not
|
|
|
|
* perform any sort of shader compilation. Instead,
|
|
|
|
* the context will create pipeline objects on the
|
|
|
|
* fly when executing draw calls.
|
|
|
|
*/
|
|
|
|
class DxvkShader : public RcObject {
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
DxvkShader(
|
2017-11-20 14:03:00 +01:00
|
|
|
const Rc<vk::DeviceFn>& vkd,
|
2017-10-14 23:52:47 +02:00
|
|
|
VkShaderStageFlagBits stage,
|
2017-11-20 14:03:00 +01:00
|
|
|
const SpirvCodeBuffer& code);
|
2017-10-11 23:28:06 +02:00
|
|
|
~DxvkShader();
|
|
|
|
|
2017-11-20 14:03:00 +01:00
|
|
|
VkShaderModule module() const {
|
|
|
|
return m_module;
|
2017-11-18 10:42:27 +01:00
|
|
|
}
|
2017-10-11 23:28:06 +02:00
|
|
|
|
2017-11-20 14:03:00 +01:00
|
|
|
VkPipelineShaderStageCreateInfo stageInfo() const;
|
|
|
|
|
2017-10-11 23:28:06 +02:00
|
|
|
private:
|
|
|
|
|
2017-11-20 14:03:00 +01:00
|
|
|
Rc<vk::DeviceFn> m_vkd;
|
2017-10-14 23:52:47 +02:00
|
|
|
VkShaderStageFlagBits m_stage;
|
2017-11-20 14:03:00 +01:00
|
|
|
VkShaderModule m_module;
|
2017-10-14 23:52:47 +02:00
|
|
|
|
2017-10-11 23:28:06 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
}
|