mirror of
https://github.com/EduApps-CDG/OpenDX
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41 lines
780 B
C
41 lines
780 B
C
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#pragma once
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#include "dxvk_include.h"
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#include "./spirv/dxvk_spirv_code_buffer.h"
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namespace dxvk {
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/**
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* \brief Shader module
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*
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* Manages a Vulkan shader module. This will not
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* perform any sort of shader compilation. Instead,
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* the context will create pipeline objects on the
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* fly when executing draw calls.
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*/
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class DxvkShader : public RcObject {
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public:
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DxvkShader(
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const Rc<vk::DeviceFn>& vkd,
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const SpirvCodeBuffer& code);
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~DxvkShader();
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/**
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* \brief Shader module handle
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* \returns Shader module handle
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*/
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VkShaderModule handle() const {
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return m_shader;
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}
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private:
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Rc<vk::DeviceFn> m_vkd;
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VkShaderModule m_shader;
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};
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}
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