369 lines
36 KiB
HTML
369 lines
36 KiB
HTML
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<meta name="date" content="2013-10-15">
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<!-- ========= END OF TOP NAVBAR ========= -->
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<div class="contentContainer"><a href="index-1.html">A</a> <a href="index-2.html">B</a> <a href="index-3.html">C</a> <a href="index-4.html">D</a> <a href="index-5.html">E</a> <a href="index-6.html">F</a> <a href="index-7.html">G</a> <a href="index-8.html">H</a> <a href="index-9.html">I</a> <a href="index-10.html">K</a> <a href="index-11.html">L</a> <a href="index-12.html">M</a> <a href="index-13.html">N</a> <a href="index-14.html">O</a> <a href="index-15.html">P</a> <a href="index-16.html">Q</a> <a href="index-17.html">R</a> <a href="index-18.html">S</a> <a href="index-19.html">T</a> <a href="index-20.html">U</a> <a href="index-21.html">V</a> <a href="index-22.html">W</a> <a href="index-23.html">X</a> <a href="index-24.html">Y</a> <a href="index-25.html">Z</a> <a href="index-26.html">_</a> <a name="_B_">
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</a>
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<h2 class="title">B</h2>
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<dl>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Color.html#B()">B()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</a></dt>
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<dd>
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<div class="block">Gets the Blue component of this Color.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Input/GamePadButtons.html#B">B</a></span> - Variable in class Microsoft.Xna.Framework.Input.<a href="../Microsoft/Xna/Framework/Input/GamePadButtons.html" title="class in Microsoft.Xna.Framework.Input">GamePadButtons</a></dt>
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<dd>
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<div class="block">Identifies whether the B button on the Xbox 360 Controller is pressed.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Input/GamePadButtons.html#Back">Back</a></span> - Variable in class Microsoft.Xna.Framework.Input.<a href="../Microsoft/Xna/Framework/Input/GamePadButtons.html" title="class in Microsoft.Xna.Framework.Input">GamePadButtons</a></dt>
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<dd>
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<div class="block">Identifies whether the BACK button on the Xbox 360 Controller is pressed.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Graphics/PresentationParameters.html#BackBufferFormat">BackBufferFormat</a></span> - Variable in class Microsoft.Xna.Framework.Graphics.<a href="../Microsoft/Xna/Framework/Graphics/PresentationParameters.html" title="class in Microsoft.Xna.Framework.Graphics">PresentationParameters</a></dt>
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<dd> </dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Graphics/PresentationParameters.html#BackBufferHeight">BackBufferHeight</a></span> - Variable in class Microsoft.Xna.Framework.Graphics.<a href="../Microsoft/Xna/Framework/Graphics/PresentationParameters.html" title="class in Microsoft.Xna.Framework.Graphics">PresentationParameters</a></dt>
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<dd> </dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Graphics/PresentationParameters.html#BackBufferWidth">BackBufferWidth</a></span> - Variable in class Microsoft.Xna.Framework.Graphics.<a href="../Microsoft/Xna/Framework/Graphics/PresentationParameters.html" title="class in Microsoft.Xna.Framework.Graphics">PresentationParameters</a></dt>
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<dd> </dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Vector3.html#Backward">Backward</a></span> - Static variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</a></dt>
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<dd>
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<div class="block">Returns a unit Vector3 designating backward in a right-handed coordinate system (0, 0, 1).</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/MathHelper.html#Barycentric(float, float, float, float, float)">Barycentric(float, float, float, float, float)</a></span> - Static method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/MathHelper.html" title="class in Microsoft.Xna.Framework">MathHelper</a></dt>
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<dd>
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<div class="block">Returns the Cartesian coordinate for one axis of a point that is defined by a given triangle and two normalized barycentric (areal) coordinates.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Vector2.html#Barycentric(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, float)">Barycentric(Vector2, Vector2, Vector2, float, float)</a></span> - Static method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</a></dt>
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<dd>
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<div class="block">Returns a Vector2 containing the 2D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 2D triangle.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Vector2.html#Barycentric(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, float, Microsoft.Xna.Framework.Vector2)">Barycentric(Vector2, Vector2, Vector2, float, float, Vector2)</a></span> - Static method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</a></dt>
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<dd>
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<div class="block">Returns a Vector2 containing the 2D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 2D triangle.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Vector3.html#Barycentric(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float, float)">Barycentric(Vector3, Vector3, Vector3, float, float)</a></span> - Static method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</a></dt>
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<dd>
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<div class="block">Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Vector3.html#Barycentric(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float, float, Microsoft.Xna.Framework.Vector3)">Barycentric(Vector3, Vector3, Vector3, float, float, Vector3)</a></span> - Static method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</a></dt>
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<dd>
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<div class="block">Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Vector4.html#Barycentric(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, float)">Barycentric(Vector4, Vector4, Vector4, float, float)</a></span> - Static method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</a></dt>
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<dd>
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<div class="block">Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Vector4.html#Barycentric(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, float, Microsoft.Xna.Framework.Vector4)">Barycentric(Vector4, Vector4, Vector4, float, float, Vector4)</a></span> - Static method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</a></dt>
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<dd>
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<div class="block">Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Begin()">Begin()</a></span> - Method in class Microsoft.Xna.Framework.Graphics.<a href="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteBatch</a></dt>
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<dd>
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<div class="block">Begins a sprite batch operation using deferred sort and default state objects (BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise).</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState)">Begin(SpriteSortMode, BlendState)</a></span> - Method in class Microsoft.Xna.Framework.Graphics.<a href="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteBatch</a></dt>
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<dd>
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<div class="block">Begins a sprite batch operation using the specified sort and blend state object and default state objects (DepthStencilState.None, SamplerState.LinearClamp, RasterizerState.CullCounterClockwise).</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState)">Begin(SpriteSortMode, BlendState, SamplerState, DepthStencilState, RasterizerState)</a></span> - Method in class Microsoft.Xna.Framework.Graphics.<a href="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteBatch</a></dt>
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<dd>
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<div class="block">Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil and rasterizer state objects.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState, Microsoft.Xna.Framework.Graphics.Effect)">Begin(SpriteSortMode, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)</a></span> - Method in class Microsoft.Xna.Framework.Graphics.<a href="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteBatch</a></dt>
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<dd>
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<div class="block">Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil and rasterizer state objects, plus a custom effect.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState, Microsoft.Xna.Framework.Graphics.Effect, Microsoft.Xna.Framework.Matrix)">Begin(SpriteSortMode, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix)</a></span> - Method in class Microsoft.Xna.Framework.Graphics.<a href="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteBatch</a></dt>
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<dd>
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<div class="block">Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil, rasterizer state objects, plus a custom effect and a 2D transformation matrix.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GamerServices/Gamer.html#BeginGetFromGamertag(java.lang.String, System.AsyncCallback, java.lang.Object)">BeginGetFromGamertag(String, AsyncCallback, Object)</a></span> - Static method in class Microsoft.Xna.Framework.GamerServices.<a href="../Microsoft/Xna/Framework/GamerServices/Gamer.html" title="class in Microsoft.Xna.Framework.GamerServices">Gamer</a></dt>
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<dd> </dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GamerServices/Gamer.html#BeginGetPartnerToken(java.lang.String, System.AsyncCallback, java.lang.Object)">BeginGetPartnerToken(String, AsyncCallback, Object)</a></span> - Static method in class Microsoft.Xna.Framework.GamerServices.<a href="../Microsoft/Xna/Framework/GamerServices/Gamer.html" title="class in Microsoft.Xna.Framework.GamerServices">Gamer</a></dt>
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<dd> </dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GamerServices/Gamer.html#BeginGetProfile(System.AsyncCallback, java.lang.Object)">BeginGetProfile(AsyncCallback, Object)</a></span> - Method in class Microsoft.Xna.Framework.GamerServices.<a href="../Microsoft/Xna/Framework/GamerServices/Gamer.html" title="class in Microsoft.Xna.Framework.GamerServices">Gamer</a></dt>
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<dd>
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<div class="block">Starts an asynchronous profile read operation.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Storage/StorageDevice.html#BeginOpenContainer(java.lang.String, System.AsyncCallback, java.lang.Object)">BeginOpenContainer(String, AsyncCallback, Object)</a></span> - Method in class Microsoft.Xna.Framework.Storage.<a href="../Microsoft/Xna/Framework/Storage/StorageDevice.html" title="class in Microsoft.Xna.Framework.Storage">StorageDevice</a></dt>
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<dd>
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<div class="block">Begins the process for opening a StorageContainer containing any files for the specified title.</div>
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</dd>
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<dt><span class="strong"><a href="../System/IO/IsolatedStorage/IsolatedStorageFileStream.html#BeginRead(byte[], int, int, System.AsyncCallback, java.lang.Object)">BeginRead(byte[], int, int, AsyncCallback, Object)</a></span> - Method in class System.IO.IsolatedStorage.<a href="../System/IO/IsolatedStorage/IsolatedStorageFileStream.html" title="class in System.IO.IsolatedStorage">IsolatedStorageFileStream</a></dt>
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<dd>
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<div class="block">Begins an asynchronous read.</div>
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</dd>
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<dt><span class="strong"><a href="../System/IO/Stream.html#BeginRead(byte[], int, int, System.AsyncCallback, java.lang.Object)">BeginRead(byte[], int, int, AsyncCallback, Object)</a></span> - Method in class System.IO.<a href="../System/IO/Stream.html" title="class in System.IO">Stream</a></dt>
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<dd>
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<div class="block">Begins an asynchronous read operation.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GamerServices/Guide.html#BeginShowKeyboardInput(Microsoft.Xna.Framework.PlayerIndex, java.lang.String, java.lang.String, java.lang.String, System.AsyncCallback, java.lang.Object)">BeginShowKeyboardInput(PlayerIndex, String, String, String, AsyncCallback, Object)</a></span> - Static method in class Microsoft.Xna.Framework.GamerServices.<a href="../Microsoft/Xna/Framework/GamerServices/Guide.html" title="class in Microsoft.Xna.Framework.GamerServices">Guide</a></dt>
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<dd> </dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GamerServices/Guide.html#BeginShowKeyboardInput(Microsoft.Xna.Framework.PlayerIndex, java.lang.String, java.lang.String, java.lang.String, System.AsyncCallback, java.lang.Object, boolean)">BeginShowKeyboardInput(PlayerIndex, String, String, String, AsyncCallback, Object, boolean)</a></span> - Static method in class Microsoft.Xna.Framework.GamerServices.<a href="../Microsoft/Xna/Framework/GamerServices/Guide.html" title="class in Microsoft.Xna.Framework.GamerServices">Guide</a></dt>
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<dd> </dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GamerServices/Guide.html#BeginShowMessageBox(java.lang.String, java.lang.String, java.lang.Iterable, int, Microsoft.Xna.Framework.GamerServices.MessageBoxIcon, System.AsyncCallback, java.lang.Object)">BeginShowMessageBox(String, String, Iterable<String>, int, MessageBoxIcon, AsyncCallback, Object)</a></span> - Static method in class Microsoft.Xna.Framework.GamerServices.<a href="../Microsoft/Xna/Framework/GamerServices/Guide.html" title="class in Microsoft.Xna.Framework.GamerServices">Guide</a></dt>
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<dd> </dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GamerServices/Guide.html#BeginShowMessageBox(Microsoft.Xna.Framework.PlayerIndex, java.lang.String, java.lang.String, java.lang.Iterable, int, Microsoft.Xna.Framework.GamerServices.MessageBoxIcon, System.AsyncCallback, java.lang.Object)">BeginShowMessageBox(PlayerIndex, String, String, Iterable<String>, int, MessageBoxIcon, AsyncCallback, Object)</a></span> - Static method in class Microsoft.Xna.Framework.GamerServices.<a href="../Microsoft/Xna/Framework/GamerServices/Guide.html" title="class in Microsoft.Xna.Framework.GamerServices">Guide</a></dt>
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<dd> </dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Storage/StorageDevice.html#BeginShowSelector(int, int, System.AsyncCallback, java.lang.Object)">BeginShowSelector(int, int, AsyncCallback, Object)</a></span> - Static method in class Microsoft.Xna.Framework.Storage.<a href="../Microsoft/Xna/Framework/Storage/StorageDevice.html" title="class in Microsoft.Xna.Framework.Storage">StorageDevice</a></dt>
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<dd>
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<div class="block">Begins the process for displaying the storage device selector user interface, and for specifying the size of the data to be written to the storage device and the callback implemented when the player chooses a device.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Storage/StorageDevice.html#BeginShowSelector(System.AsyncCallback, java.lang.Object)">BeginShowSelector(AsyncCallback, Object)</a></span> - Static method in class Microsoft.Xna.Framework.Storage.<a href="../Microsoft/Xna/Framework/Storage/StorageDevice.html" title="class in Microsoft.Xna.Framework.Storage">StorageDevice</a></dt>
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<dd>
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<div class="block">Begins the process for displaying the storage device selector user interface, and for specifying a callback implemented when the player chooses a device.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Storage/StorageDevice.html#BeginShowSelector(Microsoft.Xna.Framework.PlayerIndex, int, int, System.AsyncCallback, java.lang.Object)">BeginShowSelector(PlayerIndex, int, int, AsyncCallback, Object)</a></span> - Static method in class Microsoft.Xna.Framework.Storage.<a href="../Microsoft/Xna/Framework/Storage/StorageDevice.html" title="class in Microsoft.Xna.Framework.Storage">StorageDevice</a></dt>
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<dd>
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<div class="block">Begins the process for displaying the storage device selector user interface, for specifying the player who requested the save operation, for setting the size of data to be written to the storage device, and for naming the callback implemented when the player chooses a device.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Storage/StorageDevice.html#BeginShowSelector(Microsoft.Xna.Framework.PlayerIndex, System.AsyncCallback, java.lang.Object)">BeginShowSelector(PlayerIndex, AsyncCallback, Object)</a></span> - Static method in class Microsoft.Xna.Framework.Storage.<a href="../Microsoft/Xna/Framework/Storage/StorageDevice.html" title="class in Microsoft.Xna.Framework.Storage">StorageDevice</a></dt>
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<dd>
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<div class="block">Begins the process for displaying the storage device selector user interface; specifies the callback implemented when the player chooses a device.</div>
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</dd>
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<dt><span class="strong"><a href="../System/IO/IsolatedStorage/IsolatedStorageFileStream.html#BeginWrite(byte[], int, int, System.AsyncCallback, java.lang.Object)">BeginWrite(byte[], int, int, AsyncCallback, Object)</a></span> - Method in class System.IO.IsolatedStorage.<a href="../System/IO/IsolatedStorage/IsolatedStorageFileStream.html" title="class in System.IO.IsolatedStorage">IsolatedStorageFileStream</a></dt>
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<dd>
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<div class="block">Begins an asynchronous write.</div>
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</dd>
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<dt><span class="strong"><a href="../System/IO/Stream.html#BeginWrite(byte[], int, int, System.AsyncCallback, java.lang.Object)">BeginWrite(byte[], int, int, AsyncCallback, Object)</a></span> - Method in class System.IO.<a href="../System/IO/Stream.html" title="class in System.IO">Stream</a></dt>
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<dd>
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<div class="block">Begins an asynchronous write operation.</div>
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</dd>
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<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Color.html#Beige">Beige</a></span> - Static variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</a></dt>
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<dd>
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<div class="block">Gets a system-defined color with the value R:245 G:245 B:220 A:255.</div>
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</dd>
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<dt><a href="../System/IO/BinaryReader.html" title="class in System.IO"><span class="strong">BinaryReader</span></a> - Class in <a href="../System/IO/package-summary.html">System.IO</a></dt>
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<dd>
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<div class="block">Reads primitive data types as binary values in a specific encoding.</div>
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</dd>
|
|
<dt><span class="strong"><a href="../System/IO/BinaryReader.html#BinaryReader(System.IO.Stream)">BinaryReader(Stream)</a></span> - Constructor for class System.IO.<a href="../System/IO/BinaryReader.html" title="class in System.IO">BinaryReader</a></dt>
|
|
<dd>
|
|
<div class="block">Initializes a new instance of the BinaryReader class based on the supplied stream and using UTF-8 encoding.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../System/IO/BinaryReader.html#BinaryReader(System.IO.Stream, java.lang.String)">BinaryReader(Stream, String)</a></span> - Constructor for class System.IO.<a href="../System/IO/BinaryReader.html" title="class in System.IO">BinaryReader</a></dt>
|
|
<dd>
|
|
<div class="block">Initializes a new instance of the BinaryReader class based on the supplied stream and a specific character encoding.</div>
|
|
</dd>
|
|
<dt><a href="../System/IO/BinaryWriter.html" title="class in System.IO"><span class="strong">BinaryWriter</span></a> - Class in <a href="../System/IO/package-summary.html">System.IO</a></dt>
|
|
<dd>
|
|
<div class="block">Writes primitive types in binary to a stream and supports writing strings in a specific encoding.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../System/IO/BinaryWriter.html#BinaryWriter()">BinaryWriter()</a></span> - Constructor for class System.IO.<a href="../System/IO/BinaryWriter.html" title="class in System.IO">BinaryWriter</a></dt>
|
|
<dd>
|
|
<div class="block">Initializes a new instance of the System.IO.BinaryWriter class that writes to a stream.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../System/IO/BinaryWriter.html#BinaryWriter(System.IO.Stream)">BinaryWriter(Stream)</a></span> - Constructor for class System.IO.<a href="../System/IO/BinaryWriter.html" title="class in System.IO">BinaryWriter</a></dt>
|
|
<dd>
|
|
<div class="block">Initializes a new instance of the System.IO.BinaryWriter class based on the supplied stream and using UTF-8 as the encoding for strings.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../System/IO/BinaryWriter.html#BinaryWriter(System.IO.Stream, java.lang.String)">BinaryWriter(Stream, String)</a></span> - Constructor for class System.IO.<a href="../System/IO/BinaryWriter.html" title="class in System.IO">BinaryWriter</a></dt>
|
|
<dd>
|
|
<div class="block">Initializes a new instance of the System.IO.BinaryWriter class based on the supplied stream and a specific character encoding.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Color.html#Bisque">Bisque</a></span> - Static variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</a></dt>
|
|
<dd>
|
|
<div class="block">Gets a system-defined color with the value R:255 G:228 B:196 A:255.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Color.html#Black">Black</a></span> - Static variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</a></dt>
|
|
<dd>
|
|
<div class="block">Gets a system-defined color with the value R:0 G:0 B:0 A:255.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Color.html#BlanchedAlmond">BlanchedAlmond</a></span> - Static variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</a></dt>
|
|
<dd>
|
|
<div class="block">Gets a system-defined color with the value R:255 G:235 B:205 A:255.</div>
|
|
</dd>
|
|
<dt><a href="../Microsoft/Xna/Framework/Graphics/Blend.html" title="enum in Microsoft.Xna.Framework.Graphics"><span class="strong">Blend</span></a> - Enum in <a href="../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</a></dt>
|
|
<dd>
|
|
<div class="block">Defines color blending factors.</div>
|
|
</dd>
|
|
<dt><a href="../Microsoft/Xna/Framework/Graphics/BlendFunction.html" title="enum in Microsoft.Xna.Framework.Graphics"><span class="strong">BlendFunction</span></a> - Enum in <a href="../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</a></dt>
|
|
<dd>
|
|
<div class="block">Defines how to combine a source color with the destination color already on the render target for color blending.</div>
|
|
</dd>
|
|
<dt><a href="../Microsoft/Xna/Framework/Graphics/BlendState.html" title="class in Microsoft.Xna.Framework.Graphics"><span class="strong">BlendState</span></a> - Class in <a href="../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</a></dt>
|
|
<dd>
|
|
<div class="block">Contains blend state for the device.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Graphics/BlendState.html#BlendState()">BlendState()</a></span> - Constructor for class Microsoft.Xna.Framework.Graphics.<a href="../Microsoft/Xna/Framework/Graphics/BlendState.html" title="class in Microsoft.Xna.Framework.Graphics">BlendState</a></dt>
|
|
<dd>
|
|
<div class="block">Creates an instance of the BlendState class with default values, using additive color and alpha blending.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Color.html#Blue">Blue</a></span> - Static variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</a></dt>
|
|
<dd>
|
|
<div class="block">Gets a system-defined color with the value R:0 G:0 B:255 A:255.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Color.html#BlueViolet">BlueViolet</a></span> - Static variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</a></dt>
|
|
<dd>
|
|
<div class="block">Gets a system-defined color with the value R:138 G:43 B:226 A:255.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Rectangle.html#Bottom()">Bottom()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</a></dt>
|
|
<dd>
|
|
<div class="block">Returns the y-coordinate of the bottom of the rectangle.</div>
|
|
</dd>
|
|
<dt><a href="../Microsoft/Xna/Framework/BoundingBox.html" title="class in Microsoft.Xna.Framework"><span class="strong">BoundingBox</span></a> - Class in <a href="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
|
|
<dd>
|
|
<div class="block">Defines an axis-aligned box-shaped 3D volume.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/BoundingBox.html#BoundingBox(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)">BoundingBox(Vector3, Vector3)</a></span> - Constructor for class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/BoundingBox.html" title="class in Microsoft.Xna.Framework">BoundingBox</a></dt>
|
|
<dd>
|
|
<div class="block">Creates an instance of BoundingBox.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/BoundingBox.html#BoundingBox()">BoundingBox()</a></span> - Constructor for class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/BoundingBox.html" title="class in Microsoft.Xna.Framework">BoundingBox</a></dt>
|
|
<dd>
|
|
<div class="block">Creates an instance of BoundingBox.</div>
|
|
</dd>
|
|
<dt><a href="../Microsoft/Xna/Framework/BoundingSphere.html" title="class in Microsoft.Xna.Framework"><span class="strong">BoundingSphere</span></a> - Class in <a href="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
|
|
<dd>
|
|
<div class="block">Defines a sphere.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/BoundingSphere.html#BoundingSphere(Microsoft.Xna.Framework.Vector3, float)">BoundingSphere(Vector3, float)</a></span> - Constructor for class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/BoundingSphere.html" title="class in Microsoft.Xna.Framework">BoundingSphere</a></dt>
|
|
<dd>
|
|
<div class="block">Creates a new instance of BoundingSphere.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/BoundingSphere.html#BoundingSphere()">BoundingSphere()</a></span> - Constructor for class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/BoundingSphere.html" title="class in Microsoft.Xna.Framework">BoundingSphere</a></dt>
|
|
<dd>
|
|
<div class="block">Creates a new instance of BoundingSphere.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Graphics/Texture2D.html#Bounds()">Bounds()</a></span> - Method in class Microsoft.Xna.Framework.Graphics.<a href="../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</a></dt>
|
|
<dd>
|
|
<div class="block">Gets the size of this resource.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Color.html#Brown">Brown</a></span> - Static variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</a></dt>
|
|
<dd>
|
|
<div class="block">Gets a system-defined color with the value R:165 G:42 B:42 A:255.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#BufferNeeded">BufferNeeded</a></span> - Variable in class Microsoft.Xna.Framework.Audio.<a href="../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html" title="class in Microsoft.Xna.Framework.Audio">DynamicSoundEffectInstance</a></dt>
|
|
<dd>
|
|
<div class="block">Event that occurs when the number of audio capture buffers awaiting playback is less than or equal to two.</div>
|
|
</dd>
|
|
<dt><a href="../Microsoft/Xna/Framework/Graphics/BufferUsage.html" title="enum in Microsoft.Xna.Framework.Graphics"><span class="strong">BufferUsage</span></a> - Enum in <a href="../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</a></dt>
|
|
<dd>
|
|
<div class="block">Specifies special usage of the buffer contents.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Color.html#BurlyWood">BurlyWood</a></span> - Static variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</a></dt>
|
|
<dd>
|
|
<div class="block">Gets a system-defined color with the value R:222 G:184 B:135 A:255.</div>
|
|
</dd>
|
|
<dt><a href="../Microsoft/Xna/Framework/Input/Buttons.html" title="enum in Microsoft.Xna.Framework.Input"><span class="strong">Buttons</span></a> - Enum in <a href="../Microsoft/Xna/Framework/Input/package-summary.html">Microsoft.Xna.Framework.Input</a></dt>
|
|
<dd>
|
|
<div class="block">Enumerates input device buttons.</div>
|
|
</dd>
|
|
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Input/GamePadState.html#Buttons">Buttons</a></span> - Variable in class Microsoft.Xna.Framework.Input.<a href="../Microsoft/Xna/Framework/Input/GamePadState.html" title="class in Microsoft.Xna.Framework.Input">GamePadState</a></dt>
|
|
<dd>
|
|
<div class="block">Returns a structure that identifies what buttons on the Xbox 360 controller are pressed.</div>
|
|
</dd>
|
|
<dt><a href="../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input"><span class="strong">ButtonState</span></a> - Enum in <a href="../Microsoft/Xna/Framework/Input/package-summary.html">Microsoft.Xna.Framework.Input</a></dt>
|
|
<dd>
|
|
<div class="block">Identifies the state of a controller button.</div>
|
|
</dd>
|
|
</dl>
|
|
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