Tom Lint 92e29ba3dd Fixed compiler errors
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2013-10-15 12:34:51 +02:00

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<div class="subTitle">Microsoft.Xna.Framework</div>
<h2 title="Class GraphicsDeviceManager" class="title">Class GraphicsDeviceManager</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<ul class="inheritance">
<li>Microsoft.Xna.Framework.GraphicsDeviceManager</li>
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<dt>All Implemented Interfaces:</dt>
<dd><a href="../../../Microsoft/Xna/Framework/IGraphicsDeviceManager.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceManager</a>, <a href="../../../Microsoft/Xna/Framework/IGraphicsDeviceService.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceService</a>, System.IDisposable</dd>
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<pre>public class <span class="strong">GraphicsDeviceManager</span>
extends java.lang.Object
implements <a href="../../../Microsoft/Xna/Framework/IGraphicsDeviceService.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceService</a>, System.IDisposable, <a href="../../../Microsoft/Xna/Framework/IGraphicsDeviceManager.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceManager</a></pre>
<div class="block">Handles the configuration and management of the graphics device.</div>
<dl><dt><span class="strong">Author:</span></dt>
<dd>Halofreak1990</dd></dl>
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<h3>Field Summary</h3>
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<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#BackBufferHeight">BackBufferHeight</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#BackBufferWidth">BackBufferWidth</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#DefaultBackBufferHeight">DefaultBackBufferHeight</a></strong></code>
<div class="block">Specifies the default minimum back-buffer height.</div>
</td>
</tr>
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<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#DefaultBackBufferWidth">DefaultBackBufferWidth</a></strong></code>
<div class="block">Specifies the default minimum back-buffer width.</div>
</td>
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<tr class="altColor">
<td class="colFirst"><code>Microsoft.Xna.Framework.Graphics.DepthFormat</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#DepthStencilFormat">DepthStencilFormat</a></strong></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>System.Event&lt;System.EventArgs&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#DeviceCreated">DeviceCreated</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>System.Event&lt;System.EventArgs&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#DeviceDisposing">DeviceDisposing</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>System.Event&lt;System.EventArgs&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#DeviceReset">DeviceReset</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>System.Event&lt;System.EventArgs&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#DeviceResetting">DeviceResetting</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>System.Event&lt;System.EventArgs&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#Disposed">Disposed</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#IsFullScreen">IsFullScreen</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>Microsoft.Xna.Framework.Graphics.ShaderProfile</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#MinimumPixelShaderProfile">MinimumPixelShaderProfile</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>Microsoft.Xna.Framework.Graphics.ShaderProfile</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#MinimumVertexShaderProfile">MinimumVertexShaderProfile</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#PreferMultiSampling">PreferMultiSampling</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>Microsoft.Xna.Framework.Graphics.SurfaceFormat</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#PreferredBackBufferFormat">PreferredBackBufferFormat</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>System.Event&lt;<a href="../../../Microsoft/Xna/Framework/PreparingDeviceSettingsEventArgs.html" title="class in Microsoft.Xna.Framework">PreparingDeviceSettingsEventArgs</a>&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#PreparingDeviceSettings">PreparingDeviceSettings</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#SynchronizeWithVerticalRetrace">SynchronizeWithVerticalRetrace</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>static Microsoft.Xna.Framework.Graphics.SurfaceFormat[]</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#ValidAdapterFormats">ValidAdapterFormats</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>static Microsoft.Xna.Framework.Graphics.SurfaceFormat[]</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#ValidBackBufferFormats">ValidBackBufferFormats</a></strong></code>&nbsp;</td>
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<td class="colFirst"><code>static Microsoft.Xna.Framework.Graphics.DeviceType[]</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#ValidDeviceTypes">ValidDeviceTypes</a></strong></code>&nbsp;</td>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#GraphicsDeviceManager(Microsoft.Xna.Framework.Game)">GraphicsDeviceManager</a></strong>(<a href="../../../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a>&nbsp;game)</code>
<div class="block">Creates a new GraphicsDeviceManager and registers it to handle the configuration and management of the graphics device for the specified Game.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#ApplyChanges()">ApplyChanges</a></strong>()</code>
<div class="block">Applies any changes to device-related properties, changing the graphics device as necessary.</div>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#BeginDraw()">BeginDraw</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>protected boolean</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#CanResetDevice(Microsoft.Xna.Framework.GraphicsDeviceInformation)">CanResetDevice</a></strong>(<a href="../../../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</a>&nbsp;newInfo)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#CreateDevice()">CreateDevice</a></strong>()</code>
<div class="block">Called to ensure that the device manager has created a valid device.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#Dispose()">Dispose</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#Dispose(boolean)">Dispose</a></strong>(boolean&nbsp;disposing)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#EndDraw()">EndDraw</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>protected <a href="../../../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</a></code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#FindBestDevice(boolean)">FindBestDevice</a></strong>(boolean&nbsp;anySuitableDevice)</code>&nbsp;</td>
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<td class="colFirst"><code>Microsoft.Xna.Framework.Graphics.GraphicsDevice</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#getGraphicsDevice()">getGraphicsDevice</a></strong>()</code>
<div class="block">Retrieves a GraphicsDevice.</div>
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<td class="colFirst"><code>Microsoft.Xna.Framework.Graphics.GraphicsProfile</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#getGraphicsProfile()">getGraphicsProfile</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#OnDeviceCreated(java.lang.Object, System.EventArgs)">OnDeviceCreated</a></strong>(java.lang.Object&nbsp;sender,
System.EventArgs&nbsp;e)</code>
<div class="block">Raises the DeviceCreated event.</div>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#OnPreparingDeviceSettings(java.lang.Object, Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs)">OnPreparingDeviceSettings</a></strong>(java.lang.Object&nbsp;sender,
<a href="../../../Microsoft/Xna/Framework/PreparingDeviceSettingsEventArgs.html" title="class in Microsoft.Xna.Framework">PreparingDeviceSettingsEventArgs</a>&nbsp;args)</code>
<div class="block">Raises the PreparingDeviceSettings event.</div>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#RankDevices(java.util.List)">RankDevices</a></strong>(java.util.List&lt;<a href="../../../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</a>&gt;&nbsp;foundDevices)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#setGraphicsProfile(Microsoft.Xna.Framework.Graphics.GraphicsProfile)">setGraphicsProfile</a></strong>(Microsoft.Xna.Framework.Graphics.GraphicsProfile&nbsp;value)</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GraphicsDeviceManager.html#ToggleFullScreen()">ToggleFullScreen</a></strong>()</code>
<div class="block">Toggles between full screen and windowed mode.</div>
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<pre>public static final&nbsp;int DefaultBackBufferWidth</pre>
<div class="block">Specifies the default minimum back-buffer width.</div>
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<pre>public static final&nbsp;int DefaultBackBufferHeight</pre>
<div class="block">Specifies the default minimum back-buffer height.</div>
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<pre>public static final&nbsp;Microsoft.Xna.Framework.Graphics.SurfaceFormat[] ValidAdapterFormats</pre>
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<pre>public static final&nbsp;Microsoft.Xna.Framework.Graphics.SurfaceFormat[] ValidBackBufferFormats</pre>
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<pre>public static final&nbsp;Microsoft.Xna.Framework.Graphics.DeviceType[] ValidDeviceTypes</pre>
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<pre>public&nbsp;Microsoft.Xna.Framework.Graphics.ShaderProfile MinimumPixelShaderProfile</pre>
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<pre>public&nbsp;Microsoft.Xna.Framework.Graphics.ShaderProfile MinimumVertexShaderProfile</pre>
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<pre>public&nbsp;boolean PreferMultiSampling</pre>
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<pre>public&nbsp;Microsoft.Xna.Framework.Graphics.SurfaceFormat PreferredBackBufferFormat</pre>
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<pre>public final&nbsp;System.Event&lt;System.EventArgs&gt; DeviceCreated</pre>
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<pre>public final&nbsp;System.Event&lt;<a href="../../../Microsoft/Xna/Framework/PreparingDeviceSettingsEventArgs.html" title="class in Microsoft.Xna.Framework">PreparingDeviceSettingsEventArgs</a>&gt; PreparingDeviceSettings</pre>
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<h4>GraphicsDeviceManager</h4>
<pre>public&nbsp;GraphicsDeviceManager(<a href="../../../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a>&nbsp;game)</pre>
<div class="block">Creates a new GraphicsDeviceManager and registers it to handle the configuration and management of the graphics device for the specified Game.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>game</code> - Game the GraphicsDeviceManager should be associated with.</dd></dl>
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<h4>getGraphicsDevice</h4>
<pre>public&nbsp;Microsoft.Xna.Framework.Graphics.GraphicsDevice&nbsp;getGraphicsDevice()</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../../../Microsoft/Xna/Framework/IGraphicsDeviceService.html#getGraphicsDevice()">IGraphicsDeviceService</a></code></strong></div>
<div class="block">Retrieves a GraphicsDevice.</div>
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<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../Microsoft/Xna/Framework/IGraphicsDeviceService.html#getGraphicsDevice()">getGraphicsDevice</a></code>&nbsp;in interface&nbsp;<code><a href="../../../Microsoft/Xna/Framework/IGraphicsDeviceService.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceService</a></code></dd>
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<h4>getGraphicsProfile</h4>
<pre>public&nbsp;Microsoft.Xna.Framework.Graphics.GraphicsProfile&nbsp;getGraphicsProfile()</pre>
<dl><dt><span class="strong">Returns:</span></dt><dd></dd></dl>
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<a name="setGraphicsProfile(Microsoft.Xna.Framework.Graphics.GraphicsProfile)">
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<h4>setGraphicsProfile</h4>
<pre>public&nbsp;void&nbsp;setGraphicsProfile(Microsoft.Xna.Framework.Graphics.GraphicsProfile&nbsp;value)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>value</code> - </dd></dl>
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<h4>ApplyChanges</h4>
<pre>public&nbsp;void&nbsp;ApplyChanges()</pre>
<div class="block">Applies any changes to device-related properties, changing the graphics device as necessary.</div>
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<h4>BeginDraw</h4>
<pre>public&nbsp;boolean&nbsp;BeginDraw()</pre>
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<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../Microsoft/Xna/Framework/IGraphicsDeviceManager.html#BeginDraw()">BeginDraw</a></code>&nbsp;in interface&nbsp;<code><a href="../../../Microsoft/Xna/Framework/IGraphicsDeviceManager.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceManager</a></code></dd>
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<a name="CanResetDevice(Microsoft.Xna.Framework.GraphicsDeviceInformation)">
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<h4>CanResetDevice</h4>
<pre>protected&nbsp;boolean&nbsp;CanResetDevice(<a href="../../../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</a>&nbsp;newInfo)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>newInfo</code> - </dd>
<dt><span class="strong">Returns:</span></dt><dd></dd></dl>
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<a name="CreateDevice()">
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<h4>CreateDevice</h4>
<pre>public&nbsp;void&nbsp;CreateDevice()</pre>
<div class="block">Called to ensure that the device manager has created a valid device.</div>
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<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../Microsoft/Xna/Framework/IGraphicsDeviceManager.html#CreateDevice()">CreateDevice</a></code>&nbsp;in interface&nbsp;<code><a href="../../../Microsoft/Xna/Framework/IGraphicsDeviceManager.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceManager</a></code></dd>
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<h4>Dispose</h4>
<pre>public&nbsp;void&nbsp;Dispose()</pre>
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<dt><strong>Specified by:</strong></dt>
<dd><code>Dispose</code>&nbsp;in interface&nbsp;<code>System.IDisposable</code></dd>
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<h4>Dispose</h4>
<pre>protected&nbsp;void&nbsp;Dispose(boolean&nbsp;disposing)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>disposing</code> - </dd></dl>
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<h4>EndDraw</h4>
<pre>public&nbsp;void&nbsp;EndDraw()</pre>
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<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../Microsoft/Xna/Framework/IGraphicsDeviceManager.html#EndDraw()">EndDraw</a></code>&nbsp;in interface&nbsp;<code><a href="../../../Microsoft/Xna/Framework/IGraphicsDeviceManager.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceManager</a></code></dd>
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<h4>FindBestDevice</h4>
<pre>protected&nbsp;<a href="../../../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</a>&nbsp;FindBestDevice(boolean&nbsp;anySuitableDevice)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>anySuitableDevice</code> - </dd>
<dt><span class="strong">Returns:</span></dt><dd></dd></dl>
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<a name="OnDeviceCreated(java.lang.Object, System.EventArgs)">
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<h4>OnDeviceCreated</h4>
<pre>protected&nbsp;void&nbsp;OnDeviceCreated(java.lang.Object&nbsp;sender,
System.EventArgs&nbsp;e)</pre>
<div class="block">Raises the DeviceCreated event.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>sender</code> - </dd><dd><code>e</code> - </dd></dl>
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<a name="OnPreparingDeviceSettings(java.lang.Object, Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs)">
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<h4>OnPreparingDeviceSettings</h4>
<pre>protected&nbsp;void&nbsp;OnPreparingDeviceSettings(java.lang.Object&nbsp;sender,
<a href="../../../Microsoft/Xna/Framework/PreparingDeviceSettingsEventArgs.html" title="class in Microsoft.Xna.Framework">PreparingDeviceSettingsEventArgs</a>&nbsp;args)</pre>
<div class="block">Raises the PreparingDeviceSettings event.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>sender</code> - </dd><dd><code>args</code> - </dd></dl>
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<h4>RankDevices</h4>
<pre>protected&nbsp;void&nbsp;RankDevices(java.util.List&lt;<a href="../../../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</a>&gt;&nbsp;foundDevices)</pre>
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<h4>ToggleFullScreen</h4>
<pre>public&nbsp;void&nbsp;ToggleFullScreen()</pre>
<div class="block">Toggles between full screen and windowed mode.</div>
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