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<title>GameWindow</title>
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<div class="subTitle">Microsoft.Xna.Framework</div>
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<h2 title="Class GameWindow" class="title">Class GameWindow</h2>
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<li>Microsoft.Xna.Framework.GameWindow</li>
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<pre>public abstract class <span class="strong">GameWindow</span>
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extends java.lang.Object</pre>
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<div class="block">The system window associated with a Game.</div>
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<dl><dt><span class="strong">Author:</span></dt>
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<dd>Halofreak1990</dd></dl>
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<h3>Method Summary</h3>
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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<tr class="altColor">
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<td class="colFirst"><code>abstract void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GameWindow.html#BeginScreenDeviceChange(boolean)">BeginScreenDeviceChange</a></strong>(boolean willBeFullScreen)</code>
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<div class="block">Starts a device transition (windowed to full screen or vice versa).</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GameWindow.html#EndScreenDeviceChange(java.lang.String)">EndScreenDeviceChange</a></strong>(java.lang.String screenDeviceName)</code>
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<div class="block">Completes a device transition.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>abstract void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GameWindow.html#EndScreenDeviceChange(java.lang.String, int, int)">EndScreenDeviceChange</a></strong>(java.lang.String screenDeviceName,
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int clientWidth,
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int clientHeight)</code>
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<div class="block">Completes a device transition.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>abstract Microsoft.Xna.Framework.Rectangle</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GameWindow.html#getClientBounds()">getClientBounds</a></strong>()</code>
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<div class="block">The screen dimensions of the game window's client rectangle.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>abstract Microsoft.Xna.Framework.DisplayOrientation</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GameWindow.html#getCurrentOrientation()">getCurrentOrientation</a></strong>()</code> </td>
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<td class="colFirst"><code>abstract java.lang.String</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GameWindow.html#getScreenDeviceName()">getScreenDeviceName</a></strong>()</code>
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<div class="block">Gets the device name of the screen the window is currently in.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>java.lang.String</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GameWindow.html#getTitle()">getTitle</a></strong>()</code>
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<div class="block">Gets the title of the system window.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GameWindow.html#setTitle(java.lang.String)">setTitle</a></strong>(java.lang.String title)</code>
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<div class="block">Sets the title of the system window.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>protected abstract void</code></td>
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<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/GameWindow.html#SetTitle(java.lang.String)">SetTitle</a></strong>(java.lang.String title)</code>
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<div class="block">Sets the title of the GameWindow.</div>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>getClientBounds</h4>
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<pre>public abstract Microsoft.Xna.Framework.Rectangle getClientBounds()</pre>
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<div class="block">The screen dimensions of the game window's client rectangle.</div>
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<h4>getCurrentOrientation</h4>
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<pre>public abstract Microsoft.Xna.Framework.DisplayOrientation getCurrentOrientation()</pre>
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<h4>getScreenDeviceName</h4>
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<pre>public abstract java.lang.String getScreenDeviceName()</pre>
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<div class="block">Gets the device name of the screen the window is currently in.</div>
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<h4>getTitle</h4>
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<pre>public java.lang.String getTitle()</pre>
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<div class="block">Gets the title of the system window.</div>
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</li>
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<h4>setTitle</h4>
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<pre>public void setTitle(java.lang.String title)</pre>
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<div class="block">Sets the title of the system window.</div>
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</li>
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<h4>SetTitle</h4>
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<pre>protected abstract void SetTitle(java.lang.String title)</pre>
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<div class="block">Sets the title of the GameWindow.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>title</code> - The new title of the GameWindow.</dd></dl>
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<h4>BeginScreenDeviceChange</h4>
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<pre>public abstract void BeginScreenDeviceChange(boolean willBeFullScreen)</pre>
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<div class="block">Starts a device transition (windowed to full screen or vice versa).</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>willBeFullScreen</code> - Specifies whether the device will be in full-screen mode upon completion of the change.</dd></dl>
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<h4>EndScreenDeviceChange</h4>
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<pre>public void EndScreenDeviceChange(java.lang.String screenDeviceName)</pre>
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<div class="block">Completes a device transition.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>screenDeviceName</code> - The desktop screen to move the window to. This should be the screen device name of the graphics device that has transitioned to full screen.</dd></dl>
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<pre>public abstract void EndScreenDeviceChange(java.lang.String screenDeviceName,
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int clientWidth,
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int clientHeight)</pre>
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<div class="block">Completes a device transition.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>screenDeviceName</code> - The desktop screen to move the window to. This should be the screen device name of the graphics device that has transitioned to full screen.</dd><dd><code>clientWidth</code> - The new width of the game's client window.</dd><dd><code>clientHeight</code> - The new height of the game's client window.</dd></dl>
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