2013-06-13 19:57:30 +02:00
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2013-10-15 12:28:36 +02:00
<!-- NewPage -->
< html lang = "nl" >
< head >
<!-- Generated by javadoc (version 1.7.0_40) on Tue Oct 15 12:26:56 CEST 2013 -->
< title > GameWindow< / title >
< meta name = "date" content = "2013-10-15" >
< link rel = "stylesheet" type = "text/css" href = "../../../stylesheet.css" title = "Style" >
< / head >
< body >
< script type = "text/javascript" > < ! - -
2013-06-13 19:57:30 +02:00
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="GameWindow";
}
2013-10-15 12:28:36 +02:00
//-->
< / script >
< noscript >
< div > JavaScript is disabled on your browser.< / div >
< / noscript >
2013-06-13 19:57:30 +02:00
<!-- ========= START OF TOP NAVBAR ======= -->
2013-10-15 12:28:36 +02:00
< div class = "topNav" > < a name = "navbar_top" >
<!-- -->
< / a > < a href = "#skip-navbar_top" title = "Skip navigation links" > < / a > < a name = "navbar_top_firstrow" >
<!-- -->
< / a >
< ul class = "navList" title = "Navigation" >
< li > < a href = "../../../overview-summary.html" > Overview< / a > < / li >
< li > < a href = "package-summary.html" > Package< / a > < / li >
< li class = "navBarCell1Rev" > Class< / li >
< li > < a href = "class-use/GameWindow.html" > Use< / a > < / li >
< li > < a href = "package-tree.html" > Tree< / a > < / li >
< li > < a href = "../../../deprecated-list.html" > Deprecated< / a > < / li >
< li > < a href = "../../../index-files/index-1.html" > Index< / a > < / li >
< li > < a href = "../../../help-doc.html" > Help< / a > < / li >
< / ul >
< / div >
< div class = "subNav" >
< ul class = "navList" >
< li > < a href = "../../../Microsoft/Xna/Framework/GameTime.html" title = "class in Microsoft.Xna.Framework" > < span class = "strong" > Prev Class< / span > < / a > < / li >
< li > < a href = "../../../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title = "class in Microsoft.Xna.Framework" > < span class = "strong" > Next Class< / span > < / a > < / li >
< / ul >
< ul class = "navList" >
< li > < a href = "../../../index.html?Microsoft/Xna/Framework/GameWindow.html" target = "_top" > Frames< / a > < / li >
< li > < a href = "GameWindow.html" target = "_top" > No Frames< / a > < / li >
< / ul >
< ul class = "navList" id = "allclasses_navbar_top" >
< li > < a href = "../../../allclasses-noframe.html" > All Classes< / a > < / li >
< / ul >
< div >
< script type = "text/javascript" > < ! - -
allClassesLink = document.getElementById("allclasses_navbar_top");
2013-06-13 19:57:30 +02:00
if(window==top) {
2013-10-15 12:28:36 +02:00
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
2013-06-13 19:57:30 +02:00
}
//-->
2013-10-15 12:28:36 +02:00
< / script >
< / div >
< div >
< ul class = "subNavList" >
< li > Summary: < / li >
< li > Nested | < / li >
< li > Field | < / li >
< li > Constr | < / li >
< li > < a href = "#method_summary" > Method< / a > < / li >
< / ul >
< ul class = "subNavList" >
< li > Detail: < / li >
< li > Field | < / li >
< li > Constr | < / li >
< li > < a href = "#method_detail" > Method< / a > < / li >
< / ul >
< / div >
< a name = "skip-navbar_top" >
<!-- -->
< / a > < / div >
2013-06-13 19:57:30 +02:00
<!-- ========= END OF TOP NAVBAR ========= -->
<!-- ======== START OF CLASS DATA ======== -->
2013-10-15 12:28:36 +02:00
< div class = "header" >
< div class = "subTitle" > Microsoft.Xna.Framework< / div >
< h2 title = "Class GameWindow" class = "title" > Class GameWindow< / h2 >
< / div >
< div class = "contentContainer" >
< ul class = "inheritance" >
< li > java.lang.Object< / li >
< li >
< ul class = "inheritance" >
< li > Microsoft.Xna.Framework.GameWindow< / li >
< / ul >
< / li >
< / ul >
< div class = "description" >
< ul class = "blockList" >
< li class = "blockList" >
< hr >
< br >
< pre > public abstract class < span class = "strong" > GameWindow< / span >
extends java.lang.Object< / pre >
< div class = "block" > The system window associated with a Game.< / div >
< dl > < dt > < span class = "strong" > Author:< / span > < / dt >
< dd > Halofreak1990< / dd > < / dl >
< / li >
< / ul >
< / div >
< div class = "summary" >
< ul class = "blockList" >
< li class = "blockList" >
2013-06-13 19:57:30 +02:00
<!-- ========== METHOD SUMMARY =========== -->
2013-10-15 12:28:36 +02:00
< ul class = "blockList" >
< li class = "blockList" > < a name = "method_summary" >
<!-- -->
< / a >
< h3 > Method Summary< / h3 >
< table class = "overviewSummary" border = "0" cellpadding = "3" cellspacing = "0" summary = "Method Summary table, listing methods, and an explanation" >
< caption > < span > Methods< / span > < span class = "tabEnd" > < / span > < / caption >
< tr >
< th class = "colFirst" scope = "col" > Modifier and Type< / th >
< th class = "colLast" scope = "col" > Method and Description< / th >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > abstract void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/GameWindow.html#BeginScreenDeviceChange(boolean)" > BeginScreenDeviceChange< / a > < / strong > (boolean willBeFullScreen)< / code >
< div class = "block" > Starts a device transition (windowed to full screen or vice versa).< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/GameWindow.html#EndScreenDeviceChange(java.lang.String)" > EndScreenDeviceChange< / a > < / strong > (java.lang.String screenDeviceName)< / code >
< div class = "block" > Completes a device transition.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > abstract void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/GameWindow.html#EndScreenDeviceChange(java.lang.String, int, int)" > EndScreenDeviceChange< / a > < / strong > (java.lang.String screenDeviceName,
int clientWidth,
int clientHeight)< / code >
< div class = "block" > Completes a device transition.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > abstract Microsoft.Xna.Framework.Rectangle< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/GameWindow.html#getClientBounds()" > getClientBounds< / a > < / strong > ()< / code >
< div class = "block" > The screen dimensions of the game window's client rectangle.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > abstract Microsoft.Xna.Framework.DisplayOrientation< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/GameWindow.html#getCurrentOrientation()" > getCurrentOrientation< / a > < / strong > ()< / code > < / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > abstract java.lang.String< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/GameWindow.html#getScreenDeviceName()" > getScreenDeviceName< / a > < / strong > ()< / code >
< div class = "block" > Gets the device name of the screen the window is currently in.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > java.lang.String< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/GameWindow.html#getTitle()" > getTitle< / a > < / strong > ()< / code >
< div class = "block" > Gets the title of the system window.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/GameWindow.html#setTitle(java.lang.String)" > setTitle< / a > < / strong > (java.lang.String title)< / code >
< div class = "block" > Sets the title of the system window.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > protected abstract void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/GameWindow.html#SetTitle(java.lang.String)" > SetTitle< / a > < / strong > (java.lang.String title)< / code >
< div class = "block" > Sets the title of the GameWindow.< / div >
< / td >
< / tr >
< / table >
< ul class = "blockList" >
< li class = "blockList" > < a name = "methods_inherited_from_class_java.lang.Object" >
<!-- -->
< / a >
< h3 > Methods inherited from class java.lang.Object< / h3 >
< code > clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait< / code > < / li >
< / ul >
< / li >
< / ul >
< / li >
< / ul >
< / div >
< div class = "details" >
< ul class = "blockList" >
< li class = "blockList" >
2013-06-13 19:57:30 +02:00
<!-- ============ METHOD DETAIL ========== -->
2013-10-15 12:28:36 +02:00
< ul class = "blockList" >
< li class = "blockList" > < a name = "method_detail" >
<!-- -->
< / a >
< h3 > Method Detail< / h3 >
< a name = "getClientBounds()" >
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getClientBounds< / h4 >
< pre > public abstract Microsoft.Xna.Framework.Rectangle getClientBounds()< / pre >
< div class = "block" > The screen dimensions of the game window's client rectangle.< / div >
< / li >
< / ul >
< a name = "getCurrentOrientation()" >
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getCurrentOrientation< / h4 >
< pre > public abstract Microsoft.Xna.Framework.DisplayOrientation getCurrentOrientation()< / pre >
< / li >
< / ul >
< a name = "getScreenDeviceName()" >
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getScreenDeviceName< / h4 >
< pre > public abstract java.lang.String getScreenDeviceName()< / pre >
< div class = "block" > Gets the device name of the screen the window is currently in.< / div >
< / li >
< / ul >
< a name = "getTitle()" >
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getTitle< / h4 >
< pre > public java.lang.String getTitle()< / pre >
< div class = "block" > Gets the title of the system window.< / div >
< / li >
< / ul >
< a name = "setTitle(java.lang.String)" >
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > setTitle< / h4 >
< pre > public void setTitle(java.lang.String title)< / pre >
< div class = "block" > Sets the title of the system window.< / div >
< / li >
< / ul >
< a name = "SetTitle(java.lang.String)" >
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > SetTitle< / h4 >
< pre > protected abstract void SetTitle(java.lang.String title)< / pre >
< div class = "block" > Sets the title of the GameWindow.< / div >
< dl > < dt > < span class = "strong" > Parameters:< / span > < / dt > < dd > < code > title< / code > - The new title of the GameWindow.< / dd > < / dl >
< / li >
< / ul >
< a name = "BeginScreenDeviceChange(boolean)" >
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > BeginScreenDeviceChange< / h4 >
< pre > public abstract void BeginScreenDeviceChange(boolean willBeFullScreen)< / pre >
< div class = "block" > Starts a device transition (windowed to full screen or vice versa).< / div >
< dl > < dt > < span class = "strong" > Parameters:< / span > < / dt > < dd > < code > willBeFullScreen< / code > - Specifies whether the device will be in full-screen mode upon completion of the change.< / dd > < / dl >
< / li >
< / ul >
< a name = "EndScreenDeviceChange(java.lang.String)" >
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > EndScreenDeviceChange< / h4 >
< pre > public void EndScreenDeviceChange(java.lang.String screenDeviceName)< / pre >
< div class = "block" > Completes a device transition.< / div >
< dl > < dt > < span class = "strong" > Parameters:< / span > < / dt > < dd > < code > screenDeviceName< / code > - The desktop screen to move the window to. This should be the screen device name of the graphics device that has transitioned to full screen.< / dd > < / dl >
< / li >
< / ul >
< a name = "EndScreenDeviceChange(java.lang.String, int, int)" >
<!-- -->
< / a >
< ul class = "blockListLast" >
< li class = "blockList" >
< h4 > EndScreenDeviceChange< / h4 >
< pre > public abstract void EndScreenDeviceChange(java.lang.String screenDeviceName,
int clientWidth,
int clientHeight)< / pre >
< div class = "block" > Completes a device transition.< / div >
< dl > < dt > < span class = "strong" > Parameters:< / span > < / dt > < dd > < code > screenDeviceName< / code > - The desktop screen to move the window to. This should be the screen device name of the graphics device that has transitioned to full screen.< / dd > < dd > < code > clientWidth< / code > - The new width of the game's client window.< / dd > < dd > < code > clientHeight< / code > - The new height of the game's client window.< / dd > < / dl >
< / li >
< / ul >
< / li >
< / ul >
< / li >
< / ul >
< / div >
< / div >
2013-06-13 19:57:30 +02:00
<!-- ========= END OF CLASS DATA ========= -->
<!-- ======= START OF BOTTOM NAVBAR ====== -->
2013-10-15 12:28:36 +02:00
< div class = "bottomNav" > < a name = "navbar_bottom" >
<!-- -->
< / a > < a href = "#skip-navbar_bottom" title = "Skip navigation links" > < / a > < a name = "navbar_bottom_firstrow" >
<!-- -->
< / a >
< ul class = "navList" title = "Navigation" >
< li > < a href = "../../../overview-summary.html" > Overview< / a > < / li >
< li > < a href = "package-summary.html" > Package< / a > < / li >
< li class = "navBarCell1Rev" > Class< / li >
< li > < a href = "class-use/GameWindow.html" > Use< / a > < / li >
< li > < a href = "package-tree.html" > Tree< / a > < / li >
< li > < a href = "../../../deprecated-list.html" > Deprecated< / a > < / li >
< li > < a href = "../../../index-files/index-1.html" > Index< / a > < / li >
< li > < a href = "../../../help-doc.html" > Help< / a > < / li >
< / ul >
< / div >
< div class = "subNav" >
< ul class = "navList" >
< li > < a href = "../../../Microsoft/Xna/Framework/GameTime.html" title = "class in Microsoft.Xna.Framework" > < span class = "strong" > Prev Class< / span > < / a > < / li >
< li > < a href = "../../../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title = "class in Microsoft.Xna.Framework" > < span class = "strong" > Next Class< / span > < / a > < / li >
< / ul >
< ul class = "navList" >
< li > < a href = "../../../index.html?Microsoft/Xna/Framework/GameWindow.html" target = "_top" > Frames< / a > < / li >
< li > < a href = "GameWindow.html" target = "_top" > No Frames< / a > < / li >
< / ul >
< ul class = "navList" id = "allclasses_navbar_bottom" >
< li > < a href = "../../../allclasses-noframe.html" > All Classes< / a > < / li >
< / ul >
< div >
< script type = "text/javascript" > < ! - -
allClassesLink = document.getElementById("allclasses_navbar_bottom");
2013-06-13 19:57:30 +02:00
if(window==top) {
2013-10-15 12:28:36 +02:00
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
2013-06-13 19:57:30 +02:00
}
//-->
2013-10-15 12:28:36 +02:00
< / script >
< / div >
< div >
< ul class = "subNavList" >
< li > Summary: < / li >
< li > Nested | < / li >
< li > Field | < / li >
< li > Constr | < / li >
< li > < a href = "#method_summary" > Method< / a > < / li >
< / ul >
< ul class = "subNavList" >
< li > Detail: < / li >
< li > Field | < / li >
< li > Constr | < / li >
< li > < a href = "#method_detail" > Method< / a > < / li >
< / ul >
< / div >
< a name = "skip-navbar_bottom" >
<!-- -->
< / a > < / div >
2013-06-13 19:57:30 +02:00
<!-- ======== END OF BOTTOM NAVBAR ======= -->
2013-10-15 12:28:36 +02:00
< / body >
< / html >