Tom Lint 92e29ba3dd Fixed compiler errors
Regenerated JavaDoc
Updated whitespace usage
Added LWJGL libraries and binaries
2013-10-15 12:34:51 +02:00

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24 KiB
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<div class="subTitle">Microsoft.Xna.Framework</div>
<h2 title="Class Game" class="title">Class Game</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<ul class="inheritance">
<li>Microsoft.Xna.Framework.Game</li>
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<dt>All Implemented Interfaces:</dt>
<dd>System.IDisposable</dd>
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<pre>public class <span class="strong">Game</span>
extends java.lang.Object
implements System.IDisposable</pre>
<div class="block">Provides basic graphics device initialization, game logic, and rendering code.</div>
<dl><dt><span class="strong">Author:</span></dt>
<dd>Halofreak1990</dd></dl>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
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<td class="colFirst"><code>System.Event&lt;System.EventArgs&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#Activated">Activated</a></strong></code>
<div class="block">Raised when the game gains focus.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>Microsoft.Xna.Framework.Content.ContentManager</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#Content">Content</a></strong></code>
<div class="block">Gets or sets the current ContentManager.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>System.Event&lt;System.EventArgs&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#Deactivated">Deactivated</a></strong></code>
<div class="block">Raised when the game loses focus.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>System.Event&lt;System.EventArgs&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#Disposed">Disposed</a></strong></code>
<div class="block">Raised when the game is being disposed.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>System.Event&lt;System.EventArgs&gt;</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#Exiting">Exiting</a></strong></code>
<div class="block">Raised when the game is exiting.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>System.TimeSpan</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#TargetElapsedTime">TargetElapsedTime</a></strong></code>
<div class="block">Gets or sets the target time between calls to Update when IsFixedTimeStep is true.</div>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#Game()">Game</a></strong>()</code>
<div class="block">Initializes a new instance of this class, which provides basic graphics device initialization, game logic, rendering code, and a game loop.</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<td class="colFirst"><code>protected boolean</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#BeginDraw()">BeginDraw</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#BeginRun()">BeginRun</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#Dispose()">Dispose</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#Dispose(boolean)">Dispose</a></strong>(boolean&nbsp;disposing)</code>&nbsp;</td>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#Draw(Microsoft.Xna.Framework.GameTime)">Draw</a></strong>(<a href="../../../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a>&nbsp;gameTime)</code>&nbsp;</td>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#EndDraw()">EndDraw</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#Exit()">Exit</a></strong>()</code>
<div class="block">Exits the game.</div>
</td>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#finalize()">finalize</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>Microsoft.Xna.Framework.Graphics.GraphicsDevice</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#getGraphicsDevice()">getGraphicsDevice</a></strong>()</code>
<div class="block">Gets the current GraphicsDevice.</div>
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</tr>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#getIsActive()">getIsActive</a></strong>()</code>
<div class="block">Indicates whether the game is currently the active application.</div>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#getIsMouseVisible()">getIsMouseVisible</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code><a href="../../../Microsoft/Xna/Framework/GameServiceContainer.html" title="class in Microsoft.Xna.Framework">GameServiceContainer</a></code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#getServices()">getServices</a></strong>()</code>
<div class="block">Gets the GameServiceContainer holding all the service providers attached to the Game.</div>
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<td class="colFirst"><code><a href="../../../Microsoft/Xna/Framework/GameWindow.html" title="class in Microsoft.Xna.Framework">GameWindow</a></code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#getWindow()">getWindow</a></strong>()</code>
<div class="block">Gets the underlying operating system window.</div>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#Initialize()">Initialize</a></strong>()</code>
<div class="block">Called after the Game and GraphicsDevice are created, but before LoadContent.</div>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#LoadContent()">LoadContent</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#ResetElapsedTime()">ResetElapsedTime</a></strong>()</code>
<div class="block">Resets the elapsed time counter.</div>
</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#Run()">Run</a></strong>()</code>
<div class="block">Call this method to initialize the game, begin running the game loop, and start processing events for the game.</div>
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</tr>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#RunOneFrame()">RunOneFrame</a></strong>()</code>
<div class="block">Run the game through what would happen in a single tick of the game clock; this method is designed for debugging only.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#setIsMouseVisible(boolean)">setIsMouseVisible</a></strong>(boolean&nbsp;value)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#Tick()">Tick</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#UnloadContent()">UnloadContent</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><code><strong><a href="../../../Microsoft/Xna/Framework/Game.html#Update(Microsoft.Xna.Framework.GameTime)">Update</a></strong>(<a href="../../../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a>&nbsp;gameTime)</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>TargetElapsedTime</h4>
<pre>public&nbsp;System.TimeSpan TargetElapsedTime</pre>
<div class="block">Gets or sets the target time between calls to Update when IsFixedTimeStep is true.</div>
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<pre>public&nbsp;Microsoft.Xna.Framework.Content.ContentManager Content</pre>
<div class="block">Gets or sets the current ContentManager.</div>
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<h4>Activated</h4>
<pre>public final&nbsp;System.Event&lt;System.EventArgs&gt; Activated</pre>
<div class="block">Raised when the game gains focus.</div>
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<h4>Deactivated</h4>
<pre>public final&nbsp;System.Event&lt;System.EventArgs&gt; Deactivated</pre>
<div class="block">Raised when the game loses focus.</div>
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<h4>Disposed</h4>
<pre>public final&nbsp;System.Event&lt;System.EventArgs&gt; Disposed</pre>
<div class="block">Raised when the game is being disposed.</div>
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<h4>Exiting</h4>
<pre>public final&nbsp;System.Event&lt;System.EventArgs&gt; Exiting</pre>
<div class="block">Raised when the game is exiting.</div>
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<h4>Game</h4>
<pre>public&nbsp;Game()</pre>
<div class="block">Initializes a new instance of this class, which provides basic graphics device initialization, game logic, rendering code, and a game loop.</div>
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<h4>getGraphicsDevice</h4>
<pre>public&nbsp;Microsoft.Xna.Framework.Graphics.GraphicsDevice&nbsp;getGraphicsDevice()</pre>
<div class="block">Gets the current GraphicsDevice.</div>
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<h4>getIsActive</h4>
<pre>public&nbsp;boolean&nbsp;getIsActive()</pre>
<div class="block">Indicates whether the game is currently the active application.</div>
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<h4>getIsMouseVisible</h4>
<pre>public&nbsp;boolean&nbsp;getIsMouseVisible()</pre>
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<h4>setIsMouseVisible</h4>
<pre>public&nbsp;void&nbsp;setIsMouseVisible(boolean&nbsp;value)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>value</code> - </dd></dl>
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<h4>getWindow</h4>
<pre>public&nbsp;<a href="../../../Microsoft/Xna/Framework/GameWindow.html" title="class in Microsoft.Xna.Framework">GameWindow</a>&nbsp;getWindow()</pre>
<div class="block">Gets the underlying operating system window.</div>
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<h4>getServices</h4>
<pre>public&nbsp;<a href="../../../Microsoft/Xna/Framework/GameServiceContainer.html" title="class in Microsoft.Xna.Framework">GameServiceContainer</a>&nbsp;getServices()</pre>
<div class="block">Gets the GameServiceContainer holding all the service providers attached to the Game.</div>
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<h4>BeginRun</h4>
<pre>protected&nbsp;void&nbsp;BeginRun()</pre>
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<h4>BeginDraw</h4>
<pre>protected&nbsp;boolean&nbsp;BeginDraw()</pre>
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<h4>Dispose</h4>
<pre>public&nbsp;void&nbsp;Dispose()</pre>
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<dt><strong>Specified by:</strong></dt>
<dd><code>Dispose</code>&nbsp;in interface&nbsp;<code>System.IDisposable</code></dd>
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<h4>Dispose</h4>
<pre>protected&nbsp;void&nbsp;Dispose(boolean&nbsp;disposing)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>disposing</code> - </dd></dl>
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<h4>Draw</h4>
<pre>protected&nbsp;void&nbsp;Draw(<a href="../../../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a>&nbsp;gameTime)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>gameTime</code> - </dd></dl>
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<h4>EndDraw</h4>
<pre>protected&nbsp;void&nbsp;EndDraw()</pre>
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<h4>Exit</h4>
<pre>public&nbsp;void&nbsp;Exit()</pre>
<div class="block">Exits the game.</div>
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<h4>finalize</h4>
<pre>protected&nbsp;void&nbsp;finalize()</pre>
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<dt><strong>Overrides:</strong></dt>
<dd><code>finalize</code>&nbsp;in class&nbsp;<code>java.lang.Object</code></dd>
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<a name="Initialize()">
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<h4>Initialize</h4>
<pre>protected&nbsp;void&nbsp;Initialize()</pre>
<div class="block">Called after the Game and GraphicsDevice are created, but before LoadContent.</div>
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<h4>LoadContent</h4>
<pre>protected&nbsp;void&nbsp;LoadContent()</pre>
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<h4>ResetElapsedTime</h4>
<pre>public&nbsp;void&nbsp;ResetElapsedTime()</pre>
<div class="block">Resets the elapsed time counter.</div>
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<h4>Run</h4>
<pre>public&nbsp;void&nbsp;Run()</pre>
<div class="block">Call this method to initialize the game, begin running the game loop, and start processing events for the game.</div>
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<h4>RunOneFrame</h4>
<pre>public&nbsp;void&nbsp;RunOneFrame()</pre>
<div class="block">Run the game through what would happen in a single tick of the game clock; this method is designed for debugging only.</div>
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<a name="Tick()">
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<h4>Tick</h4>
<pre>public&nbsp;void&nbsp;Tick()</pre>
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<h4>UnloadContent</h4>
<pre>protected&nbsp;void&nbsp;UnloadContent()</pre>
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<a name="Update(Microsoft.Xna.Framework.GameTime)">
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<h4>Update</h4>
<pre>protected&nbsp;void&nbsp;Update(<a href="../../../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a>&nbsp;gameTime)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>gameTime</code> - </dd></dl>
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