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< div class = "header" >
< div class = "subTitle" > Microsoft.Xna.Framework< / div >
< h2 title = "Class Game" class = "title" > Class Game< / h2 >
< / div >
< div class = "contentContainer" >
< ul class = "inheritance" >
< li > java.lang.Object< / li >
< li >
< ul class = "inheritance" >
< li > Microsoft.Xna.Framework.Game< / li >
< / ul >
< / li >
< / ul >
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< dl >
< dt > All Implemented Interfaces:< / dt >
< dd > System.IDisposable< / dd >
< / dl >
< hr >
< br >
< pre > public class < span class = "strong" > Game< / span >
extends java.lang.Object
implements System.IDisposable< / pre >
< div class = "block" > Provides basic graphics device initialization, game logic, and rendering code.< / div >
< dl > < dt > < span class = "strong" > Author:< / span > < / dt >
< dd > Halofreak1990< / dd > < / dl >
< / li >
< / ul >
< / div >
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< h3 > Field Summary< / h3 >
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< caption > < span > Fields< / span > < span class = "tabEnd" > < / span > < / caption >
< tr >
< th class = "colFirst" scope = "col" > Modifier and Type< / th >
< th class = "colLast" scope = "col" > Field and Description< / th >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > System.Event< System.EventArgs> < / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#Activated" > Activated< / a > < / strong > < / code >
< div class = "block" > Raised when the game gains focus.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > Microsoft.Xna.Framework.Content.ContentManager< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#Content" > Content< / a > < / strong > < / code >
< div class = "block" > Gets or sets the current ContentManager.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > System.Event< System.EventArgs> < / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#Deactivated" > Deactivated< / a > < / strong > < / code >
< div class = "block" > Raised when the game loses focus.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > System.Event< System.EventArgs> < / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#Disposed" > Disposed< / a > < / strong > < / code >
< div class = "block" > Raised when the game is being disposed.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > System.Event< System.EventArgs> < / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#Exiting" > Exiting< / a > < / strong > < / code >
< div class = "block" > Raised when the game is exiting.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > System.TimeSpan< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#TargetElapsedTime" > TargetElapsedTime< / a > < / strong > < / code >
< div class = "block" > Gets or sets the target time between calls to Update when IsFixedTimeStep is true.< / div >
< / td >
< / tr >
< / table >
< / li >
< / ul >
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< tr >
< th class = "colOne" scope = "col" > Constructor and Description< / th >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#Game()" > Game< / a > < / strong > ()< / code >
< div class = "block" > Initializes a new instance of this class, which provides basic graphics device initialization, game logic, rendering code, and a game loop.< / div >
< / td >
< / tr >
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< tr >
< th class = "colFirst" scope = "col" > Modifier and Type< / th >
< th class = "colLast" scope = "col" > Method and Description< / th >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > protected boolean< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#BeginDraw()" > BeginDraw< / a > < / strong > ()< / code > < / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > protected void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#BeginRun()" > BeginRun< / a > < / strong > ()< / code > < / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#Dispose()" > Dispose< / a > < / strong > ()< / code > < / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > protected void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#Dispose(boolean)" > Dispose< / a > < / strong > (boolean disposing)< / code > < / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > protected void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#Draw(Microsoft.Xna.Framework.GameTime)" > Draw< / a > < / strong > (< a href = "../../../Microsoft/Xna/Framework/GameTime.html" title = "class in Microsoft.Xna.Framework" > GameTime< / a > gameTime)< / code > < / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > protected void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#EndDraw()" > EndDraw< / a > < / strong > ()< / code > < / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#Exit()" > Exit< / a > < / strong > ()< / code >
< div class = "block" > Exits the game.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > protected void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#finalize()" > finalize< / a > < / strong > ()< / code > < / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > Microsoft.Xna.Framework.Graphics.GraphicsDevice< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#getGraphicsDevice()" > getGraphicsDevice< / a > < / strong > ()< / code >
< div class = "block" > Gets the current GraphicsDevice.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > boolean< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#getIsActive()" > getIsActive< / a > < / strong > ()< / code >
< div class = "block" > Indicates whether the game is currently the active application.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > boolean< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#getIsMouseVisible()" > getIsMouseVisible< / a > < / strong > ()< / code > < / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > < a href = "../../../Microsoft/Xna/Framework/GameServiceContainer.html" title = "class in Microsoft.Xna.Framework" > GameServiceContainer< / a > < / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#getServices()" > getServices< / a > < / strong > ()< / code >
< div class = "block" > Gets the GameServiceContainer holding all the service providers attached to the Game.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > < a href = "../../../Microsoft/Xna/Framework/GameWindow.html" title = "class in Microsoft.Xna.Framework" > GameWindow< / a > < / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#getWindow()" > getWindow< / a > < / strong > ()< / code >
< div class = "block" > Gets the underlying operating system window.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > protected void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#Initialize()" > Initialize< / a > < / strong > ()< / code >
< div class = "block" > Called after the Game and GraphicsDevice are created, but before LoadContent.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > protected void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#LoadContent()" > LoadContent< / a > < / strong > ()< / code > < / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#ResetElapsedTime()" > ResetElapsedTime< / a > < / strong > ()< / code >
< div class = "block" > Resets the elapsed time counter.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#Run()" > Run< / a > < / strong > ()< / code >
< div class = "block" > Call this method to initialize the game, begin running the game loop, and start processing events for the game.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#RunOneFrame()" > RunOneFrame< / a > < / strong > ()< / code >
< div class = "block" > Run the game through what would happen in a single tick of the game clock; this method is designed for debugging only.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#setIsMouseVisible(boolean)" > setIsMouseVisible< / a > < / strong > (boolean value)< / code > < / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#Tick()" > Tick< / a > < / strong > ()< / code > < / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > protected void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#UnloadContent()" > UnloadContent< / a > < / strong > ()< / code > < / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > protected void< / code > < / td >
< td class = "colLast" > < code > < strong > < a href = "../../../Microsoft/Xna/Framework/Game.html#Update(Microsoft.Xna.Framework.GameTime)" > Update< / a > < / strong > (< a href = "../../../Microsoft/Xna/Framework/GameTime.html" title = "class in Microsoft.Xna.Framework" > GameTime< / a > gameTime)< / code > < / td >
< / tr >
< / table >
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< h3 > Methods inherited from class java.lang.Object< / h3 >
< code > clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait< / code > < / li >
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< h4 > TargetElapsedTime< / h4 >
< pre > public System.TimeSpan TargetElapsedTime< / pre >
< div class = "block" > Gets or sets the target time between calls to Update when IsFixedTimeStep is true.< / div >
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< a name = "Content" >
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< h4 > Content< / h4 >
< pre > public Microsoft.Xna.Framework.Content.ContentManager Content< / pre >
< div class = "block" > Gets or sets the current ContentManager.< / div >
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< a name = "Activated" >
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< h4 > Activated< / h4 >
< pre > public final System.Event< System.EventArgs> Activated< / pre >
< div class = "block" > Raised when the game gains focus.< / div >
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< a name = "Deactivated" >
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< h4 > Deactivated< / h4 >
< pre > public final System.Event< System.EventArgs> Deactivated< / pre >
< div class = "block" > Raised when the game loses focus.< / div >
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< h4 > Disposed< / h4 >
< pre > public final System.Event< System.EventArgs> Disposed< / pre >
< div class = "block" > Raised when the game is being disposed.< / div >
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< h4 > Exiting< / h4 >
< pre > public final System.Event< System.EventArgs> Exiting< / pre >
< div class = "block" > Raised when the game is exiting.< / div >
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< h3 > Constructor Detail< / h3 >
< a name = "Game()" >
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< h4 > Game< / h4 >
< pre > public Game()< / pre >
< div class = "block" > Initializes a new instance of this class, which provides basic graphics device initialization, game logic, rendering code, and a game loop.< / div >
< / li >
< / ul >
< / li >
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< a name = "getGraphicsDevice()" >
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< h4 > getGraphicsDevice< / h4 >
< pre > public Microsoft.Xna.Framework.Graphics.GraphicsDevice getGraphicsDevice()< / pre >
< div class = "block" > Gets the current GraphicsDevice.< / div >
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< a name = "getIsActive()" >
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< h4 > getIsActive< / h4 >
< pre > public boolean getIsActive()< / pre >
< div class = "block" > Indicates whether the game is currently the active application.< / div >
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< a name = "getIsMouseVisible()" >
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< pre > public boolean getIsMouseVisible()< / pre >
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< h4 > setIsMouseVisible< / h4 >
< pre > public void setIsMouseVisible(boolean value)< / pre >
< dl > < dt > < span class = "strong" > Parameters:< / span > < / dt > < dd > < code > value< / code > - < / dd > < / dl >
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< h4 > getWindow< / h4 >
< pre > public < a href = "../../../Microsoft/Xna/Framework/GameWindow.html" title = "class in Microsoft.Xna.Framework" > GameWindow< / a > getWindow()< / pre >
< div class = "block" > Gets the underlying operating system window.< / div >
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< pre > public < a href = "../../../Microsoft/Xna/Framework/GameServiceContainer.html" title = "class in Microsoft.Xna.Framework" > GameServiceContainer< / a > getServices()< / pre >
< div class = "block" > Gets the GameServiceContainer holding all the service providers attached to the Game.< / div >
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< a name = "BeginRun()" >
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< pre > protected void BeginRun()< / pre >
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< h4 > Exit< / h4 >
< pre > public void Exit()< / pre >
< div class = "block" > Exits the game.< / div >
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< div class = "block" > Called after the Game and GraphicsDevice are created, but before LoadContent.< / div >
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< div class = "block" > Run the game through what would happen in a single tick of the game clock; this method is designed for debugging only.< / div >
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