2013-06-13 19:57:30 +02:00

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<A NAME="_B_"><!-- --></A><H2>
<B>B</B></H2>
<DL>
<DT><A HREF="../Microsoft/Xna/Framework/Color.html#B()"><B>B()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets the Blue component of this Color.
<DT><A HREF="../Microsoft/Xna/Framework/Input/GamePadButtons.html#B"><B>B</B></A> -
Variable in class Microsoft.Xna.Framework.Input.<A HREF="../Microsoft/Xna/Framework/Input/GamePadButtons.html" title="class in Microsoft.Xna.Framework.Input">GamePadButtons</A>
<DD>Identifies whether the B button on the Xbox 360 Controller is pressed.
<DT><A HREF="../Microsoft/Xna/Framework/Input/GamePadButtons.html#Back"><B>Back</B></A> -
Variable in class Microsoft.Xna.Framework.Input.<A HREF="../Microsoft/Xna/Framework/Input/GamePadButtons.html" title="class in Microsoft.Xna.Framework.Input">GamePadButtons</A>
<DD>Identifies whether the BACK button on the Xbox 360 Controller is pressed.
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/PresentationParameters.html#BackBufferFormat"><B>BackBufferFormat</B></A> -
Variable in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/PresentationParameters.html" title="class in Microsoft.Xna.Framework.Graphics">PresentationParameters</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/PresentationParameters.html#BackBufferHeight"><B>BackBufferHeight</B></A> -
Variable in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/PresentationParameters.html" title="class in Microsoft.Xna.Framework.Graphics">PresentationParameters</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/PresentationParameters.html#BackBufferWidth"><B>BackBufferWidth</B></A> -
Variable in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/PresentationParameters.html" title="class in Microsoft.Xna.Framework.Graphics">PresentationParameters</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/Vector3.html#Backward"><B>Backward</B></A> -
Static variable in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>
<DD>Returns a unit Vector3 designating backward in a right-handed coordinate system (0, 0, 1).
<DT><A HREF="../Microsoft/Xna/Framework/MathHelper.html#Barycentric(float, float, float, float, float)"><B>Barycentric(float, float, float, float, float)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/MathHelper.html" title="class in Microsoft.Xna.Framework">MathHelper</A>
<DD>Returns the Cartesian coordinate for one axis of a point that is defined by a given triangle and two normalized barycentric (areal) coordinates.
<DT><A HREF="../Microsoft/Xna/Framework/Vector2.html#Barycentric(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, float)"><B>Barycentric(Vector2, Vector2, Vector2, float, float)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>
<DD>Returns a Vector2 containing the 2D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 2D triangle.
<DT><A HREF="../Microsoft/Xna/Framework/Vector2.html#Barycentric(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, float, Microsoft.Xna.Framework.Vector2)"><B>Barycentric(Vector2, Vector2, Vector2, float, float, Vector2)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>
<DD>Returns a Vector2 containing the 2D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 2D triangle.
<DT><A HREF="../Microsoft/Xna/Framework/Vector3.html#Barycentric(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float, float)"><B>Barycentric(Vector3, Vector3, Vector3, float, float)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>
<DD>Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
<DT><A HREF="../Microsoft/Xna/Framework/Vector3.html#Barycentric(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3, float, float, Microsoft.Xna.Framework.Vector3)"><B>Barycentric(Vector3, Vector3, Vector3, float, float, Vector3)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>
<DD>Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Barycentric(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, float)"><B>Barycentric(Vector4, Vector4, Vector4, float, float)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Barycentric(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector4, float, float, Microsoft.Xna.Framework.Vector4)"><B>Barycentric(Vector4, Vector4, Vector4, float, float, Vector4)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Begin()"><B>Begin()</B></A> -
Method in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteBatch</A>
<DD>Begins a sprite batch operation using deferred sort and default state objects (BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise).
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState)"><B>Begin(SpriteSortMode, BlendState)</B></A> -
Method in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteBatch</A>
<DD>Begins a sprite batch operation using the specified sort and blend state object and default state objects (DepthStencilState.None, SamplerState.LinearClamp, RasterizerState.CullCounterClockwise).
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState)"><B>Begin(SpriteSortMode, BlendState, SamplerState, DepthStencilState, RasterizerState)</B></A> -
Method in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteBatch</A>
<DD>Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil and rasterizer state objects.
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState, Microsoft.Xna.Framework.Graphics.Effect)"><B>Begin(SpriteSortMode, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect)</B></A> -
Method in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteBatch</A>
<DD>Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil and rasterizer state objects, plus a custom effect.
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Begin(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState, Microsoft.Xna.Framework.Graphics.Effect, Microsoft.Xna.Framework.Matrix)"><B>Begin(SpriteSortMode, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix)</B></A> -
Method in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteBatch</A>
<DD>Begins a sprite batch operation using the specified sort, blend, sampler, depth stencil, rasterizer state objects, plus a custom effect and a 2D transformation matrix.
<DT><A HREF="../Microsoft/Xna/Framework/GamerServices/Gamer.html#BeginGetFromGamertag(java.lang.String, System.AsyncCallback, java.lang.Object)"><B>BeginGetFromGamertag(String, AsyncCallback, Object)</B></A> -
Static method in class Microsoft.Xna.Framework.GamerServices.<A HREF="../Microsoft/Xna/Framework/GamerServices/Gamer.html" title="class in Microsoft.Xna.Framework.GamerServices">Gamer</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/GamerServices/Gamer.html#BeginGetPartnerToken(java.lang.String, System.AsyncCallback, java.lang.Object)"><B>BeginGetPartnerToken(String, AsyncCallback, Object)</B></A> -
Static method in class Microsoft.Xna.Framework.GamerServices.<A HREF="../Microsoft/Xna/Framework/GamerServices/Gamer.html" title="class in Microsoft.Xna.Framework.GamerServices">Gamer</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/GamerServices/Gamer.html#BeginGetProfile(System.AsyncCallback, java.lang.Object)"><B>BeginGetProfile(AsyncCallback, Object)</B></A> -
Method in class Microsoft.Xna.Framework.GamerServices.<A HREF="../Microsoft/Xna/Framework/GamerServices/Gamer.html" title="class in Microsoft.Xna.Framework.GamerServices">Gamer</A>
<DD>Starts an asynchronous profile read operation.
<DT><A HREF="../System/IO/Stream.html#BeginRead(byte[], int, int, System.AsyncCallback, java.lang.Object)"><B>BeginRead(byte[], int, int, AsyncCallback, Object)</B></A> -
Method in class System.IO.<A HREF="../System/IO/Stream.html" title="class in System.IO">Stream</A>
<DD>Begins an asynchronous read operation.
<DT><A HREF="../Microsoft/Xna/Framework/GamerServices/Guide.html#BeginShowKeyboardInput(Microsoft.Xna.Framework.PlayerIndex, java.lang.String, java.lang.String, java.lang.String, System.AsyncCallback, java.lang.Object)"><B>BeginShowKeyboardInput(PlayerIndex, String, String, String, AsyncCallback, Object)</B></A> -
Static method in class Microsoft.Xna.Framework.GamerServices.<A HREF="../Microsoft/Xna/Framework/GamerServices/Guide.html" title="class in Microsoft.Xna.Framework.GamerServices">Guide</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/GamerServices/Guide.html#BeginShowKeyboardInput(Microsoft.Xna.Framework.PlayerIndex, java.lang.String, java.lang.String, java.lang.String, System.AsyncCallback, java.lang.Object, boolean)"><B>BeginShowKeyboardInput(PlayerIndex, String, String, String, AsyncCallback, Object, boolean)</B></A> -
Static method in class Microsoft.Xna.Framework.GamerServices.<A HREF="../Microsoft/Xna/Framework/GamerServices/Guide.html" title="class in Microsoft.Xna.Framework.GamerServices">Guide</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/GamerServices/Guide.html#BeginShowMessageBox(java.lang.String, java.lang.String, System.Collections.Generic.IEnumerable, int, Microsoft.Xna.Framework.GamerServices.MessageBoxIcon, System.AsyncCallback, java.lang.Object)"><B>BeginShowMessageBox(String, String, IEnumerable&lt;String&gt;, int, MessageBoxIcon, AsyncCallback, Object)</B></A> -
Static method in class Microsoft.Xna.Framework.GamerServices.<A HREF="../Microsoft/Xna/Framework/GamerServices/Guide.html" title="class in Microsoft.Xna.Framework.GamerServices">Guide</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/GamerServices/Guide.html#BeginShowMessageBox(Microsoft.Xna.Framework.PlayerIndex, java.lang.String, java.lang.String, System.Collections.Generic.IEnumerable, int, Microsoft.Xna.Framework.GamerServices.MessageBoxIcon, System.AsyncCallback, java.lang.Object)"><B>BeginShowMessageBox(PlayerIndex, String, String, IEnumerable&lt;String&gt;, int, MessageBoxIcon, AsyncCallback, Object)</B></A> -
Static method in class Microsoft.Xna.Framework.GamerServices.<A HREF="../Microsoft/Xna/Framework/GamerServices/Guide.html" title="class in Microsoft.Xna.Framework.GamerServices">Guide</A>
<DD>&nbsp;
<DT><A HREF="../System/IO/Stream.html#BeginWrite(byte[], int, int, System.AsyncCallback, java.lang.Object)"><B>BeginWrite(byte[], int, int, AsyncCallback, Object)</B></A> -
Method in class System.IO.<A HREF="../System/IO/Stream.html" title="class in System.IO">Stream</A>
<DD>Begins an asynchronous write operation.
<DT><A HREF="../Microsoft/Xna/Framework/Color.html#Beige"><B>Beige</B></A> -
Static variable in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a system-defined color with the value R:245 G:245 B:220 A:255.
<DT><A HREF="../System/IO/BinaryReader.html" title="class in System.IO"><B>BinaryReader</B></A> - Class in <A HREF="../System/IO/package-summary.html">System.IO</A><DD>Reads primitive data types as binary values in a specific encoding.<DT><A HREF="../System/IO/BinaryReader.html#BinaryReader(System.IO.Stream)"><B>BinaryReader(Stream)</B></A> -
Constructor for class System.IO.<A HREF="../System/IO/BinaryReader.html" title="class in System.IO">BinaryReader</A>
<DD>Initializes a new instance of the BinaryReader class based on the supplied stream and using UTF-8 encoding.
<DT><A HREF="../System/IO/BinaryReader.html#BinaryReader(System.IO.Stream, java.lang.String)"><B>BinaryReader(Stream, String)</B></A> -
Constructor for class System.IO.<A HREF="../System/IO/BinaryReader.html" title="class in System.IO">BinaryReader</A>
<DD>Initializes a new instance of the BinaryReader class based on the supplied stream and a specific character encoding.
<DT><A HREF="../System/IO/BinaryWriter.html" title="class in System.IO"><B>BinaryWriter</B></A> - Class in <A HREF="../System/IO/package-summary.html">System.IO</A><DD>Writes primitive types in binary to a stream and supports writing strings in a specific encoding.<DT><A HREF="../System/IO/BinaryWriter.html#BinaryWriter()"><B>BinaryWriter()</B></A> -
Constructor for class System.IO.<A HREF="../System/IO/BinaryWriter.html" title="class in System.IO">BinaryWriter</A>
<DD>&nbsp;
<DT><A HREF="../System/IO/BinaryWriter.html#BinaryWriter(System.IO.Stream)"><B>BinaryWriter(Stream)</B></A> -
Constructor for class System.IO.<A HREF="../System/IO/BinaryWriter.html" title="class in System.IO">BinaryWriter</A>
<DD>&nbsp;
<DT><A HREF="../System/IO/BinaryWriter.html#BinaryWriter(System.IO.Stream, java.lang.String)"><B>BinaryWriter(Stream, String)</B></A> -
Constructor for class System.IO.<A HREF="../System/IO/BinaryWriter.html" title="class in System.IO">BinaryWriter</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/Color.html#Bisque"><B>Bisque</B></A> -
Static variable in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a system-defined color with the value R:255 G:228 B:196 A:255.
<DT><A HREF="../Microsoft/Xna/Framework/Color.html#Black"><B>Black</B></A> -
Static variable in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a system-defined color with the value R:0 G:0 B:0 A:255.
<DT><A HREF="../Microsoft/Xna/Framework/Color.html#BlanchedAlmond"><B>BlanchedAlmond</B></A> -
Static variable in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a system-defined color with the value R:255 G:235 B:205 A:255.
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/Blend.html" title="enum in Microsoft.Xna.Framework.Graphics"><B>Blend</B></A> - Enum in <A HREF="../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</A><DD>Defines color blending factors.<DT><A HREF="../Microsoft/Xna/Framework/Graphics/BlendFunction.html" title="enum in Microsoft.Xna.Framework.Graphics"><B>BlendFunction</B></A> - Enum in <A HREF="../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</A><DD>Defines how to combine a source color with the destination color already on the render target for color blending.<DT><A HREF="../Microsoft/Xna/Framework/Graphics/BlendState.html" title="class in Microsoft.Xna.Framework.Graphics"><B>BlendState</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</A><DD>Contains blend state for the device.<DT><A HREF="../Microsoft/Xna/Framework/Graphics/BlendState.html#BlendState()"><B>BlendState()</B></A> -
Constructor for class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/BlendState.html" title="class in Microsoft.Xna.Framework.Graphics">BlendState</A>
<DD>Creates an instance of the BlendState class with default values, using additive color and alpha blending.
<DT><A HREF="../Microsoft/Xna/Framework/Color.html#Blue"><B>Blue</B></A> -
Static variable in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a system-defined color with the value R:0 G:0 B:255 A:255.
<DT><A HREF="../Microsoft/Xna/Framework/Color.html#BlueViolet"><B>BlueViolet</B></A> -
Static variable in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a system-defined color with the value R:138 G:43 B:226 A:255.
<DT><A HREF="../Microsoft/Xna/Framework/Rectangle.html#Bottom()"><B>Bottom()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>
<DD>Returns the y-coordinate of the bottom of the rectangle.
<DT><A HREF="../Microsoft/Xna/Framework/BoundingBox.html" title="class in Microsoft.Xna.Framework"><B>BoundingBox</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</A><DD>Defines an axis-aligned box-shaped 3D volume.<DT><A HREF="../Microsoft/Xna/Framework/BoundingBox.html#BoundingBox(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Vector3)"><B>BoundingBox(Vector3, Vector3)</B></A> -
Constructor for class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/BoundingBox.html" title="class in Microsoft.Xna.Framework">BoundingBox</A>
<DD>Creates an instance of BoundingBox.
<DT><A HREF="../Microsoft/Xna/Framework/BoundingBox.html#BoundingBox()"><B>BoundingBox()</B></A> -
Constructor for class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/BoundingBox.html" title="class in Microsoft.Xna.Framework">BoundingBox</A>
<DD>Creates an instance of BoundingBox.
<DT><A HREF="../Microsoft/Xna/Framework/BoundingSphere.html" title="class in Microsoft.Xna.Framework"><B>BoundingSphere</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</A><DD>Defines a sphere.<DT><A HREF="../Microsoft/Xna/Framework/BoundingSphere.html#BoundingSphere(Microsoft.Xna.Framework.Vector3, float)"><B>BoundingSphere(Vector3, float)</B></A> -
Constructor for class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/BoundingSphere.html" title="class in Microsoft.Xna.Framework">BoundingSphere</A>
<DD>Creates a new instance of BoundingSphere.
<DT><A HREF="../Microsoft/Xna/Framework/BoundingSphere.html#BoundingSphere()"><B>BoundingSphere()</B></A> -
Constructor for class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/BoundingSphere.html" title="class in Microsoft.Xna.Framework">BoundingSphere</A>
<DD>Creates a new instance of BoundingSphere.
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/Texture2D.html#Bounds()"><B>Bounds()</B></A> -
Method in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>
<DD>Gets the size of this resource.
<DT><A HREF="../Microsoft/Xna/Framework/Color.html#Brown"><B>Brown</B></A> -
Static variable in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a system-defined color with the value R:165 G:42 B:42 A:255.
<DT><A HREF="../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html#BufferNeeded"><B>BufferNeeded</B></A> -
Variable in class Microsoft.Xna.Framework.Audio.<A HREF="../Microsoft/Xna/Framework/Audio/DynamicSoundEffectInstance.html" title="class in Microsoft.Xna.Framework.Audio">DynamicSoundEffectInstance</A>
<DD>Event that occurs when the number of audio capture buffers awaiting playback is less than or equal to two.
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/BufferUsage.html" title="enum in Microsoft.Xna.Framework.Graphics"><B>BufferUsage</B></A> - Enum in <A HREF="../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</A><DD>Specifies special usage of the buffer contents.<DT><A HREF="../Microsoft/Xna/Framework/Color.html#BurlyWood"><B>BurlyWood</B></A> -
Static variable in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a system-defined color with the value R:222 G:184 B:135 A:255.
<DT><A HREF="../Microsoft/Xna/Framework/Input/Buttons.html" title="enum in Microsoft.Xna.Framework.Input"><B>Buttons</B></A> - Enum in <A HREF="../Microsoft/Xna/Framework/Input/package-summary.html">Microsoft.Xna.Framework.Input</A><DD>Enumerates input device buttons.<DT><A HREF="../Microsoft/Xna/Framework/Input/GamePadState.html#Buttons"><B>Buttons</B></A> -
Variable in class Microsoft.Xna.Framework.Input.<A HREF="../Microsoft/Xna/Framework/Input/GamePadState.html" title="class in Microsoft.Xna.Framework.Input">GamePadState</A>
<DD>Returns a structure that identifies what buttons on the Xbox 360 controller are pressed.
<DT><A HREF="../Microsoft/Xna/Framework/Input/ButtonState.html" title="enum in Microsoft.Xna.Framework.Input"><B>ButtonState</B></A> - Enum in <A HREF="../Microsoft/Xna/Framework/Input/package-summary.html">Microsoft.Xna.Framework.Input</A><DD>Identifies the state of a controller button.</DL>
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