2013-06-13 19:57:30 +02:00

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<A NAME="_T_"><!-- --></A><H2>
<B>T</B></H2>
<DL>
<DT><A HREF="../Microsoft/Xna/Framework/GamerServices/Gamer.html#Tag"><B>Tag</B></A> -
Variable in class Microsoft.Xna.Framework.GamerServices.<A HREF="../Microsoft/Xna/Framework/GamerServices/Gamer.html" title="class in Microsoft.Xna.Framework.GamerServices">Gamer</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#Tag"><B>Tag</B></A> -
Variable in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</A>
<DD>Gets the resource tags for this resource.
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html#Tag"><B>Tag</B></A> -
Variable in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/SpriteBatch.html" title="class in Microsoft.Xna.Framework.Graphics">SpriteBatch</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/Color.html#Tan"><B>Tan</B></A> -
Static variable in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a system-defined color with the value R:210 G:180 B:140 A:255.
<DT><A HREF="../Microsoft/Xna/Framework/Color.html#Teal"><B>Teal</B></A> -
Static variable in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a system-defined color with the value R:0 G:128 B:128 A:255.
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/Texture.html" title="class in Microsoft.Xna.Framework.Graphics"><B>Texture</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</A><DD>Represents a texture resource<DT><A HREF="../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics"><B>Texture2D</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</A><DD>Represents a 2D grid of texels.<DT><A HREF="../Microsoft/Xna/Framework/Graphics/Texture2D.html#Texture2D()"><B>Texture2D()</B></A> -
Constructor for class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/Texture2D.html#Texture2D(Microsoft.Xna.Framework.Graphics.GraphicsDevice, int, int)"><B>Texture2D(GraphicsDevice, int, int)</B></A> -
Constructor for class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>
<DD>Creates a new instance of this object.
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/Texture2D.html#Texture2D(Microsoft.Xna.Framework.Graphics.GraphicsDevice, int, int, boolean, Microsoft.Xna.Framework.Graphics.SurfaceFormat)"><B>Texture2D(GraphicsDevice, int, int, boolean, SurfaceFormat)</B></A> -
Constructor for class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/Texture2D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture2D</A>
<DD>Creates a new instance of this object.
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/Texture3D.html" title="class in Microsoft.Xna.Framework.Graphics"><B>Texture3D</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</A><DD>Represents a 3D volume of texels.<DT><A HREF="../Microsoft/Xna/Framework/Graphics/Texture3D.html#Texture3D(Microsoft.Xna.Framework.Graphics.GraphicsDevice, int, int, int, boolean, Microsoft.Xna.Framework.Graphics.SurfaceFormat)"><B>Texture3D(GraphicsDevice, int, int, int, boolean, SurfaceFormat)</B></A> -
Constructor for class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/Texture3D.html" title="class in Microsoft.Xna.Framework.Graphics">Texture3D</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/TextureAddressMode.html" title="enum in Microsoft.Xna.Framework.Graphics"><B>TextureAddressMode</B></A> - Enum in <A HREF="../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</A><DD>Defines modes for addressing texels using texture coordinates that are outside of the typical range of 0.0 to 1.0.<DT><A HREF="../Microsoft/Xna/Framework/Graphics/TextureCollection.html" title="class in Microsoft.Xna.Framework.Graphics"><B>TextureCollection</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</A><DD>Represents a collection of Texture objects.<DT><A HREF="../Microsoft/Xna/Framework/Graphics/TextureCube.html" title="class in Microsoft.Xna.Framework.Graphics"><B>TextureCube</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</A><DD>Represents a set of six 2D textures, one for each face of a cube.<DT><A HREF="../Microsoft/Xna/Framework/Graphics/TextureCube.html#TextureCube(Microsoft.Xna.Framework.Graphics.GraphicsDevice, int, boolean, Microsoft.Xna.Framework.Graphics.SurfaceFormat)"><B>TextureCube(GraphicsDevice, int, boolean, SurfaceFormat)</B></A> -
Constructor for class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/TextureCube.html" title="class in Microsoft.Xna.Framework.Graphics">TextureCube</A>
<DD>Creates a new instance of this Object.
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/TextureFilter.html" title="enum in Microsoft.Xna.Framework.Graphics"><B>TextureFilter</B></A> - Enum in <A HREF="../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</A><DD>Defines filtering types during texture sampling.<DT><A HREF="../Microsoft/Xna/Framework/Color.html#Thistle"><B>Thistle</B></A> -
Static variable in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a system-defined color with the value R:216 G:191 B:216 A:255.
<DT><A HREF="../Microsoft/Xna/Framework/Input/GamePadState.html#ThumbSticks"><B>ThumbSticks</B></A> -
Variable in class Microsoft.Xna.Framework.Input.<A HREF="../Microsoft/Xna/Framework/Input/GamePadState.html" title="class in Microsoft.Xna.Framework.Input">GamePadState</A>
<DD>Returns a structure that indicates the position of the Xbox 360 Controller sticks (thumbsticks).
<DT><A HREF="../System/TimeSpan.html#TicksPerDay"><B>TicksPerDay</B></A> -
Variable in class System.<A HREF="../System/TimeSpan.html" title="class in System">TimeSpan</A>
<DD>Represents the number of ticks in 1 day.
<DT><A HREF="../System/TimeSpan.html#TicksPerHour"><B>TicksPerHour</B></A> -
Variable in class System.<A HREF="../System/TimeSpan.html" title="class in System">TimeSpan</A>
<DD>Represents the number of ticks in 1 hour.
<DT><A HREF="../System/TimeSpan.html#TicksPerMillisecond"><B>TicksPerMillisecond</B></A> -
Variable in class System.<A HREF="../System/TimeSpan.html" title="class in System">TimeSpan</A>
<DD>Represents the number of ticks in 1 millisecond.
<DT><A HREF="../System/TimeSpan.html#TicksPerMinute"><B>TicksPerMinute</B></A> -
Variable in class System.<A HREF="../System/TimeSpan.html" title="class in System">TimeSpan</A>
<DD>Represents the number of ticks in 1 minute.
<DT><A HREF="../System/TimeSpan.html#TicksPerSecond"><B>TicksPerSecond</B></A> -
Variable in class System.<A HREF="../System/TimeSpan.html" title="class in System">TimeSpan</A>
<DD>Represents the number of ticks in 1 second.
<DT><A HREF="../System/TimeSpan.html" title="class in System"><B>TimeSpan</B></A> - Class in <A HREF="../System/package-summary.html">System</A><DD>Represents a time interval.<DT><A HREF="../System/TimeSpan.html#TimeSpan(long)"><B>TimeSpan(long)</B></A> -
Constructor for class System.<A HREF="../System/TimeSpan.html" title="class in System">TimeSpan</A>
<DD>Initializes a new TimeSpan to the specified number of ticks.
<DT><A HREF="../System/TimeSpan.html#TimeSpan(int, int, int)"><B>TimeSpan(int, int, int)</B></A> -
Constructor for class System.<A HREF="../System/TimeSpan.html" title="class in System">TimeSpan</A>
<DD>Initializes a new TimeSpan to a specified number of hours, minutes, and seconds.
<DT><A HREF="../System/TimeSpan.html#TimeSpan(int, int, int, int)"><B>TimeSpan(int, int, int, int)</B></A> -
Constructor for class System.<A HREF="../System/TimeSpan.html" title="class in System">TimeSpan</A>
<DD>Initializes a new TimeSpan to a specified number of days, hours, minutes, and seconds.
<DT><A HREF="../System/TimeSpan.html#TimeSpan(int, int, int, int, int)"><B>TimeSpan(int, int, int, int, int)</B></A> -
Constructor for class System.<A HREF="../System/TimeSpan.html" title="class in System">TimeSpan</A>
<DD>Initializes a new TimeSpan to a specified number of days, hours, minutes, seconds, and milliseconds.
<DT><A HREF="../Microsoft/Xna/Framework/Input/Touch/GestureSample.html#Timestamp"><B>Timestamp</B></A> -
Variable in class Microsoft.Xna.Framework.Input.Touch.<A HREF="../Microsoft/Xna/Framework/Input/Touch/GestureSample.html" title="class in Microsoft.Xna.Framework.Input.Touch">GestureSample</A>
<DD>Holds the starting time for this touch gesture sample.
<DT><A HREF="../Microsoft/Xna/Framework/TitleContainer.html" title="class in Microsoft.Xna.Framework"><B>TitleContainer</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</A><DD>Provides file stream access to the title's default storage location.<DT><A HREF="../Microsoft/Xna/Framework/TitleContainer.html#TitleContainer()"><B>TitleContainer()</B></A> -
Constructor for class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/TitleContainer.html" title="class in Microsoft.Xna.Framework">TitleContainer</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/Viewport.html#TitleSafeArea()"><B>TitleSafeArea()</B></A> -
Method in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/Viewport.html" title="class in Microsoft.Xna.Framework.Graphics">Viewport</A>
<DD>Returns the title safe area of the current viewport.
<DT><A HREF="../System/IO/MemoryStream.html#ToArray()"><B>ToArray()</B></A> -
Method in class System.IO.<A HREF="../System/IO/MemoryStream.html" title="class in System.IO">MemoryStream</A>
<DD>Writes the entire stream contents to a byte array, regardless of the Position property.
<DT><A HREF="../Microsoft/Xna/Framework/MathHelper.html#ToDegrees(float)"><B>ToDegrees(float)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/MathHelper.html" title="class in Microsoft.Xna.Framework">MathHelper</A>
<DD>Converts radians to degrees.
<DT><A HREF="../Microsoft/Xna/Framework/Color.html#Tomato"><B>Tomato</B></A> -
Static variable in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a system-defined color with the value R:255 G:99 B:71 A:255.
<DT><A HREF="../Microsoft/Xna/Framework/Rectangle.html#Top()"><B>Top()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>
<DD>Returns the y-coordinate of the top of the rectangle.
<DT><A HREF="../Microsoft/Xna/Framework/MathHelper.html#ToRadians(float)"><B>ToRadians(float)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/MathHelper.html" title="class in Microsoft.Xna.Framework">MathHelper</A>
<DD>Converts degrees to radians.
<DT><A HREF="../Microsoft/Xna/Framework/BoundingBox.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/BoundingBox.html" title="class in Microsoft.Xna.Framework">BoundingBox</A>
<DD>Returns a String that represents the current BoundingBox.
<DT><A HREF="../Microsoft/Xna/Framework/BoundingSphere.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/BoundingSphere.html" title="class in Microsoft.Xna.Framework">BoundingSphere</A>
<DD>Returns a String that represents the current BoundingSphere.
<DT><A HREF="../Microsoft/Xna/Framework/Color.html#ToString()"><B>ToString()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a string representation of this object.
<DT><A HREF="../Microsoft/Xna/Framework/Color.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a string representation of this object.
<DT><A HREF="../Microsoft/Xna/Framework/GamerServices/Gamer.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.GamerServices.<A HREF="../Microsoft/Xna/Framework/GamerServices/Gamer.html" title="class in Microsoft.Xna.Framework.GamerServices">Gamer</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/DisplayMode.html#ToString()"><B>ToString()</B></A> -
Method in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/DisplayMode.html" title="class in Microsoft.Xna.Framework.Graphics">DisplayMode</A>
<DD>Retrieves a string representation of this object.
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/DisplayMode.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/DisplayMode.html" title="class in Microsoft.Xna.Framework.Graphics">DisplayMode</A>
<DD>Retrieves a string representation of this object.
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/GraphicsResource.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/GraphicsResource.html" title="class in Microsoft.Xna.Framework.Graphics">GraphicsResource</A>
<DD>Gets a string representation of the current instance.
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/VertexBuffer.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/VertexBuffer.html" title="class in Microsoft.Xna.Framework.Graphics">VertexBuffer</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/VertexElement.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/VertexElement.html" title="class in Microsoft.Xna.Framework.Graphics">VertexElement</A>
<DD>Retrieves a string representation of this object.
<DT><A HREF="../Microsoft/Xna/Framework/Graphics/Viewport.html#ToString()"><B>ToString()</B></A> -
Method in class Microsoft.Xna.Framework.Graphics.<A HREF="../Microsoft/Xna/Framework/Graphics/Viewport.html" title="class in Microsoft.Xna.Framework.Graphics">Viewport</A>
<DD>Retrieves a string representation of this object.
<DT><A HREF="../Microsoft/Xna/Framework/Input/GamePadButtons.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.Input.<A HREF="../Microsoft/Xna/Framework/Input/GamePadButtons.html" title="class in Microsoft.Xna.Framework.Input">GamePadButtons</A>
<DD>Retrieves a string representation of this object.
<DT><A HREF="../Microsoft/Xna/Framework/Input/GamePadDPad.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.Input.<A HREF="../Microsoft/Xna/Framework/Input/GamePadDPad.html" title="class in Microsoft.Xna.Framework.Input">GamePadDPad</A>
<DD>Retrieves a string representation of this object.
<DT><A HREF="../Microsoft/Xna/Framework/Input/GamePadState.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.Input.<A HREF="../Microsoft/Xna/Framework/Input/GamePadState.html" title="class in Microsoft.Xna.Framework.Input">GamePadState</A>
<DD>Retrieves a string representation of this object.
<DT><A HREF="../Microsoft/Xna/Framework/Input/GamePadThumbSticks.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.Input.<A HREF="../Microsoft/Xna/Framework/Input/GamePadThumbSticks.html" title="class in Microsoft.Xna.Framework.Input">GamePadThumbSticks</A>
<DD>Retrieves a string representation of this object.
<DT><A HREF="../Microsoft/Xna/Framework/Input/GamePadTriggers.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.Input.<A HREF="../Microsoft/Xna/Framework/Input/GamePadTriggers.html" title="class in Microsoft.Xna.Framework.Input">GamePadTriggers</A>
<DD>Retrieves a string representation of this object.
<DT><A HREF="../Microsoft/Xna/Framework/Input/MouseState.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.Input.<A HREF="../Microsoft/Xna/Framework/Input/MouseState.html" title="class in Microsoft.Xna.Framework.Input">MouseState</A>
<DD>Retrieves a string representation of this object.
<DT><A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchLocation.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.Input.Touch.<A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchLocation.html" title="class in Microsoft.Xna.Framework.Input.Touch">TouchLocation</A>
<DD>Gets a string representation of the TouchLocation.
<DT><A HREF="../Microsoft/Xna/Framework/Matrix.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>
<DD>Retrieves a string representation of the current object.
<DT><A HREF="../Microsoft/Xna/Framework/Plane.html#ToString()"><B>ToString()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Plane.html" title="class in Microsoft.Xna.Framework">Plane</A>
<DD>Returns a String that represents the current Plane.
<DT><A HREF="../Microsoft/Xna/Framework/Point.html#ToString()"><B>ToString()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Point.html" title="class in Microsoft.Xna.Framework">Point</A>
<DD>Returns a String that represents the current Point.
<DT><A HREF="../Microsoft/Xna/Framework/Quaternion.html#ToString()"><B>ToString()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Quaternion.html" title="class in Microsoft.Xna.Framework">Quaternion</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/Ray.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Ray.html" title="class in Microsoft.Xna.Framework">Ray</A>
<DD>Returns a String that represents the current Ray.
<DT><A HREF="../Microsoft/Xna/Framework/Rectangle.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Rectangle.html" title="class in Microsoft.Xna.Framework">Rectangle</A>
<DD>Retrieves a string representation of the current object.
<DT><A HREF="../Microsoft/Xna/Framework/Vector2.html#toString()"><B>toString()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>
<DD>Retrieves a string representation of the current object.
<DT><A HREF="../Microsoft/Xna/Framework/Vector3.html#ToString()"><B>ToString()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>
<DD>Retrieves a string representation of the current object.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#ToString()"><B>ToString()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Retrieves a string representation of the current object.
<DT><A HREF="../System/Collections/Generic/KeyValuePair.html#ToString()"><B>ToString()</B></A> -
Method in class System.Collections.Generic.<A HREF="../System/Collections/Generic/KeyValuePair.html" title="class in System.Collections.Generic">KeyValuePair</A>
<DD>Returns a string representation of the KeyValuePair<,>, using the string representations of the key and value.
<DT><A HREF="../System/TimeSpan.html#toString()"><B>toString()</B></A> -
Method in class System.<A HREF="../System/TimeSpan.html" title="class in System">TimeSpan</A>
<DD>Returns the string representation of the value of this instance.
<DT><A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchCollection.html" title="class in Microsoft.Xna.Framework.Input.Touch"><B>TouchCollection</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/Input/Touch/package-summary.html">Microsoft.Xna.Framework.Input.Touch</A><DD>Provides methods and properties for accessing state information for the touch screen of a touch-enabled device.<DT><A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchCollection.html#TouchCollection(Microsoft.Xna.Framework.Input.Touch.TouchLocation[])"><B>TouchCollection(TouchLocation[])</B></A> -
Constructor for class Microsoft.Xna.Framework.Input.Touch.<A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchCollection.html" title="class in Microsoft.Xna.Framework.Input.Touch">TouchCollection</A>
<DD>Initializes a new instance of the TouchCollection structure with a set of touch locations.
<DT><A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchLocation.html" title="class in Microsoft.Xna.Framework.Input.Touch"><B>TouchLocation</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/Input/Touch/package-summary.html">Microsoft.Xna.Framework.Input.Touch</A><DD>Provides methods and properties for interacting with a touch location on a touch screen device.<DT><A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchLocation.html#TouchLocation(int, Microsoft.Xna.Framework.Input.Touch.TouchLocationState, Microsoft.Xna.Framework.Vector2)"><B>TouchLocation(int, TouchLocationState, Vector2)</B></A> -
Constructor for class Microsoft.Xna.Framework.Input.Touch.<A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchLocation.html" title="class in Microsoft.Xna.Framework.Input.Touch">TouchLocation</A>
<DD>Initializes a new TouchLocation with an ID, state, position, and pressure.
<DT><A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchLocation.html#TouchLocation(int, Microsoft.Xna.Framework.Input.Touch.TouchLocationState, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Input.Touch.TouchLocationState, Microsoft.Xna.Framework.Vector2)"><B>TouchLocation(int, TouchLocationState, Vector2, TouchLocationState, Vector2)</B></A> -
Constructor for class Microsoft.Xna.Framework.Input.Touch.<A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchLocation.html" title="class in Microsoft.Xna.Framework.Input.Touch">TouchLocation</A>
<DD>Initializes a new TouchLocation with an ID, and a set of both current and previous state, position, and pressure values.
<DT><A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchLocation.html#TouchLocation()"><B>TouchLocation()</B></A> -
Constructor for class Microsoft.Xna.Framework.Input.Touch.<A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchLocation.html" title="class in Microsoft.Xna.Framework.Input.Touch">TouchLocation</A>
<DD>Creates an empty instance of TouchLocation.
<DT><A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchLocationState.html" title="enum in Microsoft.Xna.Framework.Input.Touch"><B>TouchLocationState</B></A> - Enum in <A HREF="../Microsoft/Xna/Framework/Input/Touch/package-summary.html">Microsoft.Xna.Framework.Input.Touch</A><DD>Defines the possible states of a touch location.<DT><A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchPanel.html" title="class in Microsoft.Xna.Framework.Input.Touch"><B>TouchPanel</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/Input/Touch/package-summary.html">Microsoft.Xna.Framework.Input.Touch</A><DD>Provides methods for retrieving touch panel device information.<DT><A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchPanel.html#TouchPanel()"><B>TouchPanel()</B></A> -
Constructor for class Microsoft.Xna.Framework.Input.Touch.<A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchPanel.html" title="class in Microsoft.Xna.Framework.Input.Touch">TouchPanel</A>
<DD>&nbsp;
<DT><A HREF="../Microsoft/Xna/Framework/Color.html#ToVector3()"><B>ToVector3()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a three-component vector representation for this object.
<DT><A HREF="../Microsoft/Xna/Framework/Color.html#ToVector4()"><B>ToVector4()</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a four-component vector representation for this object.
<DT><A HREF="../Microsoft/Xna/Framework/BoundingSphere.html#Transform(Microsoft.Xna.Framework.Matrix)"><B>Transform(Matrix)</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/BoundingSphere.html" title="class in Microsoft.Xna.Framework">BoundingSphere</A>
<DD>Translates and scales the BoundingSphere using a given Matrix.
<DT><A HREF="../Microsoft/Xna/Framework/BoundingSphere.html#Transform(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.BoundingSphere)"><B>Transform(Matrix, BoundingSphere)</B></A> -
Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/BoundingSphere.html" title="class in Microsoft.Xna.Framework">BoundingSphere</A>
<DD>Translates and scales the BoundingSphere using a given Matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Matrix.html#Transform(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Quaternion)"><B>Transform(Matrix, Quaternion)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>
<DD>Transforms a Matrix by applying a Quaternion rotation.
<DT><A HREF="../Microsoft/Xna/Framework/Matrix.html#Transform(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Matrix)"><B>Transform(Matrix, Quaternion, Matrix)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>
<DD>Transforms a Matrix by applying a Quaternion rotation.
<DT><A HREF="../Microsoft/Xna/Framework/Plane.html#Transform(Microsoft.Xna.Framework.Plane, Microsoft.Xna.Framework.Matrix)"><B>Transform(Plane, Matrix)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Plane.html" title="class in Microsoft.Xna.Framework">Plane</A>
<DD>Transforms a normalized Plane by a Matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Plane.html#Transform(Microsoft.Xna.Framework.Plane, Microsoft.Xna.Framework.Quaternion)"><B>Transform(Plane, Quaternion)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Plane.html" title="class in Microsoft.Xna.Framework">Plane</A>
<DD>Transforms a normalized Plane by a Quaternion rotation.
<DT><A HREF="../Microsoft/Xna/Framework/Plane.html#Transform(Microsoft.Xna.Framework.Plane, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Plane)"><B>Transform(Plane, Matrix, Plane)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Plane.html" title="class in Microsoft.Xna.Framework">Plane</A>
<DD>Transforms a normalized Plane by a Matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Plane.html#Transform(Microsoft.Xna.Framework.Plane, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Plane)"><B>Transform(Plane, Quaternion, Plane)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Plane.html" title="class in Microsoft.Xna.Framework">Plane</A>
<DD>Transforms a normalized Plane by a Quaternion rotation.
<DT><A HREF="../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix)"><B>Transform(Vector2, Matrix)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>
<DD>Transforms the vector (x, y, 0, 1) by the specified matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Quaternion)"><B>Transform(Vector2, Quaternion)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>
<DD>Transforms a single Vector2, or the vector normal (x, y, 0, 0), by a specified Quaternion rotation.
<DT><A HREF="../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2)"><B>Transform(Vector2, Matrix, Vector2)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>
<DD>Transforms the vector (x, y, 0, 1) by the specified matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2[])"><B>Transform(Vector2[], Matrix, Vector2[])</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>
<DD>Transforms an array of Vector2s by a specified Matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2[], Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector2[])"><B>Transform(Vector2[], Quaternion, Vector2[])</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>
<DD>Transforms an array of Vector2s by a specified Quaternion.
<DT><A HREF="../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector2)"><B>Transform(Vector2, Quaternion, Vector2)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>
<DD>Transforms a Vector2, or the vector normal (x, y, 0, 0), by a specified Quaternion rotation.
<DT><A HREF="../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2[], int, int)"><B>Transform(Vector2[], int, Matrix, Vector2[], int, int)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>
<DD>Transforms a specified range in an array of Vector2s by a specified Matrix and places the results in a specified range in a destination array.
<DT><A HREF="../Microsoft/Xna/Framework/Vector2.html#Transform(Microsoft.Xna.Framework.Vector2[], int, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector2[], int, int)"><B>Transform(Vector2[], int, Quaternion, Vector2[], int, int)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>
<DD>Transforms a specified range in an array of Vector2s by a specified Quaternion and places the results in a specified range in a destination array.
<DT><A HREF="../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)"><B>Transform(Vector3, Matrix)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>
<DD>Transforms a 3D vector by the given matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Quaternion)"><B>Transform(Vector3, Quaternion)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>
<DD>Transforms a Vector3 by a specified Quaternion rotation.
<DT><A HREF="../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3[])"><B>Transform(Vector3[], Matrix, Vector3[])</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>
<DD>Transforms a source array of Vector3s by a specified Matrix and writes the results to an existing destination array.
<DT><A HREF="../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3[], Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector3[])"><B>Transform(Vector3[], Quaternion, Vector3[])</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>
<DD>Transforms a source array of Vector3s by a specified Quaternion rotation and writes the results to an existing destination array.
<DT><A HREF="../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3)"><B>Transform(Vector3, Matrix, Vector3)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>
<DD>Transforms a Vector3 by the given Matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector3)"><B>Transform(Vector3, Quaternion, Vector3)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>
<DD>Transforms a Vector3 by a specified Quaternion rotation.
<DT><A HREF="../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3[], int, int)"><B>Transform(Vector3[], int, Matrix, Vector3[], int, int)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>
<DD>Applies a specified transform Matrix to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.
<DT><A HREF="../Microsoft/Xna/Framework/Vector3.html#Transform(Microsoft.Xna.Framework.Vector3[], int, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector3[], int, int)"><B>Transform(Vector3[], int, Quaternion, Vector3[], int, int)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>
<DD>Applies a specified Quaternion rotation to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix)"><B>Transform(Vector2, Matrix)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Transforms a Vector2 by the given Matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Quaternion)"><B>Transform(Vector2, Quaternion)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Transforms a Vector2 by a specified Quaternion into a Vector4.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)"><B>Transform(Vector3, Matrix)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Transforms a Vector3 by the given Matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Quaternion)"><B>Transform(Vector3, Quaternion)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Transforms a Vector3 by a specified Quaternion into a Vector4.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Matrix)"><B>Transform(Vector4, Matrix)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Transforms a Vector4 by the specified Matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Quaternion)"><B>Transform(Vector4, Quaternion)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Transforms a Vector4 by a specified Quaternion.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4[], Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4[])"><B>Transform(Vector4[], Quaternion, Vector4[])</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Transforms an array of Vector4s by a specified Quaternion.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)"><B>Transform(Vector2, Matrix, Vector4)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Transforms a Vector2 by the given Matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4)"><B>Transform(Vector2, Quaternion, Vector4)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Transforms a Vector2 by a specified Quaternion into a Vector4.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4[])"><B>Transform(Vector4[], Matrix, Vector4[])</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Transforms an array of Vector4s by a specified Matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)"><B>Transform(Vector3, Matrix, Vector4)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Transforms a Vector3 by the given Matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4)"><B>Transform(Vector3, Quaternion, Vector4)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Transforms a Vector3 by a specified Quaternion into a Vector4.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4)"><B>Transform(Vector4, Matrix, Vector4)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Transforms a Vector4 by the given Matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4)"><B>Transform(Vector4, Quaternion, Vector4)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Transforms a Vector4 by a specified Quaternion.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector4[], int, int)"><B>Transform(Vector4[], int, Matrix, Vector4[], int, int)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Transforms a specified range in an array of Vector4s by a specified Matrix into a specified range in a destination array.
<DT><A HREF="../Microsoft/Xna/Framework/Vector4.html#Transform(Microsoft.Xna.Framework.Vector4[], int, Microsoft.Xna.Framework.Quaternion, Microsoft.Xna.Framework.Vector4[], int, int)"><B>Transform(Vector4[], int, Quaternion, Vector4[], int, int)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector4.html" title="class in Microsoft.Xna.Framework">Vector4</A>
<DD>Transforms a specified range in an array of Vector4s by a specified Quaternion into a specified range in a destination array.
<DT><A HREF="../Microsoft/Xna/Framework/Vector2.html#TransformNormal(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix)"><B>TransformNormal(Vector2, Matrix)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>
<DD>Transforms a 2D vector normal by a matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector2.html#TransformNormal(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2)"><B>TransformNormal(Vector2, Matrix, Vector2)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>
<DD>Transforms a vector normal by a matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector2.html#TransformNormal(Microsoft.Xna.Framework.Vector2[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2[])"><B>TransformNormal(Vector2[], Matrix, Vector2[])</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>
<DD>Transforms an array of Vector2 vector normals by a specified Matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector2.html#TransformNormal(Microsoft.Xna.Framework.Vector2[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector2[], int, int)"><B>TransformNormal(Vector2[], int, Matrix, Vector2[], int, int)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</A>
<DD>Transforms a specified range in an array of Vector2 vector normals by a specified Matrix and places the results in a specified range in a destination array.
<DT><A HREF="../Microsoft/Xna/Framework/Vector3.html#TransformNormal(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix)"><B>TransformNormal(Vector3, Matrix)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>
<DD>Transforms a 3D vector normal by a matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector3.html#TransformNormal(Microsoft.Xna.Framework.Vector3[], Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3[])"><B>TransformNormal(Vector3[], Matrix, Vector3[])</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>
<DD>Transforms an array of 3D vector normals by a specified Matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector3.html#TransformNormal(Microsoft.Xna.Framework.Vector3, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3)"><B>TransformNormal(Vector3, Matrix, Vector3)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>
<DD>Transforms a vector normal by a matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Vector3.html#TransformNormal(Microsoft.Xna.Framework.Vector3[], int, Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Vector3[], int, int)"><B>TransformNormal(Vector3[], int, Matrix, Vector3[], int, int)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Vector3.html" title="class in Microsoft.Xna.Framework">Vector3</A>
<DD>Transforms a specified range in an array of 3D vector normals by a specified Matrix and writes the results to a specified range in a destination array.
<DT><A HREF="../Microsoft/Xna/Framework/Color.html#Transparent"><B>Transparent</B></A> -
Static variable in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a system-defined color with the value R:0 G:0 B:0 A:0.
<DT><A HREF="../Microsoft/Xna/Framework/Matrix.html#Transpose(Microsoft.Xna.Framework.Matrix)"><B>Transpose(Matrix)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>
<DD>Transposes the rows and columns of a matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Matrix.html#Transpose(Microsoft.Xna.Framework.Matrix, Microsoft.Xna.Framework.Matrix)"><B>Transpose(Matrix, Matrix)</B></A> -
Static method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Matrix.html" title="class in Microsoft.Xna.Framework">Matrix</A>
<DD>Transposes the rows and columns of a matrix.
<DT><A HREF="../Microsoft/Xna/Framework/Input/GamePadState.html#Triggers"><B>Triggers</B></A> -
Variable in class Microsoft.Xna.Framework.Input.<A HREF="../Microsoft/Xna/Framework/Input/GamePadState.html" title="class in Microsoft.Xna.Framework.Input">GamePadState</A>
<DD>Returns a structure that identifies the position of triggers on the Xbox 360 controller.
<DT><A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchLocation.html#TryGetPreviousLocation(Microsoft.Xna.Framework.Input.Touch.TouchLocation)"><B>TryGetPreviousLocation(TouchLocation)</B></A> -
Method in class Microsoft.Xna.Framework.Input.Touch.<A HREF="../Microsoft/Xna/Framework/Input/Touch/TouchLocation.html" title="class in Microsoft.Xna.Framework.Input.Touch">TouchLocation</A>
<DD>Attempts to get the previous location of this touch location object.
<DT><A HREF="../System/TimeSpan.html#TryParse(java.lang.String, System.TimeSpan)"><B>TryParse(String, TimeSpan)</B></A> -
Static method in class System.<A HREF="../System/TimeSpan.html" title="class in System">TimeSpan</A>
<DD>Constructs a new TimeSpan object from a time interval specified in a string.
<DT><A HREF="../Microsoft/Xna/Framework/Color.html#Turquoise"><B>Turquoise</B></A> -
Static variable in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Color.html" title="class in Microsoft.Xna.Framework">Color</A>
<DD>Gets a system-defined color with the value R:64 G:224 B:208 A:255.
<DT><A HREF="../Microsoft/Xna/Framework/MathHelper.html#TwoPi"><B>TwoPi</B></A> -
Static variable in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/MathHelper.html" title="class in Microsoft.Xna.Framework">MathHelper</A>
<DD>Represents the value of pi times two.
</DL>
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