266 lines
22 KiB
HTML
266 lines
22 KiB
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<A HREF="index-1.html">A</A> <A HREF="index-2.html">B</A> <A HREF="index-3.html">C</A> <A HREF="index-4.html">D</A> <A HREF="index-5.html">E</A> <A HREF="index-6.html">G</A> <A HREF="index-7.html">I</A> <A HREF="index-8.html">M</A> <A HREF="index-9.html">P</A> <A HREF="index-10.html">R</A> <A HREF="index-11.html">S</A> <A HREF="index-12.html">T</A> <A HREF="index-13.html">U</A> <A HREF="index-14.html">V</A> <HR>
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<A NAME="_G_"><!-- --></A><H2>
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<B>G</B></H2>
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<DL>
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<DT><A HREF="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework"><B>Game</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</A><DD> <DT><A HREF="../Microsoft/Xna/Framework/Game.html#Game()"><B>Game()</B></A> -
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Constructor for class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework"><B>GameComponent</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</A><DD> <DT><A HREF="../Microsoft/Xna/Framework/GameComponent.html#GameComponent(Microsoft.Xna.Framework.Game)"><B>GameComponent(Game)</B></A> -
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Constructor for class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/GameComponentCollection.html" title="class in Microsoft.Xna.Framework"><B>GameComponentCollection</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</A><DD>A collection of game components.<DT><A HREF="../Microsoft/Xna/Framework/GameComponentCollection.html#GameComponentCollection()"><B>GameComponentCollection()</B></A> -
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Constructor for class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameComponentCollection.html" title="class in Microsoft.Xna.Framework">GameComponentCollection</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html" title="class in Microsoft.Xna.Framework"><B>GameComponentCollectionEventArgs</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</A><DD>Arguments used with events from the GameComponentCollection.<DT><A HREF="../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html#GameComponentCollectionEventArgs(Microsoft.Xna.Framework.IGameComponent)"><B>GameComponentCollectionEventArgs(IGameComponent)</B></A> -
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Constructor for class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html" title="class in Microsoft.Xna.Framework">GameComponentCollectionEventArgs</A>
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<DD>Creates a new instance of GameComponentCollectionEventArgs.
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<DT><A HREF="../Microsoft/Xna/Framework/GamerServices/GamerServicesComponent.html" title="class in Microsoft.Xna.Framework.GamerServices"><B>GamerServicesComponent</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/GamerServices/package-summary.html">Microsoft.Xna.Framework.GamerServices</A><DD>Wraps the functionality of the GamerServicesDispatcher.<DT><A HREF="../Microsoft/Xna/Framework/GamerServices/GamerServicesComponent.html#GamerServicesComponent(Microsoft.Xna.Framework.Game)"><B>GamerServicesComponent(Game)</B></A> -
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Constructor for class Microsoft.Xna.Framework.GamerServices.<A HREF="../Microsoft/Xna/Framework/GamerServices/GamerServicesComponent.html" title="class in Microsoft.Xna.Framework.GamerServices">GamerServicesComponent</A>
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<DD>Creates a new GamerServicesComponent.
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<DT><A HREF="../Microsoft/Xna/Framework/GameServiceContainer.html" title="class in Microsoft.Xna.Framework"><B>GameServiceContainer</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</A><DD>A collection of game services.<DT><A HREF="../Microsoft/Xna/Framework/GameServiceContainer.html#GameServiceContainer()"><B>GameServiceContainer()</B></A> -
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Constructor for class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameServiceContainer.html" title="class in Microsoft.Xna.Framework">GameServiceContainer</A>
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<DD>Initializes a new instance of this class, which represents a collection of game services.
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<DT><A HREF="../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework"><B>GameTime</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</A><DD>Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed-step (game time) games.<DT><A HREF="../Microsoft/Xna/Framework/GameTime.html#GameTime()"><B>GameTime()</B></A> -
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Constructor for class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</A>
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<DD>Creates a new instance of GameTime.
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<DT><A HREF="../Microsoft/Xna/Framework/GameTime.html#GameTime(System.TimeSpan, System.TimeSpan)"><B>GameTime(TimeSpan, TimeSpan)</B></A> -
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Constructor for class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</A>
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<DD>Creates a new instance of GameTime.
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<DT><A HREF="../Microsoft/Xna/Framework/GameTime.html#GameTime(System.TimeSpan, System.TimeSpan, boolean)"><B>GameTime(TimeSpan, TimeSpan, boolean)</B></A> -
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Constructor for class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</A>
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<DD>Creates a new instance of GameTime.
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<DT><A HREF="../Microsoft/Xna/Framework/GameWindow.html" title="class in Microsoft.Xna.Framework"><B>GameWindow</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</A><DD>The system window associated with a Game.<DT><A HREF="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html#getAdapter()"><B>getAdapter()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</A>
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<DD>Specifies which graphics adapter to create the device on.
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<DT><A HREF="../Microsoft/Xna/Framework/GameWindow.html#getClientBounds()"><B>getClientBounds()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameWindow.html" title="class in Microsoft.Xna.Framework">GameWindow</A>
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<DD>The screen dimensions of the game window's client rectangle.
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<DT><A HREF="../Microsoft/Xna/Framework/DrawableGameComponent.html#getDrawOrder()"><B>getDrawOrder()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/DrawableGameComponent.html" title="class in Microsoft.Xna.Framework">DrawableGameComponent</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/IDrawable.html#getDrawOrder()"><B>getDrawOrder()</B></A> -
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Method in interface Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/IDrawable.html" title="interface in Microsoft.Xna.Framework">IDrawable</A>
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<DD>The order in which to draw this object relative to other objects.
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<DT><A HREF="../Microsoft/Xna/Framework/GameTime.html#getElapsedGameTime()"><B>getElapsedGameTime()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</A>
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<DD>The amount of elapsed game time since the last update.
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<DT><A HREF="../Microsoft/Xna/Framework/GameComponent.html#getEnabled()"><B>getEnabled()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/IUpdateable.html#getEnabled()"><B>getEnabled()</B></A> -
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Method in interface Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/IUpdateable.html" title="interface in Microsoft.Xna.Framework">IUpdateable</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/GameComponent.html#getGame()"><B>getGame()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html#getGameComponent()"><B>getGameComponent()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html" title="class in Microsoft.Xna.Framework">GameComponentCollectionEventArgs</A>
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<DD>Gets the GameComponent affected by the event.
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<DT><A HREF="../Microsoft/Xna/Framework/DrawableGameComponent.html#getGraphicsDevice()"><B>getGraphicsDevice()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/DrawableGameComponent.html" title="class in Microsoft.Xna.Framework">DrawableGameComponent</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/Game.html#getGraphicsDevice()"><B>getGraphicsDevice()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#getGraphicsDevice()"><B>getGraphicsDevice()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/IGraphicsDeviceService.html#getGraphicsDevice()"><B>getGraphicsDevice()</B></A> -
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Method in interface Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/IGraphicsDeviceService.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceService</A>
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<DD>Retrieves a GraphicsDevice.
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<DT><A HREF="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#getGraphicsProfile()"><B>getGraphicsProfile()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html#GetHashCode()"><B>GetHashCode()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</A>
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<DD>Gets the hash code for this object.
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<DT><A HREF="../Microsoft/Xna/Framework/Game.html#getIsActive()"><B>getIsActive()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/Game.html#getIsMouseVisible()"><B>getIsMouseVisible()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/GameTime.html#getIsRunningSlowly()"><B>getIsRunningSlowly()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</A>
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<DD>Gets a value indicating that the game loop is taking longer that its TargetElapsedTime.
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<DT><A HREF="../Microsoft/Xna/Framework/GameWindow.html#getScreenDeviceName()"><B>getScreenDeviceName()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameWindow.html" title="class in Microsoft.Xna.Framework">GameWindow</A>
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<DD>Gets the device name of the screen the window is currently in.
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<DT><A HREF="../Microsoft/Xna/Framework/GameServiceContainer.html#GetService(java.lang.Class)"><B>GetService(Class)</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameServiceContainer.html" title="class in Microsoft.Xna.Framework">GameServiceContainer</A>
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<DD>Gets the object providing a specified service.
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<DT><A HREF="../Microsoft/Xna/Framework/Game.html#getServices()"><B>getServices()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/GameWindow.html#getTitle()"><B>getTitle()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameWindow.html" title="class in Microsoft.Xna.Framework">GameWindow</A>
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<DD>Gets the title of the system window.
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<DT><A HREF="../Microsoft/Xna/Framework/GameTime.html#getTotalGameTime()"><B>getTotalGameTime()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</A>
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<DD>The amount of game time since the start of the game.
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<DT><A HREF="../Microsoft/Xna/Framework/GameComponent.html#getUpdateOrder()"><B>getUpdateOrder()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/IUpdateable.html#getUpdateOrder()"><B>getUpdateOrder()</B></A> -
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Method in interface Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/IUpdateable.html" title="interface in Microsoft.Xna.Framework">IUpdateable</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/DrawableGameComponent.html#getVisible()"><B>getVisible()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/DrawableGameComponent.html" title="class in Microsoft.Xna.Framework">DrawableGameComponent</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/IDrawable.html#getVisible()"><B>getVisible()</B></A> -
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Method in interface Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/IDrawable.html" title="interface in Microsoft.Xna.Framework">IDrawable</A>
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<DD>Indicates whether IDrawable.Draw should be called in Game.Draw for this game component.
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<DT><A HREF="../Microsoft/Xna/Framework/Game.html#getWindow()"><B>getWindow()</B></A> -
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Method in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/IGameHost.html#getWindow()"><B>getWindow()</B></A> -
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Method in interface Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/IGameHost.html" title="interface in Microsoft.Xna.Framework">IGameHost</A>
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<DD>
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<DT><A HREF="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title="class in Microsoft.Xna.Framework"><B>GraphicsDeviceInformation</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</A><DD>Holds the settings for creating a graphics device on Windows.<DT><A HREF="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html#GraphicsDeviceInformation()"><B>GraphicsDeviceInformation()</B></A> -
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Constructor for class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</A>
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<DD>Initializes a new instance of this class.
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<DT><A HREF="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework"><B>GraphicsDeviceManager</B></A> - Class in <A HREF="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</A><DD>Handles the configuration and management of the graphics device.<DT><A HREF="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#GraphicsDeviceManager(Microsoft.Xna.Framework.Game)"><B>GraphicsDeviceManager(Game)</B></A> -
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Constructor for class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</A>
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<DD>Creates a new GraphicsDeviceManager and registers it to handle the configuration and management of the graphics device for the specified Game.
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<DT><A HREF="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html#GraphicsProfile"><B>GraphicsProfile</B></A> -
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Variable in class Microsoft.Xna.Framework.<A HREF="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</A>
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<DD>Gets the graphics profile, which determines the graphics feature set.
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</DL>
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<HR>
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