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<div class="subTitle">Microsoft.Xna.Framework.Input</div>
<h2 title="Class GamePadState" class="title">Class GamePadState</h2>
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<li>Microsoft.Xna.Framework.Input.GamePadState</li>
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<pre>public final class <span class="strong">GamePadState</span>
extends <a href="../../../../System/ValueType.html" title="class in System">ValueType</a></pre>
<div class="block">Represents specific information about the state of an Xbox 360 Controller, including the current state of buttons and sticks.</div>
<dl><dt><span class="strong">Author:</span></dt>
<dd>Halofreak1990</dd></dl>
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<h3>Field Summary</h3>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
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<td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html" title="class in Microsoft.Xna.Framework.Input">GamePadButtons</a></code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadState.html#Buttons">Buttons</a></strong></code>
<div class="block">Returns a structure that identifies what buttons on the Xbox 360 controller are pressed.</div>
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<td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html" title="class in Microsoft.Xna.Framework.Input">GamePadDPad</a></code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadState.html#DPad">DPad</a></strong></code>
<div class="block">Returns a structure that identifies what directions of the directional pad on the Xbox 360 Controller are pressed.</div>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadState.html#IsConnected">IsConnected</a></strong></code>
<div class="block">Indicates whether the Xbox 360 Controller is connected.</div>
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<td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Input/GamePadThumbSticks.html" title="class in Microsoft.Xna.Framework.Input">GamePadThumbSticks</a></code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadState.html#ThumbSticks">ThumbSticks</a></strong></code>
<div class="block">Returns a structure that indicates the position of the Xbox 360 Controller sticks (thumbsticks).</div>
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<td class="colFirst"><code><a href="../../../../Microsoft/Xna/Framework/Input/GamePadTriggers.html" title="class in Microsoft.Xna.Framework.Input">GamePadTriggers</a></code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadState.html#Triggers">Triggers</a></strong></code>
<div class="block">Returns a structure that identifies the position of triggers on the Xbox 360 controller.</div>
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<td class="colOne"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadState.html#GamePadState(Microsoft.Xna.Framework.Input.GamePadThumbSticks, Microsoft.Xna.Framework.Input.GamePadTriggers, Microsoft.Xna.Framework.Input.GamePadButtons, Microsoft.Xna.Framework.Input.GamePadDPad)">GamePadState</a></strong>(<a href="../../../../Microsoft/Xna/Framework/Input/GamePadThumbSticks.html" title="class in Microsoft.Xna.Framework.Input">GamePadThumbSticks</a>&nbsp;thumbSticks,
<a href="../../../../Microsoft/Xna/Framework/Input/GamePadTriggers.html" title="class in Microsoft.Xna.Framework.Input">GamePadTriggers</a>&nbsp;triggers,
<a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html" title="class in Microsoft.Xna.Framework.Input">GamePadButtons</a>&nbsp;buttons,
<a href="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html" title="class in Microsoft.Xna.Framework.Input">GamePadDPad</a>&nbsp;dPad)</code>
<div class="block">Initializes a new instance of the GamePadState class using the specified GamePadThumbSticks, GamePadTriggers, GamePadButtons, and GamePadDPad.</div>
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<td class="colOne"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadState.html#GamePadState(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, float, Microsoft.Xna.Framework.Input.Buttons...)">GamePadState</a></strong>(<a href="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</a>&nbsp;leftThumbStick,
<a href="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</a>&nbsp;rightThumbStick,
float&nbsp;leftTrigger,
float&nbsp;rightTrigger,
<a href="../../../../Microsoft/Xna/Framework/Input/Buttons.html" title="enum in Microsoft.Xna.Framework.Input">Buttons</a>...&nbsp;buttons)</code>
<div class="block">Initializes a new instance of the GamePadState class with the specified stick, trigger, and button values.</div>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadState.html#equals(java.lang.Object)">equals</a></strong>(java.lang.Object&nbsp;obj)</code>
<div class="block">Returns a value that indicates whether the current instance is equal to a specified object.</div>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadState.html#hashCode()">hashCode</a></strong>()</code>
<div class="block">Gets the hash code for this instance.</div>
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<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../../Microsoft/Xna/Framework/Input/GamePadState.html#toString()">toString</a></strong>()</code>
<div class="block">Retrieves a string representation of this object.</div>
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<code>clone, finalize, getClass, notify, notifyAll, wait, wait, wait</code></li>
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<h4>Buttons</h4>
<pre>public final&nbsp;<a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html" title="class in Microsoft.Xna.Framework.Input">GamePadButtons</a> Buttons</pre>
<div class="block">Returns a structure that identifies what buttons on the Xbox 360 controller are pressed. Reference page contains links to related code samples.</div>
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<h4>IsConnected</h4>
<pre>public final&nbsp;boolean IsConnected</pre>
<div class="block">Indicates whether the Xbox 360 Controller is connected. Reference page contains links to related code samples.</div>
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<h4>DPad</h4>
<pre>public final&nbsp;<a href="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html" title="class in Microsoft.Xna.Framework.Input">GamePadDPad</a> DPad</pre>
<div class="block">Returns a structure that identifies what directions of the directional pad on the Xbox 360 Controller are pressed.</div>
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<h4>ThumbSticks</h4>
<pre>public final&nbsp;<a href="../../../../Microsoft/Xna/Framework/Input/GamePadThumbSticks.html" title="class in Microsoft.Xna.Framework.Input">GamePadThumbSticks</a> ThumbSticks</pre>
<div class="block">Returns a structure that indicates the position of the Xbox 360 Controller sticks (thumbsticks).</div>
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<h4>Triggers</h4>
<pre>public final&nbsp;<a href="../../../../Microsoft/Xna/Framework/Input/GamePadTriggers.html" title="class in Microsoft.Xna.Framework.Input">GamePadTriggers</a> Triggers</pre>
<div class="block">Returns a structure that identifies the position of triggers on the Xbox 360 controller.</div>
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<a name="GamePadState(Microsoft.Xna.Framework.Input.GamePadThumbSticks, Microsoft.Xna.Framework.Input.GamePadTriggers, Microsoft.Xna.Framework.Input.GamePadButtons, Microsoft.Xna.Framework.Input.GamePadDPad)">
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<h4>GamePadState</h4>
<pre>public&nbsp;GamePadState(<a href="../../../../Microsoft/Xna/Framework/Input/GamePadThumbSticks.html" title="class in Microsoft.Xna.Framework.Input">GamePadThumbSticks</a>&nbsp;thumbSticks,
<a href="../../../../Microsoft/Xna/Framework/Input/GamePadTriggers.html" title="class in Microsoft.Xna.Framework.Input">GamePadTriggers</a>&nbsp;triggers,
<a href="../../../../Microsoft/Xna/Framework/Input/GamePadButtons.html" title="class in Microsoft.Xna.Framework.Input">GamePadButtons</a>&nbsp;buttons,
<a href="../../../../Microsoft/Xna/Framework/Input/GamePadDPad.html" title="class in Microsoft.Xna.Framework.Input">GamePadDPad</a>&nbsp;dPad)</pre>
<div class="block">Initializes a new instance of the GamePadState class using the specified GamePadThumbSticks, GamePadTriggers, GamePadButtons, and GamePadDPad.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>thumbSticks</code> - Initial stick state.</dd><dd><code>triggers</code> - Initial trigger state.</dd><dd><code>buttons</code> - Initial button state.</dd><dd><code>dPad</code> - Initial directional pad state.</dd></dl>
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<h4>GamePadState</h4>
<pre>public&nbsp;GamePadState(<a href="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</a>&nbsp;leftThumbStick,
<a href="../../../../Microsoft/Xna/Framework/Vector2.html" title="class in Microsoft.Xna.Framework">Vector2</a>&nbsp;rightThumbStick,
float&nbsp;leftTrigger,
float&nbsp;rightTrigger,
<a href="../../../../Microsoft/Xna/Framework/Input/Buttons.html" title="enum in Microsoft.Xna.Framework.Input">Buttons</a>...&nbsp;buttons)</pre>
<div class="block">Initializes a new instance of the GamePadState class with the specified stick, trigger, and button values.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>leftThumbStick</code> - Left stick value. Each axis is clamped between -1.0 and 1.0.</dd><dd><code>rightThumbStick</code> - Right stick value. Each axis is clamped between -1.0 and 1.0.</dd><dd><code>leftTrigger</code> - Left trigger value. This value is clamped between 0.0 and 1.0.</dd><dd><code>rightTrigger</code> - Right trigger value. This value is clamped between 0.0 and 1.0.</dd><dd><code>buttons</code> - Array or parameter list of Buttons to initialize as pressed.</dd></dl>
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<pre>public&nbsp;boolean&nbsp;equals(java.lang.Object&nbsp;obj)</pre>
<div class="block">Returns a value that indicates whether the current instance is equal to a specified object.</div>
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