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<h1 title="Uses of Package Microsoft.Xna.Framework.Graphics" class="title">Uses of Package<br>Microsoft.Xna.Framework.Graphics</h1>
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<caption><span>Packages that use <a href="../../../../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#Microsoft.Xna.Framework.GamerServices">Microsoft.Xna.Framework.GamerServices</a></td>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><a href="#Microsoft.Xna.Framework.Graphics">Microsoft.Xna.Framework.Graphics</a></td>
<td class="colLast">&nbsp;</td>
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<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/Texture2D.html#Microsoft.Xna.Framework.GamerServices">Texture2D</a>
<div class="block">Represents a 2D grid of texels.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="Microsoft.Xna.Framework.Graphics">
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</a> used by <a href="../../../../Microsoft/Xna/Framework/Graphics/package-summary.html">Microsoft.Xna.Framework.Graphics</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/Blend.html#Microsoft.Xna.Framework.Graphics">Blend</a>
<div class="block">Defines color blending factors.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/BlendFunction.html#Microsoft.Xna.Framework.Graphics">BlendFunction</a>
<div class="block">Defines how to combine a source color with the destination color already on the render target for color blending.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/BlendState.html#Microsoft.Xna.Framework.Graphics">BlendState</a>
<div class="block">Contains blend state for the device.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/BufferUsage.html#Microsoft.Xna.Framework.Graphics">BufferUsage</a>
<div class="block">Specifies special usage of the buffer contents.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/ClearOptions.html#Microsoft.Xna.Framework.Graphics">ClearOptions</a>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/ColorWriteChannels.html#Microsoft.Xna.Framework.Graphics">ColorWriteChannels</a>
<div class="block">Defines the color channels that can be chosen for a per-channel write to a render target color buffer.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/CompareFunction.html#Microsoft.Xna.Framework.Graphics">CompareFunction</a>
<div class="block">Defines comparison functions that can be chosen for alpha, stencil, or depth-buffer tests.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/CubeMapFace.html#Microsoft.Xna.Framework.Graphics">CubeMapFace</a>
<div class="block">Defines the faces of a cube map in the TextureCube class type.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/CullMode.html#Microsoft.Xna.Framework.Graphics">CullMode</a>
<div class="block">Defines winding orders that may be used to identify back faces for culling.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/DepthFormat.html#Microsoft.Xna.Framework.Graphics">DepthFormat</a>
<div class="block">Defines the format of data in a depth-stencil buffer.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/DepthStencilState.html#Microsoft.Xna.Framework.Graphics">DepthStencilState</a>
<div class="block">Contains depth-stencil state for the device.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/DeviceType.html#Microsoft.Xna.Framework.Graphics">DeviceType</a>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/DirectionalLight.html#Microsoft.Xna.Framework.Graphics">DirectionalLight</a>
<div class="block">Represents a DirectionalLight object.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/DisplayMode.html#Microsoft.Xna.Framework.Graphics">DisplayMode</a>
<div class="block">Describes the display mode.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/DisplayModeCollection.html#Microsoft.Xna.Framework.Graphics">DisplayModeCollection</a>
<div class="block">Manipulates a collection of DisplayMode structures.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/DualTextureEffect.html#Microsoft.Xna.Framework.Graphics">DualTextureEffect</a>
<div class="block">Contains a configurable effect that supports two-layer multitexturing.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/Effect.html#Microsoft.Xna.Framework.Graphics">Effect</a>
<div class="block">Used to set and query effects, and to choose techniques.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectAnnotation.html#Microsoft.Xna.Framework.Graphics">EffectAnnotation</a>
<div class="block">Represents an annotation to an EffectParameter.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectAnnotationCollection.html#Microsoft.Xna.Framework.Graphics">EffectAnnotationCollection</a>
<div class="block">Manipulates a collection of EffectAnnotation objects.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectParameter.html#Microsoft.Xna.Framework.Graphics">EffectParameter</a>
<div class="block">Represents an Effect parameter.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectParameterClass.html#Microsoft.Xna.Framework.Graphics">EffectParameterClass</a>
<div class="block">Defines classes that can be used for effect parameters or shader constants.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectParameterCollection.html#Microsoft.Xna.Framework.Graphics">EffectParameterCollection</a>
<div class="block">Manipulates a collection of EffectParameter objects.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectParameterType.html#Microsoft.Xna.Framework.Graphics">EffectParameterType</a>
<div class="block">Defines types that can be used for effect parameters or shader constants.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectPass.html#Microsoft.Xna.Framework.Graphics">EffectPass</a>
<div class="block">Contains rendering state for drawing with an effect; an effect can contain one or more passes.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectPassCollection.html#Microsoft.Xna.Framework.Graphics">EffectPassCollection</a>
<div class="block">Manipulates a collection of EffectPass objects.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectTechnique.html#Microsoft.Xna.Framework.Graphics">EffectTechnique</a>
<div class="block">Represents an effect technique.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectTechniqueCollection.html#Microsoft.Xna.Framework.Graphics">EffectTechniqueCollection</a>
<div class="block">Manipulates a collection of EffectTechnique objects.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/FillMode.html#Microsoft.Xna.Framework.Graphics">FillMode</a>
<div class="block">Describes options for filling the vertices and lines that define a primitive.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/GraphicsAdapter.html#Microsoft.Xna.Framework.Graphics">GraphicsAdapter</a>
<div class="block">Provides methods to retrieve and manipulate graphics adapters.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/GraphicsDevice.html#Microsoft.Xna.Framework.Graphics">GraphicsDevice</a>
<div class="block">Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/GraphicsDeviceStatus.html#Microsoft.Xna.Framework.Graphics">GraphicsDeviceStatus</a>
<div class="block">Describes the status of the device.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/GraphicsProfile.html#Microsoft.Xna.Framework.Graphics">GraphicsProfile</a>
<div class="block">Identifies the set of supported devices for the game based on device capabilities.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/GraphicsResource.html#Microsoft.Xna.Framework.Graphics">GraphicsResource</a>
<div class="block">Queries and prepares resources.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/IEffectFog.html#Microsoft.Xna.Framework.Graphics">IEffectFog</a>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/IEffectMatrices.html#Microsoft.Xna.Framework.Graphics">IEffectMatrices</a>
<div class="block">Gets or sets transformation matrix parameters for the current effect.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/IndexBuffer.html#Microsoft.Xna.Framework.Graphics">IndexBuffer</a>
<div class="block">Describes the rendering order of the vertices in a vertex buffer.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/IndexElementSize.html#Microsoft.Xna.Framework.Graphics">IndexElementSize</a>
<div class="block">Defines the size of an element of an index buffer.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/IVertexType.html#Microsoft.Xna.Framework.Graphics">IVertexType</a>
<div class="block">Vertex type interface which is implemented by a custom vertex type structure.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelBone.html#Microsoft.Xna.Framework.Graphics">ModelBone</a>
<div class="block">Represents bone data for a model.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelBoneCollection.html#Microsoft.Xna.Framework.Graphics">ModelBoneCollection</a>
<div class="block">Represents a set of bones associated with a model.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelEffectCollection.html#Microsoft.Xna.Framework.Graphics">ModelEffectCollection</a>
<div class="block">Represents a collection of effects associated with a model.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelEffectCollection.Enumerator.html#Microsoft.Xna.Framework.Graphics">ModelEffectCollection.Enumerator</a>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelMesh.html#Microsoft.Xna.Framework.Graphics">ModelMesh</a>
<div class="block">Represents a mesh that is part of a Model.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelMeshCollection.html#Microsoft.Xna.Framework.Graphics">ModelMeshCollection</a>
<div class="block">Represents a collection of ModelMesh objects.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelMeshCollection.ModelMeshCollectionIterator.html#Microsoft.Xna.Framework.Graphics">ModelMeshCollection.ModelMeshCollectionIterator</a>
<div class="block">Provides the ability to iterate through the bones in an ModelMeshCollection.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelMeshPart.html#Microsoft.Xna.Framework.Graphics">ModelMeshPart</a>
<div class="block">Represents a batch of geometry information to submit to the graphics device during rendering.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelMeshPartCollection.html#Microsoft.Xna.Framework.Graphics">ModelMeshPartCollection</a>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelMeshPartCollection.ModelMeshPartCollectionIterator.html#Microsoft.Xna.Framework.Graphics">ModelMeshPartCollection.ModelMeshPartCollectionIterator</a>
<div class="block">Provides the ability to iterate through the bones in an ModelMeshPartCollection.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/PresentationParameters.html#Microsoft.Xna.Framework.Graphics">PresentationParameters</a>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/PresentInterval.html#Microsoft.Xna.Framework.Graphics">PresentInterval</a>
<div class="block">Defines flags that describe the relationship between the adapter refresh rate and the rate at which Present operations are completed.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/PrimitiveType.html#Microsoft.Xna.Framework.Graphics">PrimitiveType</a>
<div class="block">Defines how vertex data is ordered.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/RasterizerState.html#Microsoft.Xna.Framework.Graphics">RasterizerState</a>
<div class="block">Contains Rasterizer State, which determines how to convert vector data (shapes) into raster data (pixels).</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/RenderTarget2D.html#Microsoft.Xna.Framework.Graphics">RenderTarget2D</a>
<div class="block">Contains a 2D texture that can be used as a render target.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/RenderTargetBinding.html#Microsoft.Xna.Framework.Graphics">RenderTargetBinding</a>
<div class="block">Binds an array of render targets.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/RenderTargetCube.html#Microsoft.Xna.Framework.Graphics">RenderTargetCube</a>
<div class="block">Represents a cubic texture resource that will be written to at the end of a render pass.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/RenderTargetUsage.html#Microsoft.Xna.Framework.Graphics">RenderTargetUsage</a>
<div class="block">Determines how render target data is used once a new render target is set.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/ResourceCreatedEventArgs.html#Microsoft.Xna.Framework.Graphics">ResourceCreatedEventArgs</a>
<div class="block">Contains event data.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/ResourceDestroyedEventArgs.html#Microsoft.Xna.Framework.Graphics">ResourceDestroyedEventArgs</a>
<div class="block">Contains event data.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/SamplerState.html#Microsoft.Xna.Framework.Graphics">SamplerState</a>
<div class="block">Contains sampler state, which determines how to sample texture data.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/SaveStateMode.html#Microsoft.Xna.Framework.Graphics">SaveStateMode</a>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/SetDataOptions.html#Microsoft.Xna.Framework.Graphics">SetDataOptions</a>
<div class="block">Describes whether existing vertex or index buffer data will be overwritten or discarded during a SetData operation.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/ShaderProfile.html#Microsoft.Xna.Framework.Graphics">ShaderProfile</a>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/SpriteEffects.html#Microsoft.Xna.Framework.Graphics">SpriteEffects</a>
<div class="block">Defines sprite mirroring options.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/SpriteFont.html#Microsoft.Xna.Framework.Graphics">SpriteFont</a>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/SpriteSortMode.html#Microsoft.Xna.Framework.Graphics">SpriteSortMode</a>
<div class="block">Defines sprite sort-rendering options.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/StencilOperation.html#Microsoft.Xna.Framework.Graphics">StencilOperation</a>
<div class="block">Defines stencil buffer operations.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/SurfaceFormat.html#Microsoft.Xna.Framework.Graphics">SurfaceFormat</a>
<div class="block">Defines various types of surface formats.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/Texture.html#Microsoft.Xna.Framework.Graphics">Texture</a>
<div class="block">Represents a texture resource</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/Texture2D.html#Microsoft.Xna.Framework.Graphics">Texture2D</a>
<div class="block">Represents a 2D grid of texels.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/Texture3D.html#Microsoft.Xna.Framework.Graphics">Texture3D</a>
<div class="block">Represents a 3D volume of texels.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/TextureAddressMode.html#Microsoft.Xna.Framework.Graphics">TextureAddressMode</a>
<div class="block">Defines modes for addressing texels using texture coordinates that are outside of the typical range of 0.0 to 1.0.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/TextureCollection.html#Microsoft.Xna.Framework.Graphics">TextureCollection</a>
<div class="block">Represents a collection of Texture objects.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/TextureCube.html#Microsoft.Xna.Framework.Graphics">TextureCube</a>
<div class="block">Represents a set of six 2D textures, one for each face of a cube.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/TextureFilter.html#Microsoft.Xna.Framework.Graphics">TextureFilter</a>
<div class="block">Defines filtering types during texture sampling.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/VertexBuffer.html#Microsoft.Xna.Framework.Graphics">VertexBuffer</a>
<div class="block">Represents a list of 3D vertices to be streamed to the graphics device.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/VertexDeclaration.html#Microsoft.Xna.Framework.Graphics">VertexDeclaration</a>
<div class="block">A vertex declaration, which defines per-vertex data.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/VertexElement.html#Microsoft.Xna.Framework.Graphics">VertexElement</a>
<div class="block">Defines input vertex data to the pipeline.</div>
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<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/VertexElementFormat.html#Microsoft.Xna.Framework.Graphics">VertexElementFormat</a>
<div class="block">Defines vertex element formats.</div>
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<div class="block">Defines usage for vertex elements.</div>
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<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/VertexPositionColor.html#Microsoft.Xna.Framework.Graphics">VertexPositionColor</a>
<div class="block">Describes a custom vertex format structure that contains position and color information.</div>
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<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/VertexPositionColorTexture.html#Microsoft.Xna.Framework.Graphics">VertexPositionColorTexture</a>
<div class="block">Describes a custom vertex format structure that contains position, color, and one set of texture coordinates.</div>
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<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/VertexPositionTexture.html#Microsoft.Xna.Framework.Graphics">VertexPositionTexture</a>
<div class="block">Describes a custom vertex format structure that contains position and one set of texture coordinates.</div>
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<td class="colOne"><a href="../../../../Microsoft/Xna/Framework/Graphics/class-use/Viewport.html#Microsoft.Xna.Framework.Graphics">Viewport</a>
<div class="block">Defines the window dimensions of a render-target surface onto which a 3D volume projects.</div>
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