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< h1 title = "Uses of Package Microsoft.Xna.Framework.Graphics" class = "title" > Uses of Package< br > Microsoft.Xna.Framework.Graphics< / h1 >
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< caption > < span > Packages that use < a href = "../../../../Microsoft/Xna/Framework/Graphics/package-summary.html" > Microsoft.Xna.Framework.Graphics< / a > < / span > < span class = "tabEnd" > < / span > < / caption >
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< th class = "colFirst" scope = "col" > Package< / th >
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< td class = "colFirst" > < a href = "#Microsoft.Xna.Framework.GamerServices" > Microsoft.Xna.Framework.GamerServices< / a > < / td >
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< td class = "colFirst" > < a href = "#Microsoft.Xna.Framework.Graphics" > Microsoft.Xna.Framework.Graphics< / a > < / td >
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< caption > < span > Classes in < a href = "../../../../Microsoft/Xna/Framework/Graphics/package-summary.html" > Microsoft.Xna.Framework.Graphics< / a > used by < a href = "../../../../Microsoft/Xna/Framework/GamerServices/package-summary.html" > Microsoft.Xna.Framework.GamerServices< / a > < / span > < span class = "tabEnd" > < / span > < / caption >
< tr >
< th class = "colOne" scope = "col" > Class and Description< / th >
< / tr >
< tbody >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/Texture2D.html#Microsoft.Xna.Framework.GamerServices" > Texture2D< / a >
< div class = "block" > Represents a 2D grid of texels.< / div >
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< li class = "blockList" > < a name = "Microsoft.Xna.Framework.Graphics" >
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< table border = "0" cellpadding = "3" cellspacing = "0" summary = "Use table, listing classes, and an explanation" >
< caption > < span > Classes in < a href = "../../../../Microsoft/Xna/Framework/Graphics/package-summary.html" > Microsoft.Xna.Framework.Graphics< / a > used by < a href = "../../../../Microsoft/Xna/Framework/Graphics/package-summary.html" > Microsoft.Xna.Framework.Graphics< / a > < / span > < span class = "tabEnd" > < / span > < / caption >
< tr >
< th class = "colOne" scope = "col" > Class and Description< / th >
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< tbody >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/Blend.html#Microsoft.Xna.Framework.Graphics" > Blend< / a >
< div class = "block" > Defines color blending factors.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/BlendFunction.html#Microsoft.Xna.Framework.Graphics" > BlendFunction< / a >
< div class = "block" > Defines how to combine a source color with the destination color already on the render target for color blending.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/BlendState.html#Microsoft.Xna.Framework.Graphics" > BlendState< / a >
< div class = "block" > Contains blend state for the device.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/BufferUsage.html#Microsoft.Xna.Framework.Graphics" > BufferUsage< / a >
< div class = "block" > Specifies special usage of the buffer contents.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/ClearOptions.html#Microsoft.Xna.Framework.Graphics" > ClearOptions< / a > < / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/ColorWriteChannels.html#Microsoft.Xna.Framework.Graphics" > ColorWriteChannels< / a >
< div class = "block" > Defines the color channels that can be chosen for a per-channel write to a render target color buffer.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/CompareFunction.html#Microsoft.Xna.Framework.Graphics" > CompareFunction< / a >
< div class = "block" > Defines comparison functions that can be chosen for alpha, stencil, or depth-buffer tests.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/CubeMapFace.html#Microsoft.Xna.Framework.Graphics" > CubeMapFace< / a >
< div class = "block" > Defines the faces of a cube map in the TextureCube class type.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/CullMode.html#Microsoft.Xna.Framework.Graphics" > CullMode< / a >
< div class = "block" > Defines winding orders that may be used to identify back faces for culling.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/DepthFormat.html#Microsoft.Xna.Framework.Graphics" > DepthFormat< / a >
< div class = "block" > Defines the format of data in a depth-stencil buffer.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/DepthStencilState.html#Microsoft.Xna.Framework.Graphics" > DepthStencilState< / a >
< div class = "block" > Contains depth-stencil state for the device.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/DeviceType.html#Microsoft.Xna.Framework.Graphics" > DeviceType< / a > < / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/DirectionalLight.html#Microsoft.Xna.Framework.Graphics" > DirectionalLight< / a >
< div class = "block" > Represents a DirectionalLight object.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/DisplayMode.html#Microsoft.Xna.Framework.Graphics" > DisplayMode< / a >
< div class = "block" > Describes the display mode.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/DisplayModeCollection.html#Microsoft.Xna.Framework.Graphics" > DisplayModeCollection< / a >
< div class = "block" > Manipulates a collection of DisplayMode structures.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/DualTextureEffect.html#Microsoft.Xna.Framework.Graphics" > DualTextureEffect< / a >
< div class = "block" > Contains a configurable effect that supports two-layer multitexturing.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/Effect.html#Microsoft.Xna.Framework.Graphics" > Effect< / a >
< div class = "block" > Used to set and query effects, and to choose techniques.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectAnnotation.html#Microsoft.Xna.Framework.Graphics" > EffectAnnotation< / a >
< div class = "block" > Represents an annotation to an EffectParameter.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectAnnotationCollection.html#Microsoft.Xna.Framework.Graphics" > EffectAnnotationCollection< / a >
< div class = "block" > Manipulates a collection of EffectAnnotation objects.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectParameter.html#Microsoft.Xna.Framework.Graphics" > EffectParameter< / a >
< div class = "block" > Represents an Effect parameter.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectParameterClass.html#Microsoft.Xna.Framework.Graphics" > EffectParameterClass< / a >
< div class = "block" > Defines classes that can be used for effect parameters or shader constants.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectParameterCollection.html#Microsoft.Xna.Framework.Graphics" > EffectParameterCollection< / a >
< div class = "block" > Manipulates a collection of EffectParameter objects.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectParameterType.html#Microsoft.Xna.Framework.Graphics" > EffectParameterType< / a >
< div class = "block" > Defines types that can be used for effect parameters or shader constants.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectPass.html#Microsoft.Xna.Framework.Graphics" > EffectPass< / a >
< div class = "block" > Contains rendering state for drawing with an effect; an effect can contain one or more passes.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectPassCollection.html#Microsoft.Xna.Framework.Graphics" > EffectPassCollection< / a >
< div class = "block" > Manipulates a collection of EffectPass objects.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectTechnique.html#Microsoft.Xna.Framework.Graphics" > EffectTechnique< / a >
< div class = "block" > Represents an effect technique.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/EffectTechniqueCollection.html#Microsoft.Xna.Framework.Graphics" > EffectTechniqueCollection< / a >
< div class = "block" > Manipulates a collection of EffectTechnique objects.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/FillMode.html#Microsoft.Xna.Framework.Graphics" > FillMode< / a >
< div class = "block" > Describes options for filling the vertices and lines that define a primitive.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/GraphicsAdapter.html#Microsoft.Xna.Framework.Graphics" > GraphicsAdapter< / a >
< div class = "block" > Provides methods to retrieve and manipulate graphics adapters.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/GraphicsDevice.html#Microsoft.Xna.Framework.Graphics" > GraphicsDevice< / a >
< div class = "block" > Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/GraphicsDeviceStatus.html#Microsoft.Xna.Framework.Graphics" > GraphicsDeviceStatus< / a >
< div class = "block" > Describes the status of the device.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/GraphicsProfile.html#Microsoft.Xna.Framework.Graphics" > GraphicsProfile< / a >
< div class = "block" > Identifies the set of supported devices for the game based on device capabilities.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/GraphicsResource.html#Microsoft.Xna.Framework.Graphics" > GraphicsResource< / a >
< div class = "block" > Queries and prepares resources.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/IEffectFog.html#Microsoft.Xna.Framework.Graphics" > IEffectFog< / a > < / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/IEffectMatrices.html#Microsoft.Xna.Framework.Graphics" > IEffectMatrices< / a >
< div class = "block" > Gets or sets transformation matrix parameters for the current effect.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/IndexBuffer.html#Microsoft.Xna.Framework.Graphics" > IndexBuffer< / a >
< div class = "block" > Describes the rendering order of the vertices in a vertex buffer.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/IndexElementSize.html#Microsoft.Xna.Framework.Graphics" > IndexElementSize< / a >
< div class = "block" > Defines the size of an element of an index buffer.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/IVertexType.html#Microsoft.Xna.Framework.Graphics" > IVertexType< / a >
< div class = "block" > Vertex type interface which is implemented by a custom vertex type structure.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelBone.html#Microsoft.Xna.Framework.Graphics" > ModelBone< / a >
< div class = "block" > Represents bone data for a model.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelBoneCollection.html#Microsoft.Xna.Framework.Graphics" > ModelBoneCollection< / a >
< div class = "block" > Represents a set of bones associated with a model.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelEffectCollection.html#Microsoft.Xna.Framework.Graphics" > ModelEffectCollection< / a >
< div class = "block" > Represents a collection of effects associated with a model.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelEffectCollection.Enumerator.html#Microsoft.Xna.Framework.Graphics" > ModelEffectCollection.Enumerator< / a > < / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelMesh.html#Microsoft.Xna.Framework.Graphics" > ModelMesh< / a >
< div class = "block" > Represents a mesh that is part of a Model.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelMeshCollection.html#Microsoft.Xna.Framework.Graphics" > ModelMeshCollection< / a >
< div class = "block" > Represents a collection of ModelMesh objects.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelMeshCollection.ModelMeshCollectionIterator.html#Microsoft.Xna.Framework.Graphics" > ModelMeshCollection.ModelMeshCollectionIterator< / a >
< div class = "block" > Provides the ability to iterate through the bones in an ModelMeshCollection.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelMeshPart.html#Microsoft.Xna.Framework.Graphics" > ModelMeshPart< / a >
< div class = "block" > Represents a batch of geometry information to submit to the graphics device during rendering.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelMeshPartCollection.html#Microsoft.Xna.Framework.Graphics" > ModelMeshPartCollection< / a > < / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/ModelMeshPartCollection.ModelMeshPartCollectionIterator.html#Microsoft.Xna.Framework.Graphics" > ModelMeshPartCollection.ModelMeshPartCollectionIterator< / a >
< div class = "block" > Provides the ability to iterate through the bones in an ModelMeshPartCollection.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/PresentationParameters.html#Microsoft.Xna.Framework.Graphics" > PresentationParameters< / a > < / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/PresentInterval.html#Microsoft.Xna.Framework.Graphics" > PresentInterval< / a >
< div class = "block" > Defines flags that describe the relationship between the adapter refresh rate and the rate at which Present operations are completed.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/PrimitiveType.html#Microsoft.Xna.Framework.Graphics" > PrimitiveType< / a >
< div class = "block" > Defines how vertex data is ordered.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/RasterizerState.html#Microsoft.Xna.Framework.Graphics" > RasterizerState< / a >
< div class = "block" > Contains Rasterizer State, which determines how to convert vector data (shapes) into raster data (pixels).< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/RenderTarget2D.html#Microsoft.Xna.Framework.Graphics" > RenderTarget2D< / a >
< div class = "block" > Contains a 2D texture that can be used as a render target.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/RenderTargetBinding.html#Microsoft.Xna.Framework.Graphics" > RenderTargetBinding< / a >
< div class = "block" > Binds an array of render targets.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/RenderTargetCube.html#Microsoft.Xna.Framework.Graphics" > RenderTargetCube< / a >
< div class = "block" > Represents a cubic texture resource that will be written to at the end of a render pass.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/RenderTargetUsage.html#Microsoft.Xna.Framework.Graphics" > RenderTargetUsage< / a >
< div class = "block" > Determines how render target data is used once a new render target is set.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/ResourceCreatedEventArgs.html#Microsoft.Xna.Framework.Graphics" > ResourceCreatedEventArgs< / a >
< div class = "block" > Contains event data.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/ResourceDestroyedEventArgs.html#Microsoft.Xna.Framework.Graphics" > ResourceDestroyedEventArgs< / a >
< div class = "block" > Contains event data.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/SamplerState.html#Microsoft.Xna.Framework.Graphics" > SamplerState< / a >
< div class = "block" > Contains sampler state, which determines how to sample texture data.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/SaveStateMode.html#Microsoft.Xna.Framework.Graphics" > SaveStateMode< / a > < / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/SetDataOptions.html#Microsoft.Xna.Framework.Graphics" > SetDataOptions< / a >
< div class = "block" > Describes whether existing vertex or index buffer data will be overwritten or discarded during a SetData operation.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/ShaderProfile.html#Microsoft.Xna.Framework.Graphics" > ShaderProfile< / a > < / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/SpriteEffects.html#Microsoft.Xna.Framework.Graphics" > SpriteEffects< / a >
< div class = "block" > Defines sprite mirroring options.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/SpriteFont.html#Microsoft.Xna.Framework.Graphics" > SpriteFont< / a > < / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/SpriteSortMode.html#Microsoft.Xna.Framework.Graphics" > SpriteSortMode< / a >
< div class = "block" > Defines sprite sort-rendering options.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/StencilOperation.html#Microsoft.Xna.Framework.Graphics" > StencilOperation< / a >
< div class = "block" > Defines stencil buffer operations.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/SurfaceFormat.html#Microsoft.Xna.Framework.Graphics" > SurfaceFormat< / a >
< div class = "block" > Defines various types of surface formats.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/Texture.html#Microsoft.Xna.Framework.Graphics" > Texture< / a >
< div class = "block" > Represents a texture resource< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/Texture2D.html#Microsoft.Xna.Framework.Graphics" > Texture2D< / a >
< div class = "block" > Represents a 2D grid of texels.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/Texture3D.html#Microsoft.Xna.Framework.Graphics" > Texture3D< / a >
< div class = "block" > Represents a 3D volume of texels.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/TextureAddressMode.html#Microsoft.Xna.Framework.Graphics" > TextureAddressMode< / a >
< div class = "block" > Defines modes for addressing texels using texture coordinates that are outside of the typical range of 0.0 to 1.0.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/TextureCollection.html#Microsoft.Xna.Framework.Graphics" > TextureCollection< / a >
< div class = "block" > Represents a collection of Texture objects.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/TextureCube.html#Microsoft.Xna.Framework.Graphics" > TextureCube< / a >
< div class = "block" > Represents a set of six 2D textures, one for each face of a cube.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/TextureFilter.html#Microsoft.Xna.Framework.Graphics" > TextureFilter< / a >
< div class = "block" > Defines filtering types during texture sampling.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/VertexBuffer.html#Microsoft.Xna.Framework.Graphics" > VertexBuffer< / a >
< div class = "block" > Represents a list of 3D vertices to be streamed to the graphics device.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/VertexDeclaration.html#Microsoft.Xna.Framework.Graphics" > VertexDeclaration< / a >
< div class = "block" > A vertex declaration, which defines per-vertex data.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/VertexElement.html#Microsoft.Xna.Framework.Graphics" > VertexElement< / a >
< div class = "block" > Defines input vertex data to the pipeline.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/VertexElementFormat.html#Microsoft.Xna.Framework.Graphics" > VertexElementFormat< / a >
< div class = "block" > Defines vertex element formats.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/VertexElementUsage.html#Microsoft.Xna.Framework.Graphics" > VertexElementUsage< / a >
< div class = "block" > Defines usage for vertex elements.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/VertexPositionColor.html#Microsoft.Xna.Framework.Graphics" > VertexPositionColor< / a >
< div class = "block" > Describes a custom vertex format structure that contains position and color information.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/VertexPositionColorTexture.html#Microsoft.Xna.Framework.Graphics" > VertexPositionColorTexture< / a >
< div class = "block" > Describes a custom vertex format structure that contains position, color, and one set of texture coordinates.< / div >
< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/VertexPositionTexture.html#Microsoft.Xna.Framework.Graphics" > VertexPositionTexture< / a >
< div class = "block" > Describes a custom vertex format structure that contains position and one set of texture coordinates.< / div >
< / td >
< / tr >
< tr class = "altColor" >
< td class = "colOne" > < a href = "../../../../Microsoft/Xna/Framework/Graphics/class-use/Viewport.html#Microsoft.Xna.Framework.Graphics" > Viewport< / a >
< div class = "block" > Defines the window dimensions of a render-target surface onto which a 3D volume projects.< / div >
< / td >
< / tr >
< / tbody >
< / table >
< / li >
< / ul >
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