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Packages that use IEquatable | |
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Microsoft.Xna.Framework | |
Microsoft.Xna.Framework.Input.Touch | |
System |
Uses of IEquatable in Microsoft.Xna.Framework |
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Classes in Microsoft.Xna.Framework that implement IEquatable | |
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class |
BoundingBox
Defines an axis-aligned box-shaped 3D volume. |
class |
BoundingSphere
Defines a sphere. |
class |
Matrix
Defines a matrix. |
class |
Plane
Defines a plane. |
class |
Point
Defines a point in 2D space. |
class |
Quaternion
Defines a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x, y, z) vector by the angle theta, where w = cos(theta/2). |
class |
Ray
Defines a ray. |
class |
Rectangle
Defines a rectangle. |
class |
Vector3
Defines a vector with three components. |
class |
Vector4
Defines a vector with four components. |
Uses of IEquatable in Microsoft.Xna.Framework.Input.Touch |
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Classes in Microsoft.Xna.Framework.Input.Touch that implement IEquatable | |
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class |
TouchLocation
Provides methods and properties for interacting with a touch location on a touch screen device. |
Uses of IEquatable in System |
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Classes in System that implement IEquatable | |
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class |
TimeSpan
Represents a time interval. |
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