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D

Deactivated - Variable in class Microsoft.Xna.Framework.Game
 
DefaultBackBufferHeight - Static variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
Specifies the default minimum back-buffer height.
DefaultBackBufferWidth - Static variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
Specifies the default minimum back-buffer width.
DepthStencilFormat - Variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
 
DeviceCreated - Static variable in interface Microsoft.Xna.Framework.IGraphicsDeviceService
The event that occurs when a graphics device is created.
DeviceDisposing - Static variable in interface Microsoft.Xna.Framework.IGraphicsDeviceService
The event that occurs when a graphics device is disposing.
DeviceReset - Static variable in interface Microsoft.Xna.Framework.IGraphicsDeviceService
The event that occurs when a graphics device is reset.
DeviceResetting - Static variable in interface Microsoft.Xna.Framework.IGraphicsDeviceService
The event that occurs when a graphics device is in the process of resetting.
Dispose() - Method in class Microsoft.Xna.Framework.Game
 
Dispose() - Method in class Microsoft.Xna.Framework.GameComponent
 
Dispose() - Method in class Microsoft.Xna.Framework.GraphicsDeviceManager
 
Disposed - Variable in class Microsoft.Xna.Framework.Game
 
Disposed - Variable in class Microsoft.Xna.Framework.GraphicsDeviceManager
 
Draw(GameTime) - Method in class Microsoft.Xna.Framework.DrawableGameComponent
 
Draw(GameTime) - Method in interface Microsoft.Xna.Framework.IDrawable
Draws the IDrawable.
DrawableGameComponent - Class in Microsoft.Xna.Framework
 
DrawableGameComponent(Game) - Constructor for class Microsoft.Xna.Framework.DrawableGameComponent
 
DrawOrderChanged - Static variable in interface Microsoft.Xna.Framework.IDrawable
Raised when the DrawOrder property changes.

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